org.scijava.java3d.RendererStructure Maven / Gradle / Ivy
/*
* Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package org.scijava.java3d;
/**
* A renderer structure is an object that organizes messages
* to the renderer thread.
*/
class RendererStructure extends J3dStructure{
/**
* This constructor does nothing
*/
RendererStructure() {
super(null, J3dThread.RENDER_THREAD);
}
/**
* Returns all messages in the queue.
*/
J3dMessage[] getMessages() {
int sz;
synchronized (messageList) {
if ((sz = messageList.size()) > 0) {
if (msgList.length < sz) {
msgList = new J3dMessage[sz];
}
messageList.toArrayAndClear(msgList);
}
}
nMessage = sz;
return msgList;
}
@Override
void processMessages(long referenceTime) {}
@Override
void removeNodes(J3dMessage m) {}
@Override
void cleanup() {}
}