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Utility functions for the Java 3D Graphics API
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j3d1x3-rot45 config file
/*
************************************************************************
*
* Java 3D configuration file for 3 screens. Left and right screens are
* rotated 45 degrees from the center screen.
*
************************************************************************
*/
// Create new screen objects and associate them with logical names and numbers.
// These numbers are used as indices to retrieve the AWT GraphicsDevice from
// the array that GraphicsEnvironment.getScreenDevices() returns.
//
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system.
//
(NewScreen left 0)
(NewScreen center 1)
(NewScreen right 2)
// Set the available image areas for full screens.
//
(ScreenProperty left PhysicalScreenWidth 0.360)
(ScreenProperty left PhysicalScreenHeight 0.288)
(ScreenProperty center PhysicalScreenWidth 0.360)
(ScreenProperty center PhysicalScreenHeight 0.288)
(ScreenProperty right PhysicalScreenWidth 0.360)
(ScreenProperty right PhysicalScreenHeight 0.288)
// Specify full screen windows.
//
(ScreenProperty left WindowSize NoBorderFullScreen)
(ScreenProperty center WindowSize NoBorderFullScreen)
(ScreenProperty right WindowSize NoBorderFullScreen)
// Set the TrackerBaseToImagePlate transforms for these screens.
//
// The tracker base and center of coexistence are set here to the middle of the
// center screen. The basis vectors are aligned with the center screen image
// plate. The left and right screens are rotated 45 degrees toward each other
// about their shared edges with the center screen.
//
(ScreenProperty center TrackerBaseToImagePlate
(Translate 0.180000 0.144000 0.000000))
// cos(45) * 0.360 * 0.5 = 0.127279; 0.360 + 0.127279 = 0.487279
(ScreenProperty left TrackerBaseToImagePlate
(RotateTranslate
(Rotate 0.000000 -45.000000 0.000000)
(Translate 0.487279 0.144000 0.127279)))
// cos(45) * 0.360 * 0.5 = 0.127279
(ScreenProperty right TrackerBaseToImagePlate
(RotateTranslate
(Rotate 0.000000 45.000000 0.000000)
(Translate -0.127279 0.144000 0.127279)))
// Create a view using the defined screens.
//
(NewView view0)
(ViewProperty view0 Screen left)
(ViewProperty view0 Screen center)
(ViewProperty view0 Screen right)
(ViewProperty view0 CenterEyeInCoexistence (0.0 0.0 0.5))
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