org.scijava.java3d.loaders.lw3d.LwsBackground Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of j3dutils Show documentation
Show all versions of j3dutils Show documentation
Utility functions for the Java 3D Graphics API
The newest version!
/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package org.scijava.java3d.loaders.lw3d;
import java.io.IOException;
import java.io.StreamTokenizer;
import org.scijava.java3d.Background;
import org.scijava.java3d.BoundingSphere;
import org.scijava.vecmath.Color3f;
import org.scijava.vecmath.Point3d;
import org.scijava.java3d.loaders.ParsingErrorException;
/**
* This class creates a Background object (solid color only, no geometry)
* according to some of the data stored in a Scene file. Note: Lightwave
* defines much more complex backgrounds that the loader currently
* handles. It should be possible to se Background Geometry to handle
* most of these cases, if there's time and will to work on the problem.
*/
class LwsBackground extends TextfileParser {
// data from the file
int solidBackdrop;
Color3f color, zenithColor, skyColor, groundColor, nadirColor;
Background backgroundObject = null;
/**
* Constructor: parses stream and retrieves all Background-related data
*/
LwsBackground(StreamTokenizer st, int debugVals)
throws ParsingErrorException {
debugPrinter.setValidOutput(debugVals);
debugOutput(TRACE, "LwsBackground()");
color = new Color3f(0f, 0f, 0f);
zenithColor = new Color3f(0f, 0f, 0f);
skyColor = new Color3f(0f, 0f, 0f);
groundColor = new Color3f(0f, 0f, 0f);
nadirColor = new Color3f(0f, 0f, 0f);
solidBackdrop = (int)getNumber(st);
while (!isCurrentToken(st, "FogType")) {
debugOutputLn(LINE_TRACE, "currentToken = " + st.sval);
if (isCurrentToken(st, "BackdropColor")) {
color.x = (float)getNumber(st)/255f;
color.y = (float)getNumber(st)/255f;
color.z = (float)getNumber(st)/255f;
}
else if (isCurrentToken(st, "NadirColor")) {
nadirColor.x = (float)getNumber(st)/255f;
nadirColor.y = (float)getNumber(st)/255f;
nadirColor.z = (float)getNumber(st)/255f;
}
else if (isCurrentToken(st, "SkyColor")) {
skyColor.x = (float)getNumber(st)/255f;
skyColor.y = (float)getNumber(st)/255f;
skyColor.z = (float)getNumber(st)/255f;
}
else if (isCurrentToken(st, "GroundColor")) {
groundColor.x = (float)getNumber(st)/255f;
groundColor.y = (float)getNumber(st)/255f;
groundColor.z = (float)getNumber(st)/255f;
}
else if (isCurrentToken(st, "NadirColor")) {
nadirColor.x = (float)getNumber(st)/255f;
nadirColor.y = (float)getNumber(st)/255f;
nadirColor.z = (float)getNumber(st)/255f;
}
try {
st.nextToken();
}
catch (IOException e) {
throw new ParsingErrorException(e.getMessage());
}
}
st.pushBack(); // push token back on stack
}
/**
* Creates Java3d objects from the background data. Note that there
* are plenty of lw3d background attributes that the loader currently
* ignores. Some of these may best be handled by creating background
* geometry rather than a solid background color
*/
void createJava3dObject() {
// TODO: there are various attributes of
// backdrops that we're not currently handling. In
// particular, if the file calls for a gradient background
// (solidBackdrop == 0), we ignore the request and just
// create a solid background from the sky color instead.
// We should be able to do something with the
// various colors specified, perhaps by creating
// background geometry with the appropriate vertex
// colors?
if (solidBackdrop != 0) {
backgroundObject = new Background(color);
debugOutput(VALUES, "Background color = " + color);
}
else {
backgroundObject = new Background(skyColor);
debugOutput(VALUES, "Background color = " + skyColor);
}
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100000.0);
backgroundObject.setApplicationBounds(bounds);
}
Background getObjectNode() {
return backgroundObject;
}
void printVals() {
debugOutputLn(VALUES, " BACKGROUND vals: ");
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy