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Utility functions for the Java 3D Graphics API
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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
*/
package org.scijava.java3d.loaders.lw3d;
import java.io.IOException;
import java.io.StreamTokenizer;
import org.scijava.java3d.BoundingSphere;
import org.scijava.java3d.Fog;
import org.scijava.java3d.LinearFog;
import org.scijava.vecmath.Color3f;
import org.scijava.vecmath.Point3d;
import org.scijava.java3d.loaders.ParsingErrorException;
/**
* This class creates a Fog object from the data in a Scene file.
*/
class LwsFog extends TextfileParser {
// data from the file
float minDist, maxDist, minAmount, maxAmount;
int backdropFog;
Color3f color;
int type;
Fog fogObject = null;
/**
* Constructor: parses stream and stores fog data
*/
LwsFog(StreamTokenizer st, int debugVals) throws ParsingErrorException {
debugPrinter.setValidOutput(debugVals);
debugOutput(TRACE, "LwsFog()");
color = new Color3f(0f, 0f, 0f);
while (!isCurrentToken(st, "DitherIntensity")) {
debugOutputLn(LINE_TRACE, "currentToken = " + st.sval);
if (isCurrentToken(st, "FogMinDist")) {
minDist = (float)getNumber(st);
}
else if (isCurrentToken(st, "FogMaxDist")) {
maxDist = (float)getNumber(st);
}
else if (isCurrentToken(st, "FogMinAmount")) {
minAmount = (float)getNumber(st);
}
else if (isCurrentToken(st, "FogMaxAmount")) {
maxAmount = (float)getNumber(st);
}
else if (isCurrentToken(st, "BackdropFog")) {
backdropFog = (int)getNumber(st);
}
else if (isCurrentToken(st, "FogColor")) {
color.x = (float)getNumber(st)/255f;
color.y = (float)getNumber(st)/255f;
color.z = (float)getNumber(st)/255f;
}
try {
st.nextToken();
}
catch (IOException e) {
throw new ParsingErrorException(e.getMessage());
}
}
st.pushBack(); // push token back on stack
}
/**
* Creates Java3d Fog object given the fog parameters in the file.
* Note that various fog parameters in lw3d are not currently handled.
*/
void createJava3dObject() {
// TODO: there are various attributes of lw fog that
// we're not currently handing, including non-linear fog
// (need to understand the two different types - these may
// map onto java3d's expontential fog node), non-solid
// backdrop colors (how to handle this?), min/max amount
// (j3d only handles 0 -> 1 case)
fogObject = new LinearFog(color, minDist, maxDist);
debugOutputLn(VALUES,
"just set linearFog with color, minDist, maxDist = " +
color + ", " +
minDist + ", " +
maxDist);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100000.0);
fogObject.setInfluencingBounds(bounds);
}
Fog getObjectNode()
{
return fogObject;
}
void printVals()
{
debugOutputLn(VALUES, " FOG vals: ");
}
}
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