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Utility functions for the Java 3D Graphics API
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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package org.scijava.java3d.loaders.lw3d;
import org.scijava.java3d.Light;
import org.scijava.vecmath.Color3f;
/**
* This class is used to set the Light Intensity value according to the
* keyframe value of the envelope for that light. The class is used in
* conjunction with LightIntensityPathInterpolator, which uses this
* class as the target of its interpolations.
*/
class LwLightObject {
float intensity;
Color3f color;
Light theLight;
LwLightObject(Light theLight, float intensity, Color3f color) {
this.intensity = intensity;
this.color = color;
this.theLight = theLight;
}
void setIntensity(float intensity) {
Color3f newLightColor = new Color3f(color.x * intensity,
color.y * intensity,
color.z * intensity);
if (theLight != null)
theLight.setColor(newLightColor);
this.intensity = intensity;
}
void setColor(Color3f color) {
Color3f newLightColor = new Color3f(color.x * intensity,
color.y * intensity,
color.z * intensity);
if (theLight != null)
theLight.setColor(newLightColor);
this.color = color;
}
void setLight(Light l) {
theLight = l;
Color3f newLightColor = new Color3f(color.x * intensity,
color.y * intensity,
color.z * intensity);
if (theLight != null)
theLight.setColor(newLightColor);
}
}
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