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/*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package org.scijava.java3d;
import java.util.Vector;
/**
* Class specifying a wakeup when the specified object
* collides with any other object in the scene graph.
*
*/
public final class WakeupOnCollisionEntry extends WakeupCriterion {
// different types of WakeupIndexedList that use in GeometryStructure
static final int COND_IN_GS_LIST = 0;
static final int COLLIDEENTRY_IN_BS_LIST = 1;
// total number of different IndexedUnorderedSet types
static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 2;
/**
* Use geometry in computing collisions.
*/
public static final int USE_GEOMETRY = 10;
/**
* Use geometric bounds as an approximation in computing collisions.
*/
public static final int USE_BOUNDS = 11;
static final int GROUP = NodeRetained.GROUP;
static final int BOUNDINGLEAF = NodeRetained.BOUNDINGLEAF;
static final int SHAPE = NodeRetained.SHAPE;
static final int MORPH = NodeRetained.MORPH;
static final int ORIENTEDSHAPE3D = NodeRetained.ORIENTEDSHAPE3D;
static final int BOUND = 0;
/**
* Accuracy mode one of USE_GEOMETRY or USE_BOUNDS
*/
int accuracyMode;
// Cached the arming Node being used when it is not BOUND
NodeRetained armingNode;
// A transformed Bounds of Group/Bounds, use by
// BOUND, GROUP
Bounds vwcBounds = null;
// Use by BoundingLeaf, point to mirror BoundingLeaf
// transformedRegion under this leaf is used.
BoundingLeafRetained boundingLeaf = null;
/**
* Geometry atoms that this wakeup condition refer to.
* Only use by SHAPE, MORPH, GROUP, ORIENTEDSHAPE
*/
UnorderList geometryAtoms = null;
// one of GROUP, BOUNDINGLEAF, SHAPE, MORPH, BOUND
int nodeType;
SceneGraphPath armingPath = null;
Bounds armingBounds = null;
// the following two references are set only after a collision
// has occurred
Bounds collidingBounds = null;
SceneGraphPath collidingPath = null;
/**
* Constructs a new WakeupOnCollisionEntry criterion with
* USE_BOUNDS for a speed hint.
* @param armingPath the path used to arm collision
* detection
* @exception IllegalArgumentException if object associated with the
* SceneGraphPath is other than a Group, Shape3D, Morph, or
* BoundingLeaf node.
*/
public WakeupOnCollisionEntry(SceneGraphPath armingPath) {
this(armingPath, USE_BOUNDS);
}
/**
* Constructs a new WakeupOnCollisionEntry criterion.
* @param armingPath the path used to arm collision
* detection
* @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how
* accurately Java 3D will perform collision detection
* @exception IllegalArgumentException if hint is not one of
* USE_GEOMETRY or USE_BOUNDS.
* @exception IllegalArgumentException if object associated with the
* SceneGraphPath is other than a Group, Shape3D, Morph, or
* BoundingLeaf node.
*/
public WakeupOnCollisionEntry(SceneGraphPath armingPath,
int speedHint) {
this(new SceneGraphPath(armingPath), speedHint, null);
}
/**
* Constructs a new WakeupOnCollisionEntry criterion.
* @param armingNode the Group, Shape, or Morph node used to
* arm collision detection
* @exception IllegalArgumentException if object is under a
* SharedGroup node or object is other than a Group, Shape3D,
* Morph or BoundingLeaf node.
*/
public WakeupOnCollisionEntry(Node armingNode) {
this(armingNode, USE_BOUNDS);
}
/**
* Constructs a new WakeupOnCollisionEntry criterion.
* @param armingNode the Group, Shape, or Morph node used to
* arm collision detection
* @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how
* accurately Java 3D will perform collision detection
* @exception IllegalArgumentException if hint is not one of
* USE_GEOMETRY or USE_BOUNDS.
* @exception IllegalArgumentException if object is under a
* SharedGroup node or object is other than a Group, Shape3D,
* Morph or BoundingLeaf node.
*/
public WakeupOnCollisionEntry(Node armingNode, int speedHint) {
this(new SceneGraphPath(null, armingNode), speedHint, null);
}
/**
* Constructs a new WakeupOnCollisionEntry criterion.
* @param armingBounds the bounds object used to arm collision
* detection
*/
public WakeupOnCollisionEntry(Bounds armingBounds) {
this(null, USE_BOUNDS, (Bounds) armingBounds.clone());
}
/**
* Constructs a new WakeupOnCollisionEntry criterion.
* @param armingPath the path used to arm collision
* detection
* @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how
* accurately Java 3D will perform collision detection
* @param armingBounds the bounds object used to arm collision
* detection
* @exception IllegalArgumentException if hint is not one of
* USE_GEOMETRY or USE_BOUNDS.
* @exception IllegalArgumentException if object associated with the
* SceneGraphPath is other than a Group, Shape3D, Morph, or
* BoundingLeaf node.
*/
WakeupOnCollisionEntry(SceneGraphPath armingPath,
int speedHint, Bounds armingBounds) {
if (armingPath != null) {
this.armingNode = (NodeRetained) armingPath.getObject().retained;
nodeType = getNodeType(armingNode, armingPath,
"WakeupOnCollisionEntry");
this.armingPath = armingPath;
validateSpeedHint(speedHint, "WakeupOnCollisionEntry4");
} else {
this.armingBounds = armingBounds;
nodeType = BOUND;
}
accuracyMode = speedHint;
WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES);
}
/**
* Returns the path used in specifying the collision condition.
* @return the SceneGraphPath object generated when arming this
* criterion---null implies that a bounds object armed this criteria
*/
public SceneGraphPath getArmingPath() {
return (armingPath != null ?
new SceneGraphPath(armingPath) : null);
}
/**
* Returns the bounds object used in specifying the collision condition.
* @return the Bounds object generated when arming this
* criterion---null implies that a SceneGraphPath armed this criteria
*/
public Bounds getArmingBounds() {
return (armingBounds != null ?
(Bounds)armingBounds.clone() : null);
}
/**
* Retrieves the path describing the object causing the collision.
* @return the SceneGraphPath that describes the triggering object.
* @exception IllegalStateException if not called from within the
* a behavior's processStimulus method which was awoken by a collision.
*/
public SceneGraphPath getTriggeringPath() {
if (behav == null) {
throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionEntry5"));
}
synchronized (behav) {
if (!behav.inCallback) {
throw new IllegalStateException
(J3dI18N.getString("WakeupOnCollisionEntry5"));
}
}
return (collidingPath != null ?
new SceneGraphPath(collidingPath): null);
}
/**
* Retrieves the Bounds object that caused the collision
* @return the colliding Bounds object.
* @exception IllegalStateException if not called from within the
* a behavior's processStimulus method which was awoken by a collision.
*/
public Bounds getTriggeringBounds() {
if (behav == null) {
throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionEntry6"));
}
synchronized (behav) {
if (!behav.inCallback) {
throw new IllegalStateException
(J3dI18N.getString("WakeupOnCollisionEntry6"));
}
}
return (collidingBounds != null ?
(Bounds)(collidingBounds.clone()): null);
}
/**
* Node legality checker
* throw Exception if node is not legal.
* @return nodeType
*/
static int getNodeType(NodeRetained armingNode,
SceneGraphPath armingPath, String s)
throws IllegalArgumentException {
// check if SceneGraphPath is unique
// Note that graph may not live at this point so we
// can't use node.inSharedGroup.
if (!armingPath.validate()) {
throw new IllegalArgumentException(J3dI18N.getString(s + "7"));
}
if (armingNode.inBackgroundGroup) {
throw new IllegalArgumentException(J3dI18N.getString(s + "1"));
}
// This should come before Shape3DRetained check
if (armingNode instanceof OrientedShape3DRetained) {
return ORIENTEDSHAPE3D;
}
if (armingNode instanceof Shape3DRetained) {
return SHAPE;
}
if (armingNode instanceof MorphRetained) {
return MORPH;
}
if (armingNode instanceof GroupRetained) {
return GROUP;
}
if (armingNode instanceof BoundingLeafRetained) {
return BOUNDINGLEAF;
}
throw new IllegalArgumentException(J3dI18N.getString(s + "0"));
}
/**
* speedHint legality checker
* throw Exception if speedHint is not legal
*/
static void validateSpeedHint(int speedHint, String s)
throws IllegalArgumentException {
if ((speedHint != USE_GEOMETRY) && (speedHint != USE_BOUNDS)) {
throw new IllegalArgumentException(J3dI18N.getString(s));
}
}
/**
* This is a callback from BehaviorStructure. It is
* used to add wakeupCondition to behavior structure.
*/
@Override
void addBehaviorCondition(BehaviorStructure bs) {
switch (nodeType) {
case SHAPE: // Use geometryAtoms[].collisionBounds
case ORIENTEDSHAPE3D:
if (!armingNode.source.isLive()) {
return;
}
if (geometryAtoms == null) {
geometryAtoms = new UnorderList(1, GeometryAtom.class);
}
Shape3DRetained shape = (Shape3DRetained) armingNode;
geometryAtoms.add(Shape3DRetained.getGeomAtom(shape.getMirrorShape(armingPath)));
break;
case MORPH: // Use geometryAtoms[].collisionBounds
if (!armingNode.source.isLive()) {
return;
}
if (geometryAtoms == null) {
geometryAtoms = new UnorderList(1, GeometryAtom.class);
}
MorphRetained morph = (MorphRetained) armingNode;
geometryAtoms.add(Shape3DRetained.getGeomAtom(morph.getMirrorShape(armingPath)));
break;
case BOUNDINGLEAF: // use BoundingLeaf.transformedRegion
if (!armingNode.source.isLive()) {
return;
}
this.boundingLeaf = ((BoundingLeafRetained) armingNode).mirrorBoundingLeaf;
break;
case BOUND: // use this.vwcBounds
vwcBounds = (Bounds) armingBounds.clone();
this.armingNode = behav;
break;
case GROUP:
if (!armingNode.source.isLive()) {
return;
}
if (accuracyMode == USE_GEOMETRY) {
if (geometryAtoms == null) {
geometryAtoms = new UnorderList(1, GeometryAtom.class);
}
((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms);
}
// else use this.vwcBounds
default:
}
behav.universe.geometryStructure.addWakeupOnCollision(this);
}
/**
* This is a callback from BehaviorStructure. It is
* used to remove wakeupCondition from behavior structure.
*/
@Override
void removeBehaviorCondition(BehaviorStructure bs) {
vwcBounds = null;
if (geometryAtoms != null) {
geometryAtoms.clear();
}
boundingLeaf = null;
behav.universe.geometryStructure.removeWakeupOnCollision(this);
}
// Set collidingPath & collidingBounds
void setTarget(BHLeafInterface leaf) {
SceneGraphPath path;
Bounds bound;
if (leaf instanceof GeometryAtom) {
// Find the triggered Path & Bounds for this geometry Atom
GeometryAtom geomAtom = (GeometryAtom) leaf;
Shape3DRetained shape = geomAtom.source;
path = getSceneGraphPath(shape.sourceNode,
shape.key,
shape.getCurrentLocalToVworld(0));
bound = getTriggeringBounds(shape);
} else {
// Find the triggered Path & Bounds for this alternative
// collision target
GroupRetained group = (GroupRetained) leaf;
path = getSceneGraphPath(group);
bound = getTriggeringBounds(group);
}
if (path != null) {
// colliding path may be null when branch detach before
// user behavior retrieve the previous colliding path
collidingPath = path;
collidingBounds = bound;
}
}
// Invoke from GeometryStructure to update vwcBounds of GROUP
void updateCollisionBounds(boolean reEvaluateGAs){
if (nodeType == GROUP) {
GroupRetained group = (GroupRetained) armingNode;
if (group.collisionBound != null) {
vwcBounds = (Bounds) group.collisionBound.clone();
} else {
// this may involve recursive tree traverse if
// BoundsAutoCompute is true, we can't avoid
// since the bound under it may change by transform
vwcBounds = group.getEffectiveBounds();
}
group.transformBounds(armingPath, vwcBounds);
} else if (nodeType == BOUND) {
vwcBounds.transform(armingBounds, behav.getCurrentLocalToVworld());
}
if (reEvaluateGAs &&
(nodeType == GROUP) &&
(accuracyMode == USE_GEOMETRY)) {
geometryAtoms.clear();
((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms);
}
}
/**
* Return the TriggeringBounds for node
*/
static Bounds getTriggeringBounds(Shape3DRetained mirrorShape) {
NodeRetained node = mirrorShape.sourceNode;
if (node instanceof Shape3DRetained) {
Shape3DRetained shape = (Shape3DRetained) node;
if (shape.collisionBound == null) {
// TODO: get bounds by copy
return shape.getEffectiveBounds();
}
return shape.collisionBound;
}
MorphRetained morph = (MorphRetained) node;
if (morph.collisionBound == null) {
// TODO: get bounds by copy
return morph.getEffectiveBounds();
}
return morph.collisionBound;
}
/**
* Return the TriggeringBounds for node
*/
static Bounds getTriggeringBounds(GroupRetained group) {
if (group.collisionBound == null) {
// TODO: get bounds by copy
return group.getEffectiveBounds();
}
return group.collisionBound;
}
static SceneGraphPath getSceneGraphPath(GroupRetained group) {
// Find the transform base on the key
Transform3D transform = null;
GroupRetained srcGroup = group.sourceNode;
synchronized (srcGroup.universe.sceneGraphLock) {
if (group.key == null) {
transform = srcGroup.getCurrentLocalToVworld();
} else {
HashKey keys[] = srcGroup.localToVworldKeys;
if (keys == null) {
// the branch is already detach when
// Collision got this message
return null;
}
transform = srcGroup.getCurrentLocalToVworld(group.key);
}
return getSceneGraphPath(srcGroup, group.key, transform);
}
}
/**
* return the SceneGraphPath of the geomAtom.
* Find the alternative Collision target closest to the locale.
*/
static SceneGraphPath getSceneGraphPath(NodeRetained startNode,
HashKey key,
Transform3D transform) {
synchronized (startNode.universe.sceneGraphLock) {
NodeRetained target = startNode;
UnorderList path = new UnorderList(5, Node.class);
NodeRetained nodeR = target;
Locale locale = nodeR.locale;
String nodeId;
if (nodeR.inSharedGroup) {
// getlastNodeId() will destroy this key
if (key != null) {
key = new HashKey(key);
} else {
key = new HashKey(startNode.localToVworldKeys[0]);
}
}
do {
if (nodeR.source.getCapability(Node.ENABLE_COLLISION_REPORTING)){
path.add(nodeR.source);
}
if (nodeR instanceof SharedGroupRetained) {
// retrieve the last node ID
nodeId = key.getLastNodeId();
Vector parents = ((SharedGroupRetained)nodeR).parents;
NodeRetained prevNodeR = nodeR;
for(int i=parents.size()-1; i >=0; i--) {
NodeRetained linkR = parents.get(i);
if (linkR.nodeId.equals(nodeId)) {
nodeR = linkR;
break;
}
}
if (nodeR == prevNodeR) {
// the branch is already detach when
// Collision got this message
return null;
}
} else if ((nodeR instanceof GroupRetained) &&
((GroupRetained) nodeR).collisionTarget) {
// we need to find the collision target closest to the
// root of tree
target = nodeR;
if (key == null) {
transform = nodeR.getCurrentLocalToVworld(null);
} else {
transform = nodeR.getCurrentLocalToVworld(key);
}
}
nodeR = nodeR.parent;
} while (nodeR != null); // reach Locale
Node nodes[];
if (target == startNode) { // in most case
nodes = (Node []) path.toArray(false);
} else { // alternativeCollisionTarget is set
nodes = (Node []) path.toArray(target);
}
SceneGraphPath sgpath = new SceneGraphPath(locale,
nodes,
(Node) target.source);
sgpath.setTransform(transform);
return sgpath;
}
}
@Override
void setTriggered(){
// if path not set, probably the branch is just detach.
if (collidingPath != null) {
super.setTriggered();
}
}
/**
* Perform task in addBehaviorCondition() that has to be
* set every time the condition met.
*/
@Override
void resetBehaviorCondition(BehaviorStructure bs) {
// The reference geometryAtom will not change once
// Shape3D create so there is no need to set this.
}
}