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/*
 * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;

import java.awt.Rectangle;

import javax.vecmath.Matrix4d;
import javax.vecmath.Point2d;
import javax.vecmath.Point3d;
import javax.vecmath.Point4d;
import javax.vecmath.SingularMatrixException;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector4d;

/**
 * The CanvasViewCache class is used to cache all data, both API data
 * and derived data, that is dependent on the Canvas3D or Screen3D.
 * The final view and projection matrices are stored here.
 */

class CanvasViewCache extends Object {
    // Used for debugging only
    private static Object debugLock = new Object();

    // The canvas associated with this canvas view cache
    private Canvas3D canvas;

    // Mask that indicates this CanvasViewCache view dependence info. has changed,
    // and CanvasViewCache may need to recompute the final view matries.
    int cvcDirtyMask = 0;

    // The screen view cache associated with this canvas view cache
    private ScreenViewCache screenViewCache;

    // The view cache associated with this canvas view cache
    private ViewCache viewCache;

    // *************
    // API/INPUT DATA
    // *************

    // The position and size of the canvas (in pixels)
    private int awtCanvasX;
    private int awtCanvasY;
    private int awtCanvasWidth;
    private int awtCanvasHeight;

    // The current RenderBin used for rendering during the frame
    // associated with this snapshot.
    private RenderBin renderBin;

    // Flag indicating whether or not stereo will be used.  Computed by
    // Canvas3D as: useStereo = stereoEnable && stereoAvailable
    private boolean useStereo;

    // Current monoscopic view policy from canvas
    private int monoscopicViewPolicy;

    // The manual positions of the left and right eyes in image-plate
    // coordinates.
    // Note that these values are only used in non-head-tracked mode
    // when the view's window eyepoint policy is one of RELATIVE_TO_SCREEN
    // or RELATIVE_TO_WINDOW.
    private Point3d leftManualEyeInImagePlate = new Point3d();
    private Point3d rightManualEyeInImagePlate = new Point3d();

    // *************
    // DERIVED DATA
    // *************

    // The width and height of the screen in meters (from ScreenViewCache)
    double physicalScreenWidth;
    double physicalScreenHeight;

    // The width and height of the screen in pixels (from ScreenViewCache)
    int screenWidth;
    int screenHeight;

    // Meters per pixel in the X and Y dimension (from ScreenViewCache)
    double metersPerPixelX;
    double metersPerPixelY;

    // The position and size of the canvas (in pixels)
    private int canvasX;
    private int canvasY;
    private int canvasWidth;
    private int canvasHeight;

    // Either the Canvas' or the View's monoscopicViewPolicy
    private int effectiveMonoscopicViewPolicy;

    // The current cached projection transforms.
    private Transform3D leftProjection = new Transform3D();
    private Transform3D rightProjection = new Transform3D();
    private Transform3D infLeftProjection = new Transform3D();
    private Transform3D infRightProjection = new Transform3D();

    // The current cached viewing transforms.
    private Transform3D leftVpcToEc = new Transform3D();
    private Transform3D rightVpcToEc = new Transform3D();
    private Transform3D infLeftVpcToEc = new Transform3D();
    private Transform3D infRightVpcToEc = new Transform3D();

    // The current cached inverse viewing transforms.
    private Transform3D leftEcToVpc = new Transform3D();
    private Transform3D rightEcToVpc = new Transform3D();
    private Transform3D infLeftEcToVpc = new Transform3D();
    private Transform3D infRightEcToVpc = new Transform3D();

    // Arrays of Vector4d objects that represent the plane equations for
    // the 6 planes in the viewing frustum in ViewPlatform coordinates.
    private Vector4d[] leftFrustumPlanes = new Vector4d[6];
    private Vector4d[] rightFrustumPlanes = new Vector4d[6];

    // Arrays of Vector4d objects that represent the volume of viewing frustum
    private Point4d leftFrustumPoints[] = new Point4d[8];
    private Point4d rightFrustumPoints[] = new Point4d[8];

    // Calibration matrix from Screen object for HMD mode using
    // non-field-sequential stereo

    private Transform3D headTrackerToLeftImagePlate = new Transform3D();
    private Transform3D headTrackerToRightImagePlate = new Transform3D();

    // Head tracked version of eye in imageplate
    private Point3d leftTrackedEyeInImagePlate = new Point3d();
    private Point3d rightTrackedEyeInImagePlate = new Point3d();

    // Derived version of eye in image plate coordinates
    private Point3d leftEyeInImagePlate = new Point3d();
    private Point3d rightEyeInImagePlate = new Point3d();
    private Point3d centerEyeInImagePlate = new Point3d();

    // Derived version of nominalEyeOffsetFromNominalScreen
    private double nominalEyeOffset;

    // Physical window position,size and center (in image plate coordinates)
    private double physicalWindowXLeft;
    private double physicalWindowYBottom;
    private double physicalWindowXRight;
    private double physicalWindowYTop;
    private double physicalWindowWidth;
    private double physicalWindowHeight;
    private Point3d physicalWindowCenter = new Point3d();

    // Screen scale value from viewCache or from screen size.
    private double screenScale;

    // Window scale value that compensates for window size if
    // the window resize policy is PHYSICAL_WORLD.
    private double windowScale;

    // ViewPlatform scale that takes coordinates from view platform
    // coordinates and scales them to physical coordinates
    private double viewPlatformScale;

    // Various derived transforms

    private Transform3D leftCcToVworld = new Transform3D();
    private Transform3D rightCcToVworld = new Transform3D();

    private Transform3D coexistenceToLeftPlate = new Transform3D();
    private Transform3D coexistenceToRightPlate = new Transform3D();

    private Transform3D vpcToCoexistence = new Transform3D();

    private Transform3D vpcToLeftPlate = new Transform3D();
    private Transform3D vpcToRightPlate = new Transform3D();
    private Transform3D leftPlateToVpc = new Transform3D();
    private Transform3D rightPlateToVpc = new Transform3D();
    private Transform3D vworldToLeftPlate = new Transform3D();
    private Transform3D lastVworldToLeftPlate = new Transform3D();
    private Transform3D vworldToRightPlate = new Transform3D();
    private Transform3D leftPlateToVworld = new Transform3D();
    private Transform3D rightPlateToVworld = new Transform3D();
    private Transform3D headToLeftImagePlate = new Transform3D();
    private Transform3D headToRightImagePlate = new Transform3D();

    private Transform3D vworldToTrackerBase = new Transform3D();
    private Transform3D tempTrans = new Transform3D();
    private Transform3D headToVworld = new Transform3D();
    private Vector3d coexistenceCenter = new Vector3d();

    // scale for transformimg clip and fog distances
    private double vworldToCoexistenceScale;
    private double infVworldToCoexistenceScale;

    //
    // Temporary matrices and vectors, so we dont generate garbage
    //
    private Transform3D tMat1 = new Transform3D();
    private Transform3D tMat2 = new Transform3D();
    private Vector3d tVec1 = new Vector3d();
    private Vector3d tVec2 = new Vector3d();
    private Vector3d tVec3 = new Vector3d();
    private Point3d tPnt1 = new Point3d();
    private Point3d tPnt2 = new Point3d();

    private Matrix4d tMatrix = new Matrix4d();

    /**
     * The view platform transforms.
     */
    private Transform3D vworldToVpc = new Transform3D();
    private Transform3D vpcToVworld = new Transform3D();
    private Transform3D infVworldToVpc = new Transform3D();

    // This flag is used to remember the last time doInfinite flag
    // is true or not.
    // If this cache is updated twice, the first time in RenderBin
    // updateViewCache() and the second time in Renderer with
    // geometryBackground. The first time will reset the vcDirtyMask
    // to 0 so that geometry background will not get updated the
    // second time doComputeDerivedData() is invoked when view change.
    private boolean lastDoInfinite = false;
    private boolean updateLastTime = false;

    void getCanvasPositionAndSize() {
	if(J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2) {
	    System.err.println("Get canvas position and size");
	    System.err.println("Before");
	    System.err.println("Canvas pos = (" + awtCanvasX + ", " +
			       awtCanvasY + "), size = " + awtCanvasWidth +
			       "x" + awtCanvasHeight);
	    System.err.println("After");
	}
	awtCanvasX = canvas.newPosition.x;
	awtCanvasY = canvas.newPosition.y;
	awtCanvasWidth = canvas.newSize.width;
	awtCanvasHeight = canvas.newSize.height;

	// The following works around problem when awt creates 0-size
	// window at startup
	if ((awtCanvasWidth <= 0) || (awtCanvasHeight <= 0)) {
	    awtCanvasWidth = 1;
	    awtCanvasHeight = 1;
	}

	if (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1) {
	    System.err.println("Canvas pos = (" + awtCanvasX + ", " +
			       awtCanvasY + "), size = " + awtCanvasWidth +
			       "x" + awtCanvasHeight);
	}
    }

    void computefrustumBBox(BoundingBox frustumBBox) {
	int i;

	for(i = 0; i < leftFrustumPoints.length; i++) {
	    if(frustumBBox.lower.x > leftFrustumPoints[i].x)
		frustumBBox.lower.x = leftFrustumPoints[i].x;
	    if(frustumBBox.lower.y > leftFrustumPoints[i].y)
		frustumBBox.lower.y = leftFrustumPoints[i].y;
	    if(frustumBBox.lower.z > leftFrustumPoints[i].z)
		frustumBBox.lower.z = leftFrustumPoints[i].z;

	    if(frustumBBox.upper.x < leftFrustumPoints[i].x)
		frustumBBox.upper.x = leftFrustumPoints[i].x;
	    if(frustumBBox.upper.y < leftFrustumPoints[i].y)
		frustumBBox.upper.y = leftFrustumPoints[i].y;
	    if(frustumBBox.upper.z < leftFrustumPoints[i].z)
		frustumBBox.upper.z = leftFrustumPoints[i].z;
	}

	if(useStereo) {

	    for(i = 0; i< rightFrustumPoints.length; i++) {
		if(frustumBBox.lower.x > rightFrustumPoints[i].x)
		    frustumBBox.lower.x = rightFrustumPoints[i].x;
		if(frustumBBox.lower.y > rightFrustumPoints[i].y)
		    frustumBBox.lower.y = rightFrustumPoints[i].y;
		if(frustumBBox.lower.z > rightFrustumPoints[i].z)
		    frustumBBox.lower.z = rightFrustumPoints[i].z;

		if(frustumBBox.upper.x < rightFrustumPoints[i].x)
		    frustumBBox.upper.x = rightFrustumPoints[i].x;
		if(frustumBBox.upper.y < rightFrustumPoints[i].y)
		    frustumBBox.upper.y = rightFrustumPoints[i].y;
		if(frustumBBox.upper.z < rightFrustumPoints[i].z)
		    frustumBBox.upper.z = rightFrustumPoints[i].z;
	    }

	}
    }


    void copyComputedCanvasViewCache(CanvasViewCache cvc, boolean doInfinite) {
	// For performance reason, only data needed by renderer are copied.
	// useStereo,
	// canvasWidth,
	// canvasHeight,
	// leftProjection,
	// rightProjection,
	// leftVpcToEc,
	// rightVpcToEc,
	// leftFrustumPlanes,
	// rightFrustumPlanes,
	// vpcToVworld,
	// vworldToVpc.

	cvc.useStereo = useStereo;
	cvc.canvasWidth = canvasWidth;
	cvc.canvasHeight = canvasHeight;
	cvc.leftProjection.set(leftProjection);
	cvc.rightProjection.set(rightProjection);
	cvc.leftVpcToEc.set(leftVpcToEc) ;
	cvc.rightVpcToEc.set(rightVpcToEc) ;

	cvc.vpcToVworld = vpcToVworld;
	cvc.vworldToVpc.set(vworldToVpc);

        if (doInfinite) {
            cvc.infLeftProjection.set(infLeftProjection);
            cvc.infRightProjection.set(infRightProjection);
            cvc.infLeftVpcToEc.set(infLeftVpcToEc) ;
            cvc.infRightVpcToEc.set(infRightVpcToEc) ;
            cvc.infVworldToVpc.set(infVworldToVpc);
        }

	for (int i = 0; i < leftFrustumPlanes.length; i++) {
	    cvc.leftFrustumPlanes[i].x = leftFrustumPlanes[i].x;
	    cvc.leftFrustumPlanes[i].y = leftFrustumPlanes[i].y;
	    cvc.leftFrustumPlanes[i].z = leftFrustumPlanes[i].z;
	    cvc.leftFrustumPlanes[i].w = leftFrustumPlanes[i].w;

	    cvc.rightFrustumPlanes[i].x = rightFrustumPlanes[i].x;
	    cvc.rightFrustumPlanes[i].y = rightFrustumPlanes[i].y;
	    cvc.rightFrustumPlanes[i].z = rightFrustumPlanes[i].z;
	    cvc.rightFrustumPlanes[i].w = rightFrustumPlanes[i].w;
	}
    }


    /**
     * Take snapshot of all per-canvas API parameters and input values.
     * NOTE: This is probably not needed, but we'll do it for symmetry
     * with the ScreenViewCache and ViewCache objects.
     */
    synchronized void snapshot(boolean computeFrustum) {
        // Issue 109 : determine the the correct index to use -- either the
        // Renderer or RenderBin
        int dirtyIndex = computeFrustum ?
            Canvas3D.RENDER_BIN_DIRTY_IDX : Canvas3D.RENDERER_DIRTY_IDX;

        synchronized (canvas.dirtyMaskLock) {
            // Issue 109 : read/clear the dirty bits for the correct index
            cvcDirtyMask = canvas.cvDirtyMask[dirtyIndex];
            canvas.cvDirtyMask[dirtyIndex] = 0;
        }

        useStereo = canvas.useStereo;
	monoscopicViewPolicy = canvas.monoscopicViewPolicy;
	leftManualEyeInImagePlate.set(canvas.leftManualEyeInImagePlate);
	rightManualEyeInImagePlate.set(canvas.rightManualEyeInImagePlate);

	if(( cvcDirtyMask & Canvas3D.MOVED_OR_RESIZED_DIRTY) != 0) {
	    getCanvasPositionAndSize();
	}

	renderBin = canvas.view.renderBin;

    }

    /**
     * Compute derived data using the snapshot of the per-canvas,
     * per-screen and per-view data.
     */
    synchronized void computeDerivedData(boolean currentFlag,
	CanvasViewCache cvc, BoundingBox frustumBBox, boolean doInfinite) {

	if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1)) {
	    synchronized(debugLock) {
		System.err.println("------------------------------");
		doComputeDerivedData(currentFlag,cvc,frustumBBox,doInfinite);
	    }
	}
	else {
	    doComputeDerivedData(currentFlag,cvc,frustumBBox,doInfinite);
	}
    }

    /**
     * Compute derived data using the snapshot of the per-canvas,
     * per-screen and per-view data.  Caller must synchronize before
     * calling this method.
     */
    private void doComputeDerivedData(boolean currentFlag,
	CanvasViewCache cvc, BoundingBox frustumBBox, boolean doInfinite) {

        // Issue 109 : determine the the correct index to use -- either the
        // Renderer or RenderBin
        int dirtyIndex = (frustumBBox != null) ?
            Canvas3D.RENDER_BIN_DIRTY_IDX : Canvas3D.RENDERER_DIRTY_IDX;
        int scrvcDirtyMask;

        // Issue 109 : read/clear the dirty bits for the correct index
        synchronized (screenViewCache) {
            scrvcDirtyMask = screenViewCache.scrvcDirtyMask[dirtyIndex];
            // reset screen view dirty mask if canvas is offScreen. Note:
            // there is only one canvas per offscreen, so it is ok to
            // do the reset here.
            if (canvas.offScreen) {
                screenViewCache.scrvcDirtyMask[dirtyIndex] = 0;
            }
        }

        if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
	    if(cvcDirtyMask != 0)
		System.err.println("cvcDirtyMask : " +  cvcDirtyMask);

	    if(scrvcDirtyMask != 0)
		System.err.println("scrvcDirtyMask : "+ scrvcDirtyMask);

	    if(viewCache.vcDirtyMask != 0)
		System.err.println("vcDirtyMask : " +  viewCache.vcDirtyMask);
	}


	// NOTE: This fix is only fixing the symptoms, but not the
	// root of the bug.  We shouldn't have to check for null here.
	if(viewCache.vpRetained == null) {
	     System.err.println("CanvasViewCache : Error! viewCache.vpRetained is null");
	    return;
	}

	// This flag is use to force a computation when a ViewPlatformTransform
	// is detected. No sync. needed. We're doing a read of t/f.
	// XXXX: Peeking at the dirty flag is a hack. Need to revisit this.
	boolean vprNotDirty = (viewCache.vpRetained.vprDirtyMask == 0);

        // Issue 131: If not manual, it has to be considered as an onscreen canvas.
	if(!canvas.manualRendering &&
	   (vprNotDirty) &&
	   (cvcDirtyMask == 0) &&
	   (scrvcDirtyMask == 0) &&
	   (viewCache.vcDirtyMask == 0) &&
	    !(updateLastTime && (doInfinite != lastDoInfinite))) {
	    if(frustumBBox != null)
		computefrustumBBox(frustumBBox);

	    // Copy the computed data into cvc.
	    if(cvc != null) {
		copyComputedCanvasViewCache(cvc, doInfinite);
	    }
	    lastDoInfinite = doInfinite;
	    updateLastTime = false;
	    return;
	}

	lastDoInfinite = doInfinite;
	updateLastTime = true;

	if(currentFlag) {
	    vpcToVworld.set(viewCache.vpRetained.getCurrentLocalToVworld(null));
	}
	else {
	    vpcToVworld.set(viewCache.vpRetained.getLastLocalToVworld(null));
	}

	// System.err.println("vpcToVworld is \n" + vpcToVworld);

        try {
	    vworldToVpc.invert(vpcToVworld);
	}
	catch (SingularMatrixException e) {
	    vworldToVpc.setIdentity();
	    //System.err.println("SingularMatrixException encountered when doing vworldToVpc invert");
	}
        if (doInfinite) {
            vworldToVpc.getRotation(infVworldToVpc);
	}

	// Compute global flags
	if (monoscopicViewPolicy == View.CYCLOPEAN_EYE_VIEW)
	    effectiveMonoscopicViewPolicy = viewCache.monoscopicViewPolicy;
	else
	    effectiveMonoscopicViewPolicy = monoscopicViewPolicy;

	// Recompute info about current canvas window
	computeCanvasInfo();

	// Compute coexistence center (in plate coordinates)
	computeCoexistenceCenter();

	// Get Eye position in image-plate coordinates
	cacheEyePosition();

	// Compute VPC to COE and COE to PLATE transforms
	computeVpcToCoexistence();
	computeCoexistenceToPlate();

	// Compute view and projection matrices
	computeView(doInfinite);


	computePlateToVworld();

	if (!currentFlag) {
	    // save the result for use in RasterRetained computeWinCoord
	    lastVworldToLeftPlate.set(vworldToLeftPlate);
	}
	computeHeadToVworld();

	if (frustumBBox != null)
	    computefrustumBBox(frustumBBox);

	// Issue 109: cvc should *always* be null
        assert cvc == null;
	if(cvc != null)
	    copyComputedCanvasViewCache(cvc, doInfinite);

	canvas.canvasDirty |= Canvas3D.VIEW_MATRIX_DIRTY;

	if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1)) {
	    // Print some data :
	    System.err.println("useStereo = " + useStereo);
	    System.err.println("leftProjection:\n" + leftProjection);
	    System.err.println("rightProjection:\n " + rightProjection);
	    System.err.println("leftVpcToEc:\n" + leftVpcToEc);
	    System.err.println("rightVpcToEc:\n" + rightVpcToEc);
	    System.err.println("vpcToVworld:\n" + vpcToVworld);
	    System.err.println("vworldToVpc:\n" + vworldToVpc);

	    if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
		int i;
		for (i = 0; i < leftFrustumPlanes.length; i++) {
		    System.err.println("leftFrustumPlanes " + i + " is " +
				       leftFrustumPlanes[i]);
		}

		for (i = 0; i < rightFrustumPlanes.length; i++) {
		    System.err.println("rightFrustumPlanes " + i + " is " +
				       rightFrustumPlanes[i]);
		}
	    }
	}

    }

    private void computeCanvasInfo() {
	// Copy the screen width and height info into derived parameters
	physicalScreenWidth = screenViewCache.physicalScreenWidth;
	physicalScreenHeight = screenViewCache.physicalScreenHeight;

	screenWidth = screenViewCache.screenWidth;
	screenHeight = screenViewCache.screenHeight;

	metersPerPixelX = screenViewCache.metersPerPixelX;
	metersPerPixelY = screenViewCache.metersPerPixelY;

	// If a multi-screen virtual device (e.g. Xinerama) is being used,
	// then awtCanvasX and awtCanvasY are relative to the origin of that
	// virtual screen.  Subtract the origin of the physical screen to
	// compute the origin in physical (image plate) coordinates.
	Rectangle screenBounds = canvas.graphicsConfiguration.getBounds();
	canvasX = awtCanvasX - screenBounds.x;
	canvasY = awtCanvasY - screenBounds.y;

	// Use awtCanvasWidth and awtCanvasHeight as reported.
	canvasWidth = awtCanvasWidth;
	canvasHeight = awtCanvasHeight;

	// Convert the window system ``pixel'' coordinate location and size
	// of the window into physical units (meters) and coordinate system.

	// Window width and Height in meters
	physicalWindowWidth = canvasWidth * metersPerPixelX;
	physicalWindowHeight = canvasHeight * metersPerPixelY;

	// Compute the 4 corners of the window in physical units
	physicalWindowXLeft = metersPerPixelX *
	    (double) canvasX;
	physicalWindowYBottom = metersPerPixelY *
	    (double)(screenHeight - canvasHeight - canvasY);

	physicalWindowXRight = physicalWindowXLeft + physicalWindowWidth;
	physicalWindowYTop = physicalWindowYBottom + physicalWindowHeight;

	//  Cache the physical location of the center of the window
	physicalWindowCenter.x =
	    physicalWindowXLeft + physicalWindowWidth / 2.0;
	physicalWindowCenter.y =
	    physicalWindowYBottom + physicalWindowHeight / 2.0;
	physicalWindowCenter.z = 0.0;

	if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
	    System.err.println("Canvas pos = (" + awtCanvasX + ", " +
			       awtCanvasY + "), size = " + awtCanvasWidth +
			       "x" + awtCanvasHeight);

	    System.err.println("Window LL corner (in plate coordinates): " +
		"(" + physicalWindowXLeft + "," + physicalWindowYBottom + ")");

	    System.err.println("Window size (in plate coordinates): " +
		"(" + physicalWindowWidth + "," + physicalWindowHeight + ")");

	    System.err.println("Window center (in plate coordinates): " +
			       physicalWindowCenter);

	    System.err.println();
	}

	// Compute the view platform scale.  This combines
	// the screen scale and the window scale.
	computeViewPlatformScale();

	if (!viewCache.compatibilityModeEnable &&
	    viewCache.viewPolicy == View.HMD_VIEW) {
	    if (!useStereo) {
		switch(effectiveMonoscopicViewPolicy) {
		case View.CYCLOPEAN_EYE_VIEW:
		    if(J3dDebug.devPhase) {
			System.err.println("CanvasViewCache : Should never reach here.\n" +
					   "HMD_VIEW with CYCLOPEAN_EYE_VIEW is not allowed");
		    }
		    break;

		case View.LEFT_EYE_VIEW:
		    headTrackerToLeftImagePlate.set(screenViewCache.
						    headTrackerToLeftImagePlate);
		    break;

		case View.RIGHT_EYE_VIEW:
 		    headTrackerToLeftImagePlate.set(screenViewCache.
						    headTrackerToRightImagePlate);
		    break;
		}
	    }
	    else {
		headTrackerToLeftImagePlate.set(screenViewCache.
						headTrackerToLeftImagePlate);

		headTrackerToRightImagePlate.set(screenViewCache.
						 headTrackerToRightImagePlate);
 	    }

	}
    }

    // Routine to compute the center of coexistence coordinates in
    // imageplate coordinates.  Also compute the scale from Vpc
    private void computeViewPlatformScale() {
	windowScale = screenScale = 1.0;

	if (!viewCache.compatibilityModeEnable) {
	    switch (viewCache.screenScalePolicy) {
	    case View.SCALE_SCREEN_SIZE:
		screenScale = physicalScreenWidth / 2.0;
		break;
	    case View.SCALE_EXPLICIT:
		screenScale = viewCache.screenScale;
		break;
	    }

	    if (viewCache.windowResizePolicy == View.PHYSICAL_WORLD) {
		windowScale = physicalWindowWidth / physicalScreenWidth;
	    }
	}

	viewPlatformScale = windowScale * screenScale;
	if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
	    System.err.println("viewCache.windowResizePolicy = " +
			       viewCache.windowResizePolicy);
	    System.err.println("physicalWindowWidth = " + physicalWindowWidth);
	    System.err.println("physicalScreenWidth = " + physicalScreenWidth);
	    System.err.println("windowScale = " + windowScale);
	    System.err.println("screenScale = " + screenScale);
	    System.err.println("viewPlatformScale = " + viewPlatformScale);
	}
    }

    private void cacheEyePosFixedField() {
	if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1))
	    System.err.println("cacheEyePosFixedField:");

	// y is always the window center
	rightEyeInImagePlate.y =
	    leftEyeInImagePlate.y =
	    physicalWindowCenter.y;

	if (!useStereo) {
	    switch(effectiveMonoscopicViewPolicy) {
	    case View.CYCLOPEAN_EYE_VIEW:
		leftEyeInImagePlate.x = physicalWindowCenter.x;
		break;

	    case View.LEFT_EYE_VIEW:
		leftEyeInImagePlate.x =
		    physicalWindowCenter.x + viewCache.leftEyePosInHead.x;
		break;

	    case View.RIGHT_EYE_VIEW:
		leftEyeInImagePlate.x =
		    physicalWindowCenter.x + viewCache.rightEyePosInHead.x;
		break;
	    }

	    // Set right as well just in case
	    rightEyeInImagePlate.x = leftEyeInImagePlate.x;
	}
	else {
	    leftEyeInImagePlate.x =
		physicalWindowCenter.x + viewCache.leftEyePosInHead.x;

	    rightEyeInImagePlate.x =
		physicalWindowCenter.x + viewCache.rightEyePosInHead.x;
	}

	//
	// Derive the z distance by constraining the field of view of the
	// window width to be constant.
	//
	rightEyeInImagePlate.z =
	    leftEyeInImagePlate.z =
	    physicalWindowWidth /
	    (2.0 * Math.tan(viewCache.fieldOfView / 2.0));

        // Denote that eyes-in-ImagePlate fields have changed so that
	// these new values can be sent to the AudioDevice
        if (this.viewCache.view.soundScheduler != null)
            this.viewCache.view.soundScheduler.setListenerFlag(
                 SoundScheduler.EYE_POSITIONS_CHANGED);
    }

    /**
     *  Case of view eye position contrainted to center of window, but
     *  with z distance from plate eye pos.
     */
    private void cacheEyePosWindowRelative() {

	if ((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1))
	    System.err.println("cacheEyePosWindowRelative:");

	// y is always the window center
	rightEyeInImagePlate.y =
	    leftEyeInImagePlate.y =
	    physicalWindowCenter.y;

	// z is always from the existing eye pos
	rightEyeInImagePlate.z =
	    leftEyeInImagePlate.z =
	    leftManualEyeInImagePlate.z;

	if (!useStereo) {

	    switch(effectiveMonoscopicViewPolicy) {

	    case View.CYCLOPEAN_EYE_VIEW:
		leftEyeInImagePlate.x =
		    physicalWindowCenter.x;
		break;

	    case View.LEFT_EYE_VIEW:
		leftEyeInImagePlate.x =
		    physicalWindowCenter.x +
		    viewCache.leftEyePosInHead.x;
		break;

	    case View.RIGHT_EYE_VIEW:
		leftEyeInImagePlate.x =
		    physicalWindowCenter.x +
		    viewCache.rightEyePosInHead.x;
		    break;

	    }

	    // Set right as well just in case
	    rightEyeInImagePlate.x =
		leftEyeInImagePlate.x;

	}
	else {

	    leftEyeInImagePlate.x =
		physicalWindowCenter.x +
		viewCache.leftEyePosInHead.x;

	    rightEyeInImagePlate.x =
		physicalWindowCenter.x +
		viewCache.rightEyePosInHead.x;

	    // Right z gets its own value
	    rightEyeInImagePlate.z =
		rightManualEyeInImagePlate.z;
	}

	// Denote that eyes-in-ImagePlate fields have changed so that
	// these new values can be sent to the AudioDevice
        if (this.viewCache.view.soundScheduler != null)
            this.viewCache.view.soundScheduler.setListenerFlag(
                 SoundScheduler.EYE_POSITIONS_CHANGED);
    }

    /**
     * Common routine used when head tracking and when using manual
     * relative_to_screen eyepoint policy.
     */
    private void cacheEyePosScreenRelative(Point3d leftEye, Point3d rightEye) {
	if ((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1))
	    System.err.println("cacheEyePosScreenRelative:");

	if (!useStereo) {
	    switch(effectiveMonoscopicViewPolicy) {

	    case View.CYCLOPEAN_EYE_VIEW:
		leftEyeInImagePlate.x = (leftEye.x + rightEye.x) / 2.0;
		leftEyeInImagePlate.y = (leftEye.y + rightEye.y) / 2.0;
		leftEyeInImagePlate.z = (leftEye.z + rightEye.z) / 2.0;
		break;

	    case View.LEFT_EYE_VIEW:
		leftEyeInImagePlate.set(leftEye);
		break;

	    case View.RIGHT_EYE_VIEW:
		leftEyeInImagePlate.set(rightEye);
		break;

	    }

	    // Set right as well just in case
	    rightEyeInImagePlate.set(leftEyeInImagePlate);
	}
	else {
	    leftEyeInImagePlate.set(leftEye);
	    rightEyeInImagePlate.set(rightEye);
	}

	// Denote that eyes-in-ImagePlate fields have changed so that
	// these new values can be sent to the AudioDevice
        if (this.viewCache.view.soundScheduler != null)
            this.viewCache.view.soundScheduler.setListenerFlag(
                 SoundScheduler.EYE_POSITIONS_CHANGED);
    }

    private void cacheEyePosCoexistenceRelative(Point3d leftManualEyeInCoexistence,
						Point3d rightManualEyeInCoexistence) {

	tPnt1.set(leftManualEyeInCoexistence);
	viewCache.coexistenceToTrackerBase.transform(tPnt1);
	screenViewCache.trackerBaseToImagePlate.transform(tPnt1);
	tPnt1.add(coexistenceCenter);

	tPnt2.set(rightManualEyeInCoexistence);
	viewCache.coexistenceToTrackerBase.transform(tPnt2);
	screenViewCache.trackerBaseToImagePlate.transform(tPnt2);
	tPnt2.add(coexistenceCenter);

	cacheEyePosScreenRelative(tPnt1, tPnt2);

    }

    /**
     * Compute the head-tracked eye position for the right and
     * left eyes.
     */
    private void computeTrackedEyePosition() {
	if ((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
	    System.err.println("computeTrackedEyePosition:");
	    System.err.println("viewCache.headTrackerToTrackerBase:");
	    System.err.println(viewCache.headTrackerToTrackerBase);

	    System.err.println("viewCache.headToHeadTracker:");
	    System.err.println(viewCache.headToHeadTracker);
	}

	if (viewCache.viewPolicy != View.HMD_VIEW) {
	    if ((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
		System.err.println("screenViewCache.trackerBaseToImagePlate:");
		System.err.println(screenViewCache.trackerBaseToImagePlate);
	    }

	    headToLeftImagePlate.set(coexistenceCenter);
	    headToLeftImagePlate.mul(screenViewCache.trackerBaseToImagePlate);
	    headToLeftImagePlate.mul(viewCache.headTrackerToTrackerBase);
	    headToLeftImagePlate.mul(viewCache.headToHeadTracker);

	    headToLeftImagePlate.transform(viewCache.leftEyePosInHead,
					   leftTrackedEyeInImagePlate);

	    headToLeftImagePlate.transform(viewCache.rightEyePosInHead,
					   rightTrackedEyeInImagePlate);
	}
	else {
	    if ((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
		System.err.println("headTrackerToLeftImagePlate:");
		System.err.println(headTrackerToLeftImagePlate);
	    }

	    headToLeftImagePlate.mul(headTrackerToLeftImagePlate,
				     viewCache.headToHeadTracker);

	    headToLeftImagePlate.transform(viewCache.leftEyePosInHead,
					   leftTrackedEyeInImagePlate);

	    if(useStereo) {
		headToRightImagePlate.mul(headTrackerToRightImagePlate,
					  viewCache.headToHeadTracker);

		headToRightImagePlate.transform(viewCache.rightEyePosInHead,
						rightTrackedEyeInImagePlate);
	    }
	    else { // HMD_VIEW with no stereo.
		headToLeftImagePlate.transform(viewCache.rightEyePosInHead,
					       rightTrackedEyeInImagePlate);
	    }

	}

	if ((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
	    System.err.println("headToLeftImagePlate:");
	    System.err.println(headToLeftImagePlate);
	    System.err.println("headToRightImagePlate:");
	    System.err.println(headToRightImagePlate);

	}
    }

    /**
     * Routine to cache the current eye position in image plate
     * coordinates.
     */
    private void cacheEyePosition() {
	if (viewCache.compatibilityModeEnable) {
	    // XXXX: Compute compatibility mode eye position in ImagePlate???
	    cacheEyePosScreenRelative(leftManualEyeInImagePlate,
				      rightManualEyeInImagePlate);
	}
	else if (viewCache.getDoHeadTracking()) {
	    computeTrackedEyePosition();
	    cacheEyePosScreenRelative(leftTrackedEyeInImagePlate,
				      rightTrackedEyeInImagePlate);
	}
	else {
	    switch (viewCache.windowEyepointPolicy) {

	    case View.RELATIVE_TO_FIELD_OF_VIEW:
		cacheEyePosFixedField();
		break;

	    case View.RELATIVE_TO_WINDOW:
		cacheEyePosWindowRelative();
		break;

	    case View.RELATIVE_TO_SCREEN:
		cacheEyePosScreenRelative(leftManualEyeInImagePlate,
					  rightManualEyeInImagePlate);
		break;

	    case View.RELATIVE_TO_COEXISTENCE:
 		cacheEyePosCoexistenceRelative(viewCache.leftManualEyeInCoexistence,
					       viewCache.rightManualEyeInCoexistence);
		break;
	    }
	}

	// Compute center eye
	centerEyeInImagePlate.add(leftEyeInImagePlate, rightEyeInImagePlate);
	centerEyeInImagePlate.scale(0.5);

	// Compute derived value of nominalEyeOffsetFromNominalScreen
	if (viewCache.windowEyepointPolicy == View.RELATIVE_TO_FIELD_OF_VIEW)
	    nominalEyeOffset = centerEyeInImagePlate.z;
	else
	    nominalEyeOffset = viewCache.nominalEyeOffsetFromNominalScreen;

	if ((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1)) {
	    System.err.println("leftEyeInImagePlate = " +
			       leftEyeInImagePlate);
	    System.err.println("rightEyeInImagePlate = " +
			       rightEyeInImagePlate);
	    System.err.println("centerEyeInImagePlate = " +
			       centerEyeInImagePlate);
	    System.err.println("nominalEyeOffset = " +
			       nominalEyeOffset);
	    System.err.println();
	}
    }

    private void computePlateToVworld() {
	if (viewCache.compatibilityModeEnable) {
	    // XXXX: implement this correctly for compat mode
	    leftPlateToVworld.setIdentity();
	    vworldToLeftPlate.setIdentity();
	}
	else {
	    try {
		leftPlateToVpc.invert(vpcToLeftPlate);
	    }
	    catch (SingularMatrixException e) {
		leftPlateToVpc.setIdentity();
		/*
		  System.err.println("SingularMatrixException encountered when doing" +
		  " leftPlateToVpc invert");
		  */
	    }

	    leftPlateToVworld.mul(vpcToVworld, leftPlateToVpc);
	    vworldToLeftPlate.mul(vpcToLeftPlate, vworldToVpc);

	    if(useStereo) {
		try {
		    rightPlateToVpc.invert(vpcToRightPlate);
		}
		catch (SingularMatrixException e) {
		    rightPlateToVpc.setIdentity();
		    /*
		      System.err.println("SingularMatrixException encountered when doing" +
		      " rightPlateToVpc invert");
		      */
		}

		rightPlateToVworld.mul(vpcToVworld, rightPlateToVpc);
		vworldToRightPlate.mul(vpcToRightPlate, vworldToVpc);

	    }

	    if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
		System.err.println("vpcToVworld:");
		System.err.println(vpcToVworld);
		System.err.println("vpcToLeftPlate:");
		System.err.println(vpcToLeftPlate);
		if(useStereo) {
		    System.err.println("vpcToRightPlate:");
		    System.err.println(vpcToRightPlate);

		}

	    }
	}

	// Denote that eyes-in-ImagePlate fields have changed so that
	// these new values can be sent to the AudioDevice
        if (this.viewCache.view.soundScheduler != null)
            this.viewCache.view.soundScheduler.setListenerFlag(
                 SoundScheduler.IMAGE_PLATE_TO_VWORLD_CHANGED);
    }


    private void computeHeadToVworld() {
        // Concatenate headToLeftImagePlate with leftPlateToVworld

	if (viewCache.compatibilityModeEnable) {
	    // XXXX: implement this correctly for compat mode
	    headToVworld.setIdentity();
	}
	else {
	    headToVworld.mul(leftPlateToVworld, headToLeftImagePlate);

	    if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
		System.err.println("leftPlateToVworld:");
		System.err.println(leftPlateToVworld);
		System.err.println("headToLeftImagePlate:");
		System.err.println(headToLeftImagePlate);
		System.err.println("...gives -> headToVworld:");
		System.err.println(headToVworld);
	    }
	}

	// Denote that eyes-in-ImagePlate fields have changed so that
	// these new values can be sent to the AudioDevice
        if (this.viewCache.view.soundScheduler != null)
            this.viewCache.view.soundScheduler.setListenerFlag(
                 SoundScheduler.HEAD_TO_VWORLD_CHANGED);
    }

    private void computeVpcToCoexistence() {
	// Create a transform with the view platform to coexistence scale
	tMat1.set(viewPlatformScale);

	// XXXX: Is this really correct to ignore HMD?

	if (viewCache.viewPolicy != View.HMD_VIEW) {
	    switch (viewCache.coexistenceCenterInPworldPolicy) {
	    case View.NOMINAL_SCREEN :
		switch (viewCache.viewAttachPolicy) {
		case View.NOMINAL_SCREEN:
		    tMat2.setIdentity();
		    break;
		case View.NOMINAL_HEAD:
		    tVec1.set(0.0, 0.0, nominalEyeOffset);
		    tMat2.set(tVec1);
		    break;
		case View.NOMINAL_FEET:
		    tVec1.set(0.0, -viewCache.nominalEyeHeightFromGround,
			      nominalEyeOffset);
		    tMat2.set(tVec1);
		    break;
		}

		break;
	    case View.NOMINAL_HEAD :
		switch (viewCache.viewAttachPolicy) {
		case View.NOMINAL_SCREEN:
		    tVec1.set(0.0, 0.0, -nominalEyeOffset);
		    tMat2.set(tVec1);
		    break;
		case View.NOMINAL_HEAD:
		    tMat2.setIdentity();
		    break;
		case View.NOMINAL_FEET:
		    tVec1.set(0.0, -viewCache.nominalEyeHeightFromGround,
			      0.0);
		    tMat2.set(tVec1);
		    break;
		}
		break;
	      case View.NOMINAL_FEET:
		switch (viewCache.viewAttachPolicy) {
		case View.NOMINAL_SCREEN:
		    tVec1.set(0.0,
			      viewCache.nominalEyeHeightFromGround, -nominalEyeOffset);
		    tMat2.set(tVec1);
		    break;
		case View.NOMINAL_HEAD:
		    tVec1.set(0.0, viewCache.nominalEyeHeightFromGround,
			      0.0);
		    tMat2.set(tVec1);

		    break;
		case View.NOMINAL_FEET:
		    tMat2.setIdentity();
		    break;
		}
		break;
	    }

	    vpcToCoexistence.mul(tMat2, tMat1);
	}
	else {
	    vpcToCoexistence.set(tMat1);
	}

	if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
	    System.err.println("vpcToCoexistence:");
	    System.err.println(vpcToCoexistence);
	}
    }

    private void computeCoexistenceCenter() {

	if ((!viewCache.compatibilityModeEnable) &&
	    (viewCache.viewPolicy != View.HMD_VIEW) &&
	    (viewCache.coexistenceCenteringEnable) &&
	    (viewCache.coexistenceCenterInPworldPolicy == View.NOMINAL_SCREEN)) {

	    // Compute the coexistence center in image plate coordinates

	    // Image plate cordinates have their orgin in the lower
	    // left hand corner of the CRT visiable raster.
	    // The nominal coexistence center is at the *center* of
	    // targeted area: either the window or screen, depending
	    // on policy.
	    if (viewCache.windowMovementPolicy == View.VIRTUAL_WORLD) {
		coexistenceCenter.x = physicalScreenWidth / 2.0;
		coexistenceCenter.y = physicalScreenHeight / 2.0;
		coexistenceCenter.z = 0.0;
	    }
	    else { // windowMovementPolicy == PHYSICAL_WORLD
		coexistenceCenter.x = physicalWindowCenter.x;
		coexistenceCenter.y = physicalWindowCenter.y;
		coexistenceCenter.z = 0.0;
	    }
	}
	else {
	    coexistenceCenter.set(0.0, 0.0, 0.0);
	}

	if(J3dDebug.devPhase) {
	    if (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1) {
		System.err.println("coexistenceCenter = " + coexistenceCenter);
	    }
	}
    }

    private void computeCoexistenceToPlate() {
	if (viewCache.compatibilityModeEnable) {
	    // XXXX: implement this correctly
	    coexistenceToLeftPlate.setIdentity();
	    return;
	}

	if (viewCache.viewPolicy != View.HMD_VIEW) {
	    coexistenceToLeftPlate.set(coexistenceCenter);
	    coexistenceToLeftPlate.mul(screenViewCache.trackerBaseToImagePlate);
	    coexistenceToLeftPlate.mul(viewCache.coexistenceToTrackerBase);

	    if(useStereo) {
		coexistenceToRightPlate.set(coexistenceToLeftPlate);
	    }
	}
	else {
	    coexistenceToLeftPlate.mul(headTrackerToLeftImagePlate,
				       viewCache.trackerBaseToHeadTracker);
	    coexistenceToLeftPlate.mul(viewCache.coexistenceToTrackerBase);

	    if(useStereo) {
		coexistenceToRightPlate.mul(headTrackerToRightImagePlate,
					    viewCache.trackerBaseToHeadTracker);
		coexistenceToRightPlate.mul(viewCache.coexistenceToTrackerBase);
	    }
	}

	if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) {
	    System.err.println("coexistenceToLeftPlate:");
	    System.err.println(coexistenceToLeftPlate);
	    if(useStereo) {
		System.err.println("coexistenceToRightPlate:");
		System.err.println(coexistenceToRightPlate);

