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/*
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
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 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
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 *
 * You acknowledge that this software is not designed, licensed or
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 */

package org.scijava.java3d.audioengines;


/**
 * The AuralParameters Class defines a set of fields that define the
 * Aural listening environment.  Many of the parameters correspond to
 * AuralAttribute fields.
 *
 * 

* Error checking on all parameters passed to these methods is already * explicitly being done by the Java 3D core code that calls these methods. */ public class AuralParameters { // Speed of Sound in meters/milliseconds public static final float SPEED_OF_SOUND = 0.344f; public static final int NO_FILTERING = -1; public float rolloff = 1.0f; public float reflectionCoefficient = 0.0f; public float reverbDelay = 40.0f; public int reverbOrder = 0; public float frequencyScaleFactor = 1.0f; public float velocityScaleFactor = 0.0f; int filterType = NO_FILTERING; double[] filterDistance = null; float[] filterCutoff = null; /* * @since Java 3D 1.3 */ public float reverbCoefficient = 1.0f; public float reflectionDelay = 20.0f; public float decayTime = 1000.0f; public float decayFrequencyCutoff = 5000.0f; public float diffusion = 1.0f; // 100% public float density = 1.0f; // 100% /** * Construct a new AuralParameters object */ public AuralParameters() { frequencyScaleFactor = 1.0f; velocityScaleFactor = 0.0f; rolloff = 1.0f; reflectionCoefficient = 0.0f; reflectionDelay = 20.0f; reverbCoefficient = 1.0f; reverbDelay = 40.0f; reverbOrder = 0; filterType = NO_FILTERING; filterDistance = new double[2]; // start out with array of two filterCutoff = new float[2]; // start out with array of two decayTime = 1000.0f; decayFrequencyCutoff = 5000.0f; diffusion = 1.0f; // 100% density = 1.0f; // 100% } public void setDistanceFilter(int filterType, double[] distance, float[] filterCutoff) { boolean error = false; boolean allocate = false; int attenuationLength = 0; if (distance == null || filterCutoff == null) { error = true; } else { attenuationLength = distance.length; if (attenuationLength == 0 || filterType == NO_FILTERING) { error = true; } } if (error) { this.filterType = NO_FILTERING; this.filterDistance = null; this.filterCutoff = null; if (debugFlag) debugPrint("setDistanceFilter NO_FILTERING"); return; } this.filterType = filterType; if (debugFlag) debugPrint("setDistanceFilter type = " + filterType); if ((filterDistance == null) || (filterCutoff == null)) { allocate = true; } else if (attenuationLength > filterDistance.length) { allocate = true; } if (allocate) { if (debugFlag) debugPrint("setDistanceFilter length = " + attenuationLength); this.filterDistance = new double[attenuationLength]; this.filterCutoff = new float[attenuationLength]; } System.arraycopy(distance, 0, this.filterDistance, 0, attenuationLength); System.arraycopy(filterCutoff, 0, this.filterCutoff, 0, attenuationLength); if (debugFlag) { debugPrint("setDistanceFilter arrays = "); for (int i=0; i filterDistance.length) attenuationLength = filterDistance.length; System.arraycopy(this.filterDistance, 0, distance, 0, attenuationLength); System.arraycopy(this.filterCutoff, 0, filterCutoff, 0, attenuationLength); return; } // Debug print flags static final boolean debugFlag = false; static final boolean internalErrors = false; /** * Debug print method for Sound nodes */ protected void debugPrint(String message) { if (debugFlag) System.out.println(message); } }





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