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/*
 * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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package org.scijava.java3d;

import org.scijava.vecmath.Color3f;

/**
 * An ambient light source object. Ambient light is that light
 * that seems to come from all directions. The AmbientLight object
 * has the same attributes as a Light node, including color,
 * influencing bounds, scopes, and
 * a flag indicating whether this light source is on or off.
 * Ambient reflections do not depend on the orientation or
 * position of a surface.
 * Ambient light has only an ambient reflection component.
 * It does not have diffuse or specular reflection components.
 * 

* For more information on Java 3D lighting, see the class description * for Light. *

*/ public class AmbientLight extends Light { /** * Constructs and initializes an ambient light using default parameters. */ public AmbientLight() { } /** * Constructs and initializes an ambient light using the specified * parameters. * @param color the color of the light source. */ public AmbientLight(Color3f color) { super(color); } /** * Constructs and initializes an ambient light using the specified * parameters. * @param lightOn flag indicating whether this light is on or off. * @param color the color of the light source. */ public AmbientLight(boolean lightOn, Color3f color) { super(lightOn, color); } /** * Creates the retained mode AmbientLightRetained object that this * AmbientLight component object will point to. */ @Override void createRetained() { this.retained = new AmbientLightRetained(); this.retained.setSource(this); } /** * Used to create a new instance of the node. This routine is called * by cloneTree to duplicate the current node. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see Node#cloneNode * @see Node#duplicateNode * @see NodeComponent#setDuplicateOnCloneTree */ @Override public Node cloneNode(boolean forceDuplicate) { AmbientLight a = new AmbientLight(); a.duplicateNode(this, forceDuplicate); return a; } }





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