org.scijava.java3d.internal.HashCodeUtil Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of j3dutils Show documentation
Show all versions of j3dutils Show documentation
Utility functions for the Java 3D Graphics API
The newest version!
/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package org.scijava.java3d.internal;
/**
* Utility class used when computing the hash code for
* objects containing float or double values. This fixes Issue 36.
*/
public class HashCodeUtil {
/**
* Returns the representation of the specified floating-point
* value according to the IEEE 754 floating-point "single format"
* bit layout, after first mapping -0.0 to 0.0. This method is
* identical to Float.floatToIntBits(float) except that an integer
* value of 0 is returned for a floating-point value of
* -0.0f. This is done for the purpose of computing a hash code
* that satisfies the contract of hashCode() and equals(). The
* equals() method in some Java 3D classes does a pair-wise
* "==" test on each floating-point field in the class. Since
* 0.0f == -0.0f returns true, we must also return the
* same hash code for two objects, one of which has a field with a
* value of -0.0f and the other of which has a cooresponding field
* with a value of 0.0f.
*
* @param f an input floating-point number
* @return the integer bits representing that floating-point
* number, after first mapping -0.0f to 0.0f
*/
public static int floatToIntBits(float f) {
// Check for +0 or -0
if (f == 0.0f) {
return 0;
}
else {
return Float.floatToIntBits(f);
}
}
/**
* Returns the representation of the specified floating-point
* value according to the IEEE 754 floating-point "double format"
* bit layout, after first mapping -0.0 to 0.0. This method is
* identical to Double.doubleToLongBits(double) except that an
* integer value of 0L is returned for a floating-point value of
* -0.0. This is done for the purpose of computing a hash code
* that satisfies the contract of hashCode() and equals(). The
* equals() method in some Java 3D classes does a pair-wise
* "==" test on each floating-point field in the class. Since
* 0.0 == -0.0 returns true, we must also return the
* same hash code for two objects, one of which has a field with a
* value of -0.0 and the other of which has a cooresponding field
* with a value of 0.0.
*
* @param d an input double precision floating-point number
* @return the integer bits representing that floating-point
* number, after first mapping -0.0f to 0.0f
*/
public static long doubleToLongBits(double d) {
// Check for +0 or -0
if (d == 0.0) {
return 0L;
}
else {
return Double.doubleToLongBits(d);
}
}
/**
* Do not construct an instance of this class.
*/
private HashCodeUtil() {
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy