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/*
* #%L
* Image processing operations for SciJava Ops.
* %%
* Copyright (C) 2014 - 2024 SciJava developers.
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package org.scijava.ops.image.geom.geom3d;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
/**
* This is the triangle implementation of Facet Interface. A facet consists of
* three vertices. The triangles orientation is counter clock wise.
*
* @author Tim-Oliver Buchholz (University of Konstanz)
*/
public class TriangularFacet extends UpdateablePointSet
implements Facet
{
/**
* The centroid of this facet.
*/
private Vector3D centroid = null;
/**
* The normal of this facet.
*/
private Vector3D normal = null;
/**
* The area of this facet.
*/
private double area = -1;
/**
* If a facet has points in front, they are stored in this list. This list is
* used in {@link DefaultConvexHull3D}.
*/
private List verticesInFront;
/**
* Creates a new empty facet.
*/
public TriangularFacet() {
vertices = new ArrayList<>();
verticesInFront = new ArrayList<>();
}
/**
* Creates a new facet of three vertices.
*
* @param v0 the first vertex
* @param v1 the second vertex
* @param v2 the third vertex
*/
public TriangularFacet(final Vertex v0, final Vertex v1, final Vertex v2) {
vertices = new ArrayList<>();
vertices.add(v0);
vertices.add(v1);
vertices.add(v2);
verticesInFront = new ArrayList<>();
neighbors = new ArrayList<>();
}
/**
* Get the area of this facet.
*
* @return the area
*/
public double getArea() {
if (area == -1) {
computeArea();
}
return area;
}
/**
* Compute the area of this facet.
*/
private void computeArea() {
Vector3D cross = vertices.get(0).subtract(vertices.get(1)).crossProduct(
vertices.get(2).subtract(vertices.get(0)));
area = cross.getNorm() * 0.5;
}
/**
* Get the centroid of this facet.
*
* @return the centroid
*/
public Vector3D getCentroid() {
if (centroid == null) {
computeCentroid();
}
return centroid;
}
/**
* Compute the centroid of this facet.
*/
private void computeCentroid() {
centroid = Vector3D.ZERO;
Iterator it = vertices.iterator();
while (it.hasNext()) {
centroid = centroid.add(it.next());
}
centroid = centroid.scalarMultiply(1 / (double) vertices.size());
}
/**
* Get the normal of this facet.
*
* @return the normal
*/
public Vector3D getNormal() {
if (normal == null) {
computeNormal();
}
return normal;
}
/**
* Compute the normal of this facet.
*/
private void computeNormal() {
Vector3D v0 = vertices.get(0);
Vector3D v1 = vertices.get(1);
Vector3D v2 = vertices.get(2);
normal = v1.subtract(v0).crossProduct(v2.subtract(v0));
}
/**
* Computes the offset of this facet
*
* @return the offset
*/
public double getPlaneOffset() {
return getNormal().normalize().dotProduct(getCentroid());
}
/**
* Computes the distance from a point to this facet
*
* @param p the point
* @return the distance
*/
public double distanceToPlane(final Vector3D p) {
return getNormal().normalize().dotProduct(p) - getPlaneOffset();
}
/**
* Adds a vertex to the points in front of this facet.
*
* @param v the vertex
* @param distanceToPlane of this vertex
*/
public void setVertexInFront(final Vertex v, final double distanceToPlane) {
if (verticesInFront.isEmpty()) {
v.setDistanceToFaceInFront(distanceToPlane);
verticesInFront.add(v);
}
else {
if (verticesInFront.get(0).getDistanceToFaceInFront() < distanceToPlane) {
v.setDistanceToFaceInFront(distanceToPlane);
verticesInFront.add(0, v);
}
else {
verticesInFront.add(v);
}
}
}
/**
* All points which are in front of this plane.
*
* @return points which are in front
*/
public List getVerticesInFront() {
return verticesInFront;
}
/**
* The vertex which is in front and farthest apart of the plane
*
* @return vertex with maximum distance to the plane
*/
public Vertex getMaximumDistanceVertex() {
return verticesInFront.remove(0);
}
public Vertex getP0() {
return vertices.get(0);
}
public Vertex getP1() {
return vertices.get(1);
}
public Vertex getP2() {
return vertices.get(2);
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
long temp;
temp = Double.doubleToLongBits(area);
result = prime * result + (int) (temp ^ (temp >>> 32));
result = prime * result + ((centroid == null) ? 0 : centroid.hashCode());
result = prime * result + ((neighbors == null) ? 0 : neighbors.hashCode());
result = prime * result + ((normal == null) ? 0 : normal.hashCode());
result = prime * result + ((verticesInFront == null) ? 0 : verticesInFront
.hashCode());
result = prime * result + ((vertices == null) ? 0 : vertices.hashCode());
return result;
}
@Override
public boolean equals(final Object obj) {
if (this == obj) return true;
if (obj == null) return false;
if (getClass() != obj.getClass()) return false;
TriangularFacet other = (TriangularFacet) obj;
if (Double.doubleToLongBits(area) != Double.doubleToLongBits(other.area))
return false;
if (centroid == null) {
if (other.centroid != null) return false;
}
else if (!centroid.equals(other.centroid)) return false;
if (neighbors == null) {
if (other.neighbors != null) return false;
}
else if (!neighbors.equals(other.neighbors)) return false;
if (normal == null) {
if (other.normal != null) return false;
}
else if (!normal.equals(other.normal)) return false;
if (verticesInFront == null) {
if (other.verticesInFront != null) return false;
}
else if (!verticesInFront.equals(other.verticesInFront)) return false;
if (vertices == null) {
if (other.vertices != null) return false;
}
else if (!vertices.equals(other.vertices)) return false;
return true;
}
}
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