org.scijava.java3d.Text3DRetained Maven / Gradle / Ivy
/* * Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package org.scijava.java3d; import java.awt.font.GlyphVector; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import org.scijava.vecmath.Point3d; import org.scijava.vecmath.Point3f; import org.scijava.vecmath.Vector3f; /** * Implements Text3D class. */ class Text3DRetained extends GeometryRetained { /** * Packaged scope variables needed for implementation */ Font3D font3D = null; String string = null; Point3f position = new Point3f(0.0f, 0.0f, 0.0f); int alignment = Text3D.ALIGN_FIRST, path = Text3D.PATH_RIGHT; float charSpacing = 0.0f; int numChars = 0; static final int targetThreads = (J3dThread.UPDATE_TRANSFORM | J3dThread.UPDATE_GEOMETRY | J3dThread.UPDATE_RENDER); /** * The temporary transforms for this Text3D */ Transform3D[] charTransforms = new Transform3D[0]; /** * A cached list of geometry arrays for the current settings */ GeometryArrayRetained[] geometryList = new GeometryArrayRetained[0]; GlyphVector[] glyphVecs = new GlyphVector[0]; /** * Bounding box data for this text string. */ Point3d lower = new Point3d(); Point3d upper = new Point3d(); /** * An Array list used for messages */ ArrayList newGeometryAtomList = new ArrayList(); ArrayList oldGeometryAtomList = new ArrayList(); /** * temporary model view matrix for immediate mode only */ Transform3D vpcToEc; Transform3D drawTransform; Text3DRetained(){ this.geoType = GEO_TYPE_TEXT3D; } @Override synchronized void computeBoundingBox() { Point3d l = new Point3d(); Point3d u = new Point3d(); Vector3f location = new Vector3f(this.position); int i, k=0, numTotal=0; double width = 0, height = 0; Rectangle2D bounds; //Reset bounds data l.set(location); u.set(location); if (numChars != 0) { // Set loop counters based on path type if (path == Text3D.PATH_RIGHT || path == Text3D.PATH_UP) { k = 0; numTotal = numChars + 1; } else if (path == Text3D.PATH_LEFT || path == Text3D.PATH_DOWN) { k = 1; numTotal = numChars; // Reset bounds to bounding box if first character bounds = glyphVecs[0].getVisualBounds(); u.x += bounds.getWidth(); u.y += bounds.getHeight(); } for (i=1; i
field into the supplied * parameter. Theposition position
is used to determine the * initial placement of the Text3D string. The position, combined with * the path and alignment control how the text is displayed. * * @param position the point to position the text. * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @see #getAlignment * @see #getPath */ final void getPosition(Point3f position) { position.set(this.position); } /** * Sets the node'sposition
field to the supplied * parameter. Theposition
is used to determine the * initial placement of the Text3D string. The position, combined with * the path and alignment control how the text is displayed. * * @param position the point to position the text. * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @see #getAlignment * @see #getPath */ final void setPosition(Point3f position) { geomLock.getLock(); this.position.set(position); updateTransformData(); geomLock.unLock(); sendTransformChangedMessage(); } /** * Retrieves the text alignment policy for this Text3D NodeComponent * object. Thealignment
is used to specify how * glyphs in the string are placed in relation to the *position
field. Valid values for this field * are: *
-
*
- ALIGN_CENTER - the center of the string is placed on the
*
position
point. * - ALIGN_FIRST - the first character of the string is placed on
* the
position
point. * - ALIGN_LAST - the last character of the string is placed on the
*
position
point. *
ALIGN_FIRST
.
*
* @return the current alingment policy for this node.
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*
* @see #getPosition
*/
final int getAlignment() {
return alignment;
}
/**
* Sets the text alignment policy for this Text3D NodeComponent
* object. The alignment
is used to specify how
* glyphs in the string are placed in relation to the
* position
field. Valid values for this field
* are:
* -
*
- ALIGN_CENTER - the center of the string is placed on the
*
position
point. * - ALIGN_FIRST - the first character of the string is placed on
* the
position
point. * - ALIGN_LAST - the last character of the string is placed on the
*
position
point. *
ALIGN_FIRST
.
*
* @return the current alingment policy for this node.
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*
* @see #getPosition
*/
final void setAlignment(int alignment) {
geomLock.getLock();
this.alignment = alignment;
updateTransformData();
geomLock.unLock();
sendTransformChangedMessage();
}
/**
* Retrieves the node's path
field. This field
* is used to specify how succeeding
* glyphs in the string are placed in relation to the previous glyph.
* Valid values for this field are:
* -
*
- PATH_LEFT: - succeeding glyphs are placed to the left of the * current glyph. *
- PATH_RIGHT: - succeeding glyphs are placed to the right of the * current glyph. *
- PATH_UP: - succeeding glyphs are placed above the current glyph. *
- PATH_DOWN: - succeeding glyphs are placed below the current glyph. *
PATH_RIGHT
.
*
* @return the current alingment policy for this node.
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
final int getPath() {
return this.path;
}
/**
* Sets the node's path
field. This field
* is used to specify how succeeding
* glyphs in the string are placed in relation to the previous glyph.
* Valid values for this field are:
* -
*
- PATH_LEFT - succeeding glyphs are placed to the left of the * current glyph. *
- PATH_RIGHT - succeeding glyphs are placed to the right of the * current glyph. *
- PATH_UP - succeeding glyphs are placed above the current glyph. *
- PATH_DOWN - succeeding glyphs are placed below the current glyph. *
PATH_RIGHT
.
*
* @param path the value to set the path to.
*
* @return the current alingment policy for this node.
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
final void setPath(int path) {
this.path = path;
updateTransformData();
sendTransformChangedMessage();
}
/**
* Retrieves the 3D bounding box that encloses this Text3D object.
*
* @param bounds the object to copy the bounding information to.
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*
* @see BoundingBox
*/
final void getBoundingBox(BoundingBox bounds) {
synchronized (this) {
bounds.setLower(lower);
bounds.setUpper(upper);
}
}
/**
* Retrieves the character spacing used to construct the Text3D string.
* This spacing is in addition to the regular spacing between glyphs as
* defined in the Font object. 1.0 in this space is measured as the
* width of the largest glyph in the 2D Font. The default value is
* 0.0.
*
* @return the current character spacing value
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
final float getCharacterSpacing() {
return charSpacing;
}
/**
* Sets the character spacing used hwne constructing the Text3D string.
* This spacing is in addition to the regular spacing between glyphs as
* defined in the Font object. 1.0 in this space is measured as the
* width of the largest glyph in the 2D Font. The default value is
* 0.0.
*
* @param characterSpacing the new character spacing value
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
final void setCharacterSpacing(float characterSpacing) {
geomLock.getLock();
this.charSpacing = characterSpacing;
updateTransformData();
geomLock.unLock();
sendTransformChangedMessage();
}
final void sendDataChangedMessage() {
J3dMessage[] m;
int i, j, k, kk, numMessages;
int gSize;
ArrayList gaList;
GeometryAtom[] newGeometryAtoms;
ArrayList tiArrList = new ArrayList();
ArrayList newCtArrArrList = new ArrayList();
synchronized(liveStateLock) {
if (source.isLive()) {
synchronized (universeList) {
numMessages = universeList.size();
m = new J3dMessage[numMessages];
for (i=0; i