org.scijava.java3d.DepthComponentInt Maven / Gradle / Ivy
/*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
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*/
package org.scijava.java3d;
/**
* A 2D array of depth (Z) values in integer format. Values are in the
* range [0,(2**N)-1], where N is the pixel depth of the Z buffer.
*/
public class DepthComponentInt extends DepthComponent {
/**
* Package scope default constructor
*/
DepthComponentInt() {
}
/**
* Constructs a new integer depth (z-buffer) component object with the
* specified width and height.
* @param width the width of the array of depth values
* @param height the height of the array of depth values
*/
public DepthComponentInt(int width, int height) {
((DepthComponentIntRetained)this.retained).initialize(width, height);
}
/**
* Copies the specified depth data to this object.
* @param depthData array of ints containing the depth data
* @exception RestrictedAccessException if the method is called
* when this object is part of live or compiled scene graph.
*/
public void setDepthData(int[] depthData) {
checkForLiveOrCompiled();
((DepthComponentIntRetained)this.retained).setDepthData(depthData);
}
/**
* Copies the depth data from this object to the specified array.
* The array must be large enough to hold all of the ints.
* @param depthData array of ints that will receive a copy of
* the depth data
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public void getDepthData(int[] depthData) {
if (isLiveOrCompiled())
if (!this.getCapability(DepthComponent.ALLOW_DATA_READ))
throw new CapabilityNotSetException(J3dI18N.getString("DepthComponentInt0"));
((DepthComponentIntRetained)this.retained).getDepthData(depthData);
}
/**
* Creates a retained mode DepthComponentIntRetained object that this
* DepthComponentInt component object will point to.
*/
@Override
void createRetained() {
this.retained = new DepthComponentIntRetained();
this.retained.setSource(this);
}
/**
* @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)
*/
@Override
public NodeComponent cloneNodeComponent() {
DepthComponentIntRetained rt = (DepthComponentIntRetained) retained;
DepthComponentInt d = new DepthComponentInt(rt.width,
rt.height);
d.duplicateNodeComponent(this);
return d;
}
/**
* Copies all node information from originalNodeComponent
into
* the current node. This method is called from the
* duplicateNode
method. This routine does
* the actual duplication of all "local data" (any data defined in
* this object).
*
* @param originalNodeComponent the original node to duplicate.
* @param forceDuplicate when set to true
, causes the
* duplicateOnCloneTree
flag to be ignored. When
* false
, the value of each node's
* duplicateOnCloneTree
variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
void duplicateAttributes(NodeComponent originalNodeComponent,
boolean forceDuplicate) {
super.duplicateAttributes(originalNodeComponent, forceDuplicate);
// width, height is copied in cloneNode before
int len = getWidth()*getHeight();
int d[] = new int[len];
((DepthComponentIntRetained) originalNodeComponent.retained).getDepthData(d);
((DepthComponentIntRetained) retained).setDepthData(d);
}
}