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scalafx.scene.control.DialogPane.scala Maven / Gradle / Ivy

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/*
 * Copyright (c) 2011-2015, ScalaFX Project
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the ScalaFX Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE SCALAFX PROJECT OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package scalafx.scene.control

import javafx.scene.{control => jfxsc}
import javafx.{scene => jfxs}

import scala.language.implicitConversions
import scalafx.Includes._
import scalafx.beans.property.{BooleanProperty, ObjectProperty, StringProperty}
import scalafx.collections.ObservableBuffer
import scalafx.delegate.SFXDelegate
import scalafx.scene.Node
import scalafx.scene.layout.Pane

/**
 * Object companion for [[scalafx.scene.control.DialogPane]].
 */
object DialogPane {
  /**
   * Converts a ScalaFX DialogPane to its JavaFX counterpart.
   *
   * @param v ScalaFX DialogPane
   * @return JavaFX DialogPane
   */
  implicit def sfxDialogPane2jfx(v: DialogPane): jfxsc.DialogPane =
    if (v != null) v.delegate else null
}

/**
 * DialogPane should be considered to be the root node displayed within a Dialog instance.
 *
 * Wraps a $JFX $URL0 $TC]].
 *
 * @define TC DialogPane
 * @define URL0 [[https://docs.oracle.com/javase/8/javafx/api/javafx/scene/control/DialogPane.html
 * @define JFX JavaFX
 * @define ORIGINALDOC Original Documentation]].
 */
class DialogPane(override val delegate: jfxsc.DialogPane = new jfxsc.DialogPane())
  extends Pane(delegate)
  with SFXDelegate[jfxsc.DialogPane] {

  /**
   * The dialog graphic, presented either in the header, if one is showing, or
   * to the left of the [[scalafx.scene.control.DialogPane.content]].
   *
   * @return An ObjectProperty wrapping the current graphic.
   */
  def graphic: ObjectProperty[jfxs.Node] = delegate.graphicProperty
  def graphic_=(value: Node): Unit = {
    ObjectProperty.fillProperty[jfxs.Node](this.graphic, value)
  }

  /**
   * Property representing the header area of the dialog pane. Note that if this
   * header is set to a non-null value, that it will take up the entire top
   * area of the DialogPane. It will also result in the DialogPane switching its
   * layout to the 'header' layout - as outlined in the [[scalafx.scene.control.DialogPane]] class
   * javadoc.
   */
  def header: ObjectProperty[jfxs.Node] = delegate.headerProperty
  def header_=(value: Node): Unit = {
    ObjectProperty.fillProperty[jfxs.Node](this.header, value)
  }

  /**
   * A property representing the header text for the dialog pane. The header text
   * is lower precedence than the [[scalafx.scene.control.DialogPane.header]] node, meaning
   * that if both the header node and the headerText properties are set, the
   * header text will not be displayed in a default DialogPane instance.
   *
   * 

When headerText is set to a non-null value, this will result in the * DialogPane switching its layout to the 'header' layout - as outlined in * the [[scalafx.scene.control.DialogPane]] class javadoc.

*/ def headerText: StringProperty = delegate.headerTextProperty def headerText_=(value: String): Unit = { headerText() = value } /** * Property representing the content area of the dialog. */ def content: ObjectProperty[jfxs.Node] = delegate.contentProperty def content_=(value: Node): Unit = { ObjectProperty.fillProperty[jfxs.Node](this.content, value) } /** * A property representing the content text for the dialog pane. * The content text is lower precedence than the content node, * meaning that if both the content node and the contentText properties are set, * the content text will not be displayed in a default DialogPane instance. */ def contentText: StringProperty = delegate.contentTextProperty def contentText_=(value: String): Unit = { contentText() = value } /** * A property that represents the dialog expandable content area. * Any Node can be placed in this area, but it will only be shown when the user clicks the 'Show Details' expandable button. * This button will be added automatically when the expandable content property is non-null. */ def expandableContent: ObjectProperty[jfxs.Node] = delegate.expandableContentProperty def expandableContent_=(value: Node): Unit = { ObjectProperty.fillProperty[jfxs.Node](this.expandableContent, value) } /** * Represents whether the dialogPane is expanded. */ def expanded: BooleanProperty = delegate.expandedProperty def expanded_=(v: Boolean) { expanded() = v } /** * Observable list of button types used for the dialog button bar area * (created via the [[scalafx.scene.control.DialogPane.createButtonBar( )]] method). Modifying the contents * of this list will immediately change the buttons displayed to the user * within the dialog pane. * * @return The { @link ObservableList} of { @link ButtonType button types} * available to the user. */ def buttonTypes: ObservableBuffer[jfxsc.ButtonType] = delegate.getButtonTypes def buttonTypes_=(types: Iterable[ButtonType]): Unit = { buttonTypes.clear() buttonTypes ++= types.map(_.delegate) } /** * This method provides a way in which developers may retrieve the actual * Node for a given [[scalafx.scene.control.ButtonType]]\ (assuming it is part of the * [[scalafx.scene.control.DialogPane.buttonTypes]] list). * * @param buttonType The { @link ButtonType} for which a Node representation is requested. * @return The Node used to represent the button type, as created by * { @link #createButton(ButtonType)}, and only if the button type * is part of the { @link #getButtonTypes() button types} list, otherwise null. */ def lookupButton(buttonType: ButtonType): Node = delegate.lookupButton(buttonType) }




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