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/*
 * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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package javax.media.j3d;


/**
 * The BoundingLeaf node defines a bounding region object that can be
 * referenced by other nodes to define a region of influence
 * (Fog and Light nodes), an application region (Background, Clip,
 * and Soundscape nodes), or a scheduling region (Sound and
 * Behavior nodes). The bounding region is defined in the local
 * coordinate system of the BoundingLeaf node. A reference to a
 * BoundingLeaf node can be used in place
 * of a locally defined bounds object for any of the aforementioned regions.
 * 

* This allows an application to specify a bounding region in one coordinate system * (the local coordinate system of the BoundingLeaf node) other than the local * coordinate system of the node that references the bounds. For an example of how * this might be used, consider a closed room with a number of track lights. Each * light can move independent of the other lights and, as such, needs its own local * coordinate system. However, the bounding volume is used by all the lights in the * boundary of the room, which doesn't move when the lights move. In this example, * the BoundingLeaf node allows the bounding region to be defined in the local * coordinate system of the room, rather than in the local coordinate system of a * particular light. All lights can then share this single bounding volume. */ public class BoundingLeaf extends Leaf { /** * Specifies that this BoundingLeaf node allows read access to its * bounding region object. */ public static final int ALLOW_REGION_READ = CapabilityBits.BOUNDING_LEAF_ALLOW_REGION_READ; /** * Specifies that this BoundingLeaf node allows write access to its * bounding region object. */ public static final int ALLOW_REGION_WRITE = CapabilityBits.BOUNDING_LEAF_ALLOW_REGION_WRITE; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_REGION_READ }; /** * Constructs a BoundingLeaf node with a null (empty) bounding region. */ public BoundingLeaf() { // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((BoundingLeafRetained)this.retained).createBoundingLeaf(); } /** * Constructs a BoundingLeaf node with the specified bounding region. * @param region the bounding region of this leaf node */ public BoundingLeaf(Bounds region) { // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((BoundingLeafRetained)this.retained).createBoundingLeaf(); ((BoundingLeafRetained)this.retained).initRegion(region); } /** * Sets this BoundingLeaf node's bounding region. * @param region the bounding region of this leaf node * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setRegion(Bounds region) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_REGION_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("BoundingLeaf0")); if (isLive()) ((BoundingLeafRetained)this.retained).setRegion(region); else ((BoundingLeafRetained)this.retained).initRegion(region); } /** * Retrieves this BoundingLeaf's bounding region. * @return the bounding region of this leaf node * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public Bounds getRegion() { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_REGION_READ)) throw new CapabilityNotSetException(J3dI18N.getString("BoundingLeaf1")); return ((BoundingLeafRetained)this.retained).getRegion(); } /** * Creates the BoundingLeafRetained object that this * BoundingLeaf object will point to. */ @Override void createRetained() { this.retained = new BoundingLeafRetained(); this.retained.setSource(this); } /** * Used to create a new instance of the node. This routine is called * by cloneTree to duplicate the current node. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see Node#cloneNode * @see Node#duplicateNode * @see NodeComponent#setDuplicateOnCloneTree */ @Override public Node cloneNode(boolean forceDuplicate) { BoundingLeaf bl = new BoundingLeaf(); bl.duplicateNode(this, forceDuplicate); return bl; } /** * Copies all BoundingLeaf information from * originalNode into * the current node. This method is called from the * cloneNode method which is, in turn, called by the * cloneTree method.

* * @param originalNode the original node to duplicate. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @exception RestrictedAccessException if this object is part of a live * or compiled scenegraph. * * @see Node#duplicateNode * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ @Override void duplicateAttributes(Node originalNode, boolean forceDuplicate) { super.duplicateAttributes(originalNode, forceDuplicate); ((BoundingLeafRetained) retained).initRegion( ((BoundingLeafRetained) originalNode.retained).getRegion()); } }





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