	    }
	}
    }

    /**
     * Computes the viewing matrices.
     *
     * computeView computes the following:
     *
     * 
    * left (& right) eye viewing matrices (only left is valid for mono view) *
* * This call works for both fixed screen and HMD displays. */ private void computeView(boolean doInfinite) { int backClipPolicy; double Fl, Fr, B, scale, backClipDistance; // compute scale used for transforming clip and fog distances vworldToCoexistenceScale = vworldToVpc.getDistanceScale() * vpcToCoexistence.getDistanceScale(); if(doInfinite) { infVworldToCoexistenceScale = infVworldToVpc.getDistanceScale() * vpcToCoexistence.getDistanceScale(); } if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) { System.err.println("vworldToCoexistenceScale = " + vworldToCoexistenceScale); } // compute coexistenceToVworld transform -- dirty bit candidate!! tempTrans.mul(viewCache.coexistenceToTrackerBase, vpcToCoexistence); vworldToTrackerBase.mul(tempTrans, vworldToVpc); // If we are in compatibility mode, compute the view and // projection matrices accordingly if (viewCache.compatibilityModeEnable) { leftProjection.set(viewCache.compatLeftProjection); leftVpcToEc.set(viewCache.compatVpcToEc); if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1)) { System.err.println("Left projection and view matrices"); System.err.println("ecToCc (leftProjection) :"); System.err.println(leftProjection); System.err.println("vpcToEc:"); System.err.println(leftVpcToEc); } computeFrustumPlanes(leftProjection, leftVpcToEc, leftFrustumPlanes, leftFrustumPoints, leftCcToVworld); if(useStereo) { rightProjection.set(viewCache.compatRightProjection); rightVpcToEc.set(viewCache.compatVpcToEc); if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1)) { System.err.println("Right projection and view matrices"); System.err.println("ecToCc:"); System.err.println("vpcToEc:"); System.err.println(rightVpcToEc); } computeFrustumPlanes(rightProjection, rightVpcToEc, rightFrustumPlanes, rightFrustumPoints, rightCcToVworld); } return; } // // The clipping plane distances are set from the internal policy. // // Note that the plane distance follows the standard Z axis // convention, e.g. negative numbers further away. // Note that for policy from eye, the distance is negative in // the direction of z in front of the eye. // Note that for policy from screen, the distance is negative for // locations behind the screen, and positive in front. // // The distance attributes are measured either in physical (plate) // units, or vworld units. // // Compute scale factor for front clip plane computation if (viewCache.frontClipPolicy == View.VIRTUAL_EYE || viewCache.frontClipPolicy == View.VIRTUAL_SCREEN) { scale = vworldToCoexistenceScale; } else { scale = windowScale; } // Set left and right front clipping plane distances. if(viewCache.frontClipPolicy == View.PHYSICAL_EYE || viewCache.frontClipPolicy == View.VIRTUAL_EYE) { Fl = leftEyeInImagePlate.z + scale * -viewCache.frontClipDistance; Fr = rightEyeInImagePlate.z + scale * -viewCache.frontClipDistance; } else { Fl = scale * -viewCache.frontClipDistance; Fr = scale * -viewCache.frontClipDistance; } // if there is an active clip node, use it and ignore the view's // backclip if ((renderBin != null) && (renderBin.backClipActive)) { backClipPolicy = View.VIRTUAL_EYE; backClipDistance = renderBin.backClipDistanceInVworld; } else { backClipPolicy = viewCache.backClipPolicy; backClipDistance = viewCache.backClipDistance; } // Compute scale factor for rear clip plane computation if (backClipPolicy == View.VIRTUAL_EYE || backClipPolicy == View.VIRTUAL_SCREEN) { scale = vworldToCoexistenceScale; } else { scale = windowScale; } // Set left and right rear clipping plane distnaces. if(backClipPolicy == View.PHYSICAL_EYE || backClipPolicy == View.VIRTUAL_EYE) { // Yes, left for both left and right rear. B = leftEyeInImagePlate.z + scale * -backClipDistance; } else { B = scale * -backClipDistance; } // XXXX: Can optimize for HMD case. if (true /*viewCache.viewPolicy != View.HMD_VIEW*/) { // Call buildProjView to build the projection and view matrices. if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) { System.err.println("Left projection and view matrices"); System.err.println("Fl " + Fl + " B " + B); System.err.println("leftEyeInImagePlate\n" + leftEyeInImagePlate); System.err.println("Before : leftProjection\n" + leftProjection); System.err.println("Before leftVpcToEc\n" + leftVpcToEc); } buildProjView(leftEyeInImagePlate, coexistenceToLeftPlate, vpcToLeftPlate, Fl, B, leftProjection, leftVpcToEc, false); if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) { System.err.println("After : leftProjection\n" + leftProjection); System.err.println("After leftVpcToEc\n" + leftVpcToEc); } computeFrustumPlanes(leftProjection, leftVpcToEc, leftFrustumPlanes, leftFrustumPoints, leftCcToVworld); if(useStereo) { if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) System.err.println("Right projection and view matrices"); buildProjView(rightEyeInImagePlate, coexistenceToRightPlate, vpcToRightPlate, Fr, B, rightProjection, rightVpcToEc, false); computeFrustumPlanes(rightProjection, rightVpcToEc, rightFrustumPlanes, rightFrustumPoints, rightCcToVworld); } // // Now to compute the left (& right) eye (and infinite) // viewing matrices. if(doInfinite) { // Call buildProjView separately for infinite view buildProjView(leftEyeInImagePlate, coexistenceToLeftPlate, vpcToLeftPlate, leftEyeInImagePlate.z - 0.05, leftEyeInImagePlate.z - 1.5, infLeftProjection, infLeftVpcToEc, true); if(useStereo) { buildProjView(rightEyeInImagePlate, coexistenceToRightPlate, vpcToRightPlate, rightEyeInImagePlate.z - 0.05, rightEyeInImagePlate.z - 1.5, infRightProjection, infRightVpcToEc, true); } } } // XXXX: The following code has never been ported // else { // Point3d cen_eye; // // // HMD case. Just concatenate the approprate matrices together. // // Additional work just for now // // compute_lr_plate_to_cc( &cen_eye, Fl, B, 0, &vb, 0); // // if(useStereo) { // mat_mul_dpt(&right_eye_pos_in_head, // head_to_right_plate, &cen_eye); // compute_lr_plate_to_cc( &cen_eye, Fr, B, // 1, &vb, 0); // } // // // Make sure that coexistence_to_plate is current. // // (It is usually constant for fixed plates, always varies for HMDs.) // // For HMD case, computes finial matrices that will be used. // // // computeCoexistenceToPlate(); // } } /** * Debugging routine to analyze the projection matrix. */ private void analyzeProjection(Transform3D p, double xMax) { if (viewCache.projectionPolicy == View.PARALLEL_PROJECTION) System.err.println("PARALLEL_PROJECTION ="); else System.err.println("PERSPECTIVE_PROJECTION ="); System.err.println(p); double projectionPlaneZ = ((p.mat[0] * xMax + p.mat[3] - p.mat[15]) / (p.mat[14] - p.mat[2])); System.err.println("projection plane at z = " + projectionPlaneZ); } /** * buildProjView creates a projection and viewing matrix. * * Inputs: * ep : eye point, in plate coordinates * coe2Plate : matrix from coexistence to image plate. * F, B : front, back clipping planes, in plate coordinates * doInfinite : flag to indicate ``at infinity'' view desired * * Output: * vpc2Plate : matric from vpc to image plate. * ecToCc : projection matrix from Eye Coordinates (EC) * to Clipping Coordinates (CC) * vpcToEc : view matrix from ViewPlatform Coordinates (VPC) * to Eye Coordinates (EC) */ private void buildProjView(Point3d ep, Transform3D coe2Plate, Transform3D vpc2Plate, double F, double B, Transform3D ecToCc, Transform3D vpcToEc, boolean doInfinite) { // Lx,Ly Hx,Hy will be adjusted window boundaries double Lx, Hx, Ly, Hy; Lx = physicalWindowXLeft; Hx = physicalWindowXRight; Ly = physicalWindowYBottom; Hy = physicalWindowYTop; ecToCc.setIdentity(); // XXXX: we have no concept of glass correction in the Java 3D API // // Correction in apparent 3D position of window due to glass/CRT // and spherical/cylinderical curvarure of CRT. // This boils down to producing modified values of Lx Ly Hx Hy // and is different for hot spot vs. window center corrections. // /* XXXX: double cx, cy; if(viewPolicy != HMD_VIEW && enable_crt_glass_correction) { if (correction_point == CORRECTION_POINT_WINDOW_CENTER) { correct_crt( ep, Lx, Ly, &cx, &cy); Lx = cx; Ly = cy; correct_crt( ep, Hx, Hy, &cx, &cy); Hx = cx; Hy = cy; } else { // must be hot spot correction // Not real code yet, for now just do same as above. correct_crt( ep, Lx, Ly, &cx, &cy); Lx = cx; Ly = cy; correct_crt( ep, Hx, Hy, &cx, &cy); Hx = cx; Hy = cy; } } */ if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) { System.err.println("ep = " + ep); System.err.println("Lx = " + Lx + ", Hx = " + Hx); System.err.println("Ly = " + Ly + ", Hy = " + Hy); System.err.println("F = " + F + ", B = " + B); } // Compute the proper projection equation. Note that we // do this in two steps: first we generate ImagePlateToCc, // then we translate this by EcToPlate, resulting in a // projection from EctoCc. // // A more efficient (and more accurate) approach would be to // modify the equations below to directly project from EcToCc. if (viewCache.projectionPolicy == View.PARALLEL_PROJECTION) { double inv_dx, inv_dy, inv_dz; inv_dx = 1.0 / (Hx - Lx); inv_dy = 1.0 / (Hy - Ly); inv_dz = 1.0 / (F - B); ecToCc.mat[0] = 2.0 * inv_dx; ecToCc.mat[3] = -(Hx + Lx) * inv_dx; ecToCc.mat[5] = 2.0 * inv_dy; ecToCc.mat[7] = -(Hy + Ly) * inv_dy; ecToCc.mat[10] = 2.0 * inv_dz; ecToCc.mat[11] = -(F + B) * inv_dz; } else { double sxy, rzb, inv_dx, inv_dy; inv_dx = 1.0 / (Hx - Lx); inv_dy = 1.0 / (Hy - Ly); rzb = 1.0/(ep.z - B); sxy = ep.z*rzb; ecToCc.mat[0] = sxy*2.0*inv_dx; ecToCc.mat[5] = sxy*2.0*inv_dy; ecToCc.mat[2] = rzb*(Hx+Lx - 2.0*ep.x)*inv_dx; ecToCc.mat[6] = rzb*(Hy+Ly - 2.0*ep.y)*inv_dy; ecToCc.mat[10] = rzb*(B+F-2*ep.z)/(B-F); ecToCc.mat[14] = -rzb; ecToCc.mat[3] = sxy*(-Hx-Lx)*inv_dx; ecToCc.mat[7] = sxy*(-Hy-Ly)*inv_dy; ecToCc.mat[11] = rzb*(B - ep.z - B*(B+F - 2*ep.z)/(B-F)); ecToCc.mat[15] = sxy; } // Since we set the matrix elements ourselves, we need to set the // type field. A value of 0 means a non-affine matrix. ecToCc.setOrthoDirtyBit(); // EC to ImagePlate matrix is a simple translation. tVec1.set(ep.x, ep.y, ep.z); tMat1.set(tVec1); ecToCc.mul(tMat1); if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) { System.err.println("ecToCc:"); analyzeProjection(ecToCc, Hx); } if(!doInfinite) { // View matrix is: // [plateToEc] [coexistence_to_plate] [vpc_to_coexistence] // where vpc_to_coexistence includes the viewPlatformScale // First compute ViewPlatform to Plate vpc2Plate.mul(coe2Plate, vpcToCoexistence); // ImagePlate to EC matrix is a simple translation. tVec1.set(-ep.x, -ep.y, -ep.z); tMat1.set(tVec1); vpcToEc.mul(tMat1, vpc2Plate); if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) { System.err.println("vpcToEc:"); System.err.println(vpcToEc); } } else { // Final infinite composite is: // [coexistence_to_eye] [vpc_to_coexistence (vom)] // (does vworld_to_coe_scale_factor get used here??? ) // // The method is to relocate the coexistence org centered on // the eye rather than the window center (via coexistence_to_eye). // Computationaly simpler simplifed equation form may exist. // coexistence to eye is a simple translation. /* tVec1.set(ep.x, ep.y, ep.z); tMat1.set(tVec1); vpcToEc.mul(tMat1, vpcToCoexistence); // First compute ViewPlatform to Plate vpcToPlate.mul(coexistenceToPlatevpcToPlate, vpcToCoexistence); */ // ImagePlate to EC matrix is a simple translation. tVec1.set(-ep.x, -ep.y, -ep.z); tMat1.set(tVec1); tMat1.mul(tMat1, vpc2Plate); tMat1.getRotation(vpcToEc); // use only rotation component of transform } } /** * Compute the plane equations for the frustum in ViewPlatform * coordinates, plus its viewing frustum points. ccToVworld will * be cached - used by Canavs3D.getInverseVworldProjection(). */ private void computeFrustumPlanes(Transform3D ecToCc, Transform3D vpcToEc, Vector4d [] frustumPlanes, Point4d [] frustumPoints, Transform3D ccToVworld) { // Compute the inverse of the Vworld to Cc transform. This // gives us the Cc to Vworld transform. tMat2.mul(ecToCc, vpcToEc); ccToVworld.mul(tMat2, vworldToVpc); // System.err.println("ccToVworld = " + ccToVworld); try { ccToVworld.invert(); } catch (SingularMatrixException e) { ccToVworld.setIdentity(); // System.err.println("SingularMatrixException encountered when doing invert in computeFrustumPlanes"); } if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_2)) { Transform3D t = new Transform3D(); t.mul(ecToCc, vpcToEc); t.mul(vworldToVpc); System.err.println("\nvworldToCc = " + t); System.err.println("ccToVworld = " + ccToVworld); t.mul(ccToVworld); System.err.println("vworldToCc * ccToVworld = " + t); } // Transform the 8 corners of the viewing frustum into Vpc frustumPoints[0].set(-1.0, -1.0, 1.0, 1.0); // lower-left-front frustumPoints[1].set(-1.0, 1.0, 1.0, 1.0); // upper-left-front frustumPoints[2].set( 1.0, 1.0, 1.0, 1.0); // upper-right-front frustumPoints[3].set( 1.0, -1.0, 1.0, 1.0); // lower-right-front frustumPoints[4].set(-1.0, -1.0, -1.0, 1.0); // lower-left-back frustumPoints[5].set(-1.0, 1.0, -1.0, 1.0); // upper-left-back frustumPoints[6].set( 1.0, 1.0, -1.0, 1.0); // upper-right-back frustumPoints[7].set( 1.0, -1.0, -1.0, 1.0); // lower-right-back ccToVworld.get(tMatrix); int i; for (i = 0; i < frustumPoints.length; i++) { tMatrix.transform(frustumPoints[i]); double w_inv = 1.0 / frustumPoints[i].w; frustumPoints[i].x *= w_inv; frustumPoints[i].y *= w_inv; frustumPoints[i].z *= w_inv; } // Now compute the 6 plane equations // left computePlaneEq(frustumPoints[0], frustumPoints[4], frustumPoints[5], frustumPoints[1], frustumPlanes[0]); // right computePlaneEq(frustumPoints[3], frustumPoints[2], frustumPoints[6], frustumPoints[7], frustumPlanes[1]); // top computePlaneEq(frustumPoints[1], frustumPoints[5], frustumPoints[6], frustumPoints[2], frustumPlanes[2]); // bottom computePlaneEq(frustumPoints[0], frustumPoints[3], frustumPoints[7], frustumPoints[4], frustumPlanes[3]); // front computePlaneEq(frustumPoints[0], frustumPoints[1], frustumPoints[2], frustumPoints[3], frustumPlanes[4]); // back computePlaneEq(frustumPoints[4], frustumPoints[7], frustumPoints[6], frustumPoints[5], frustumPlanes[5]); //System.err.println("left plane = " + frustumPlanes[0]); //System.err.println("right plane = " + frustumPlanes[1]); //System.err.println("top plane = " + frustumPlanes[2]); //System.err.println("bottom plane = " + frustumPlanes[3]); //System.err.println("front plane = " + frustumPlanes[4]); //System.err.println("back plane = " + frustumPlanes[5]); } private void computePlaneEq(Point4d p1, Point4d p2, Point4d p3, Point4d p4, Vector4d planeEq) { tVec1.x = p3.x - p1.x; tVec1.y = p3.y - p1.y; tVec1.z = p3.z - p1.z; tVec2.x = p2.x - p1.x; tVec2.y = p2.y - p1.y; tVec2.z = p2.z - p1.z; tVec3.cross(tVec2, tVec1); tVec3.normalize(); planeEq.x = tVec3.x; planeEq.y = tVec3.y; planeEq.z = tVec3.z; planeEq.w = -(planeEq.x * p1.x + planeEq.y * p1.y + planeEq.z * p1.z); } // Get methods for returning derived data values. // Eventually, these get functions will cause some of the parameters // to be lazily evaluated. // // NOTE: in the case of Transform3D, and Tuple objects, a reference // to the actual derived data is returned. In these cases, the caller // must ensure that the returned data is not modified. // // NOTE: the snapshot and computeDerivedData methods are synchronized. // Callers of the following methods that can run asynchronously with // the renderer must call these methods and copy the data from within // a synchronized block on the canvas view cache object. int getCanvasX() { return canvasX; } int getCanvasY() { return canvasY; } int getCanvasWidth() { return canvasWidth; } int getCanvasHeight() { return canvasHeight; } double getPhysicalWindowWidth() { return physicalWindowWidth; } double getPhysicalWindowHeight() { return physicalWindowHeight; } boolean getUseStereo() { return useStereo; } Transform3D getLeftProjection() { return leftProjection; } Transform3D getRightProjection() { return rightProjection; } Transform3D getLeftVpcToEc() { return leftVpcToEc; } Transform3D getRightVpcToEc() { return rightVpcToEc; } Transform3D getLeftEcToVpc() { return leftEcToVpc; } Transform3D getRightEcToVpc() { return rightEcToVpc; } Transform3D getInfLeftProjection() { return infLeftProjection; } Transform3D getInfRightProjection() { return infLeftProjection; } Transform3D getInfLeftVpcToEc() { return infLeftVpcToEc; } Transform3D getInfRightVpcToEc() { return infRightVpcToEc; } Transform3D getInfLeftEcToVpc() { return infLeftEcToVpc; } Transform3D getInfgRightEcToVpc() { return infRightEcToVpc; } Transform3D getInfVworldToVpc() { return infVworldToVpc; } Transform3D getLeftCcToVworld() { return leftCcToVworld; } Transform3D getRightCcToVworld() { return rightCcToVworld; } Transform3D getImagePlateToVworld() { // XXXX: Document -- This will return the transform of left plate. return leftPlateToVworld; } Transform3D getLastVworldToImagePlate() { // XXXX: Document -- This will return the transform of left plate. return lastVworldToLeftPlate; } Transform3D getVworldToImagePlate() { // XXXX: Document -- This will return the transform of left plate. return vworldToLeftPlate; } Transform3D getVworldToTrackerBase() { return vworldToTrackerBase; } double getVworldToCoexistenceScale() { return vworldToCoexistenceScale; } double getInfVworldToCoexistenceScale() { return infVworldToCoexistenceScale; } Point3d getLeftEyeInImagePlate() { return leftEyeInImagePlate; } Point3d getRightEyeInImagePlate() { return rightEyeInImagePlate; } Point3d getCenterEyeInImagePlate() { return centerEyeInImagePlate; } Transform3D getHeadToVworld() { return headToVworld; } Transform3D getVpcToVworld() { return vpcToVworld; } Transform3D getVworldToVpc() { return vworldToVpc; } // Transform the specified X point in AWT window-relative coordinates // to image plate coordinates double getWindowXInImagePlate(double x) { double xScreen = x + (double)canvasX; return metersPerPixelX * xScreen; } // Transform the specified Y point in AWT window-relative coordinates // to image plate coordinates double getWindowYInImagePlate(double y) { double yScreen = y + (double)canvasY; return metersPerPixelY * ((double)(screenHeight - 1) - yScreen); } Vector4d[] getLeftFrustumPlanesInVworld() { return leftFrustumPlanes; } Vector4d[] getRightFrustumPlanesInVworld() { return rightFrustumPlanes; } void getPixelLocationInImagePlate(double x, double y, double z, Point3d imagePlatePoint) { double screenx = (x + canvasX)*metersPerPixelX; double screeny = (screenHeight - 1 - canvasY - y)*metersPerPixelY; if ((viewCache.projectionPolicy == View.PERSPECTIVE_PROJECTION) && (centerEyeInImagePlate.z != 0)) { double zScale = 1.0 - z/centerEyeInImagePlate.z; imagePlatePoint.x = (screenx - centerEyeInImagePlate.x)*zScale + centerEyeInImagePlate.x; imagePlatePoint.y = (screeny - centerEyeInImagePlate.y)*zScale + centerEyeInImagePlate.y; } else { imagePlatePoint.x = screenx; imagePlatePoint.y = screeny; } imagePlatePoint.z = z; } /** * Projects the specified point from image plate coordinates * into AWT pixel coordinates. */ void getPixelLocationFromImagePlate(Point3d imagePlatePoint, Point2d pixelLocation) { double screenX, screenY; if(viewCache.projectionPolicy == View.PERSPECTIVE_PROJECTION) { // get the vector from centerEyeInImagePlate to imagePlatePoint tVec1.sub(imagePlatePoint, centerEyeInImagePlate); // Scale this vector to make it end at the projection plane. // Scale is ratio : // eye->imagePlate Plane dist / eye->imagePlatePt dist // eye dist to plane is eyePos.z (eye is in +z space) // image->eye dist is -tVec1.z (image->eye is in -z dir) //System.err.println("eye dist = " + (centerEyeInImagePlate.z)); //System.err.println("image dist = " + (-tVec1.z)); if (tVec1.z != 0) { double zScale = centerEyeInImagePlate.z / (-tVec1.z); screenX = centerEyeInImagePlate.x + tVec1.x * zScale; screenY = centerEyeInImagePlate.y + tVec1.y * zScale; } else { screenX = imagePlatePoint.x; screenY = imagePlatePoint.y; } } else { screenX = imagePlatePoint.x; screenY = imagePlatePoint.y; } //System.err.println("screenX = " + screenX + " screenY = " + screenY); // Note: screenPt is in image plate coords, at z=0 // Transform from image plate coords to screen coords pixelLocation.x = (screenX / screenViewCache.metersPerPixelX) - canvasX; pixelLocation.y = screenViewCache.screenHeight - 1 - (screenY / screenViewCache.metersPerPixelY) - canvasY; //System.err.println("pixelLocation = " + pixelLocation); } /** * Constructs and initializes a CanvasViewCache object. * Note that the canvas, screen, screenCache, view, and * viewCache parameters are all fixed at construction time * and must be non-null. */ CanvasViewCache(Canvas3D canvas, ScreenViewCache screenViewCache, ViewCache viewCache) { this.canvas = canvas; this.screenViewCache = screenViewCache; this.viewCache = viewCache; // Set up the initial plane equations int i; for (i = 0; i < leftFrustumPlanes.length; i++) { leftFrustumPlanes[i] = new Vector4d(); rightFrustumPlanes[i] = new Vector4d(); } for (i = 0; i < leftFrustumPoints.length; i++) { leftFrustumPoints[i] = new Point4d(); rightFrustumPoints[i] = new Point4d(); } // canvas is null in Renderer copyOfCvCache if (canvas != null) { leftEyeInImagePlate.set(canvas.leftManualEyeInImagePlate); rightEyeInImagePlate.set(canvas.rightManualEyeInImagePlate); centerEyeInImagePlate.add(leftEyeInImagePlate, rightEyeInImagePlate); centerEyeInImagePlate.scale(0.5); } if((J3dDebug.devPhase) && (J3dDebug.canvasViewCache >= J3dDebug.LEVEL_1)) System.err.println("Constructed a CanvasViewCache"); } synchronized void setCanvas(Canvas3D c) { canvas = c; } synchronized void setScreenViewCache(ScreenViewCache svc) { screenViewCache = svc; } synchronized void setViewCache(ViewCache vc) { viewCache = vc; } }




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