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/*
 * Copyright (c) 2011-2014, ScalaFX Project
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the ScalaFX Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE SCALAFX PROJECT OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package scalafx.scene.effect

import javafx.scene.{effect => jfxse}

import scala.language.implicitConversions
import scalafx.Includes._
import scalafx.beans.property.DoubleProperty
import scalafx.delegate.SFXDelegate

object Glow {
  implicit def sfxGlow2jfx(g: Glow): jfxse.Glow = if (g != null) g.delegate else null
}

class Glow(override val delegate: jfxse.Glow = new jfxse.Glow)
  extends Effect(delegate)
  with InputDelegate[jfxse.Glow]
  with SFXDelegate[jfxse.Glow] {

  /**
   * Creates a new instance of Glow with specified level.
   */
  def this(level: Double) = this(new jfxse.Glow(level))

  /**
   * The level value, which controls the intensity of the glow effect.
   */
  def level: DoubleProperty = delegate.levelProperty
  def level_=(v: Double) {
    level() = v
  }

}




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