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package org.scijava;

/**
 * Constants for specifying an item's priority.
 * 
 * @author Johannes Schindelin
 * @author Curtis Rueden
 * @see org.scijava.Prioritized#getPriority()
 * @see org.scijava.plugin.Plugin#priority()
 */
public final class Priority {

	private Priority() {
		// prevent instantiation of utility class
	}

	/**
	 * Priority for items that must be sorted first.
	 * 

* Note that it is still possible to prioritize something earlier * than this value (e.g., for testing purposes), although doing so strongly * discouraged in production. *

*/ public static final double FIRST = +1e300; /** Priority for items that very strongly prefer to be sorted early. */ public static final double EXTREMELY_HIGH = +1000000; /** Priority for items that strongly prefer to be sorted early. */ public static final double VERY_HIGH = +10000; /** Priority for items that prefer to be sorted earlier. */ public static final double HIGH = +100; /** Default priority for items. */ public static final double NORMAL = 0; /** Priority for items that prefer to be sorted later. */ public static final double LOW = -100; /** Priority for items that strongly prefer to be sorted late. */ public static final double VERY_LOW = -10000; /** Priority for items that very strongly prefer to be sorted late. */ public static final double EXTREMELY_LOW = -1000000; /** Priority for items that must be sorted last. *

* Note that it is still possible to prioritize something later * than this value (e.g., for testing purposes), although doing so strongly * discouraged in production. *

*/ public static final double LAST = -1e300; /** * Compares two {@link Prioritized} objects. *

* Note: this method provides a natural ordering that may be inconsistent with * equals. That is, two unequal objects may often have the same priority, and * thus return 0 when compared in this fashion. Hence, if this method is used * as a basis for implementing {@link Comparable#compareTo} or * {@link java.util.Comparator#compare}, that implementation may want to * impose logic beyond that of this method, for breaking ties, if a total * ordering consistent with equals is always required. *

* * @return -1 if {@code p1}'s priority is higher than {@code p2}'s, 1 if * {@code p2}'s priority is higher than {@code p1}'s, or 0 if they * have the same priority. * @see org.scijava.util.ClassUtils#compare(Class, Class) */ public static int compare(final Prioritized p1, final Prioritized p2) { final double priority1 = p1 == null ? Double.NEGATIVE_INFINITY : p1.getPriority(); final double priority2 = p2 == null ? Double.NEGATIVE_INFINITY : p2.getPriority(); if (priority1 == priority2) return 0; // NB: We invert the ordering here, so that large values come first, // rather than the typical natural ordering of smaller values first. return priority1 > priority2 ? -1 : 1; } /** * Injects the specified priority into the given object. Note that this is * only possible if the given object implements the {@link Prioritized} * interface. * * @param o The object to which the priority should be assigned. * @return true If the priority was successfully injected. */ public static boolean inject(final Object o, final double priority) { if (!(o instanceof Prioritized)) return false; ((Prioritized) o).setPriority(priority); return true; } // -- Deprecated -- /** @deprecated Use {@link #FIRST} instead. */ @Deprecated public static final double FIRST_PRIORITY = Double.POSITIVE_INFINITY; /** @deprecated Use {@link #VERY_HIGH} instead. */ @Deprecated public static final double VERY_HIGH_PRIORITY = +10000; /** @deprecated Use {@link #HIGH} instead. */ @Deprecated public static final double HIGH_PRIORITY = +100; /** @deprecated Use {@link #NORMAL} instead. */ @Deprecated public static final double NORMAL_PRIORITY = 0; /** @deprecated Use {@link #LOW} instead. */ @Deprecated public static final double LOW_PRIORITY = -100; /** @deprecated Use {@link #VERY_LOW} instead. */ @Deprecated public static final double VERY_LOW_PRIORITY = -10000; /** @deprecated Use {@link #LAST} instead. */ @Deprecated public static final double LAST_PRIORITY = Double.NEGATIVE_INFINITY; }




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