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/*
 * Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package org.scijava.java3d;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.awt.image.ImageObserver;


/**
 * The J3DGraphics2D class extends Graphics2D to provide 2D rendering
 * into a Canvas3D.  It is an abstract base class that is further
 * extended by a non-public Java 3D implementation class.  This class
 * allows Java 2D rendering to be mixed with Java 3D rendering in the
 * same Canvas3D, subject to the same restrictions as imposed for 3D
 * immediate-mode rendering: In mixed-mode rendering, all Java 2D
 * requests must be done from one of the Canvas3D callback methods; in
 * pure-immediate mode, the Java 3D renderer must be stopped for the
 * Canvas3D being rendered into.
 *
 * 

* An application obtains a J3D 2D graphics context object from the * Canvas3D object that the application wishes to render into by using * the getGraphics2D method. A new J3DGraphics2D object is created if * one does not already exist. * *

* Note that the drawing methods in this class, including those * inherited from Graphics2D, are not necessarily executed * immediately. They may be buffered up for future execution. * Applications must call the flush(boolean) method to ensure * that the rendering actually happens. The flush method is implicitly * called in the following cases: * *

    *
  • The Canvas3D.swap method calls * flush(true)
  • *
  • The Java 3D renderer calls flush(true) prior to * swapping the buffer for a double buffered on-screen Canvas3D
  • *
  • The Java 3D renderer calls flush(true) prior to * copying into the off-screen buffer of an off-screen Canvas3D
  • *
  • The Java 3D renderer calls flush(false) after * calling the preRender, renderField, postRender, and postSwap * Canvas3D callback methods.
  • *
* *

* A single-buffered, pure-immediate mode application must explicitly * call flush to ensure that the graphics will be rendered to the * Canvas3D. * * @see Canvas3D#getGraphics2D * * @since Java 3D 1.2 */ public abstract class J3DGraphics2D extends Graphics2D { // Package scope contructor J3DGraphics2D() { } /** * This method is not supported. The only way to obtain a * J3DGraphics2D is from the associated Canvas3D. * * @exception UnsupportedOperationException this method is not supported * * @see Canvas3D#getGraphics2D */ @Override public final Graphics create() { throw new UnsupportedOperationException(); } /** * This method is not supported. The only way to obtain a * J3DGraphics2D is from the associated Canvas3D. * * @exception UnsupportedOperationException this method is not supported * * @see Canvas3D#getGraphics2D */ @Override public final Graphics create(int x, int y, int width, int height) { throw new UnsupportedOperationException(); } /** * This method is not supported. Clearing a Canvas3D is done implicitly * via a Background node in the scene graph or explicitly via the clear * method in a 3D graphics context. * * @exception UnsupportedOperationException this method is not supported * * @see Background * @see GraphicsContext3D#setBackground * @see GraphicsContext3D#clear */ @Override public final void setBackground(Color color) { throw new UnsupportedOperationException(); } /** * This method is not supported. Clearing a Canvas3D is done implicitly * via a Background node in the scene graph or explicitly via the clear * method in a 3D graphics context. * * @exception UnsupportedOperationException this method is not supported * * @see Background * @see GraphicsContext3D#getBackground * @see GraphicsContext3D#clear */ @Override public final Color getBackground() { throw new UnsupportedOperationException(); } /** * This method is not supported. Clearing a Canvas3D is done implicitly * via a Background node in the scene graph or explicitly via the clear * method in a 3D graphics context. * * @exception UnsupportedOperationException this method is not supported * * @see Background * @see GraphicsContext3D#setBackground * @see GraphicsContext3D#clear */ @Override public final void clearRect(int x, int y, int width, int height) { throw new UnsupportedOperationException(); } /** * Flushes all previously executed rendering operations to the * drawing buffer for this 2D graphics object. * * @param wait flag indicating whether or not to wait for the * rendering to be complete before returning from this call. */ public abstract void flush(boolean wait); /** * Draws the specified image and flushes the buffer. This is * functionally equivalent to calling drawImage(...) * followed by flush(false), but can avoid the cost * of making an extra copy of the image in some cases. Anything * previously drawn to this J3DGraphics2D will be flushed before * the image is drawn. * * @param img The image to draw * @param x The x location to draw at * @param y The y location to draw at * @param observer The ImageObserver * * @since Java 3D 1.3 */ public abstract void drawAndFlushImage(BufferedImage img, int x, int y, ImageObserver observer); }





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