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Image processing operations for SciJava Ops.
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/*-
* #%L
* Image processing operations for SciJava Ops.
* %%
* Copyright (C) 2014 - 2024 SciJava developers.
* %%
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
* #L%
*/
package org.scijava.ops.image.linalg.rotate;
import org.joml.AxisAngle4d;
import org.joml.AxisAngle4f;
import org.joml.Quaterniond;
import org.joml.Quaterniondc;
import org.joml.Quaternionf;
import org.joml.Quaternionfc;
import org.joml.Vector3d;
import org.joml.Vector3f;
import org.scijava.function.Computers;
/**
* Rotates the vector by the quaternion.
*
* @author Richard Domander (Royal Veterinary College, London)
* @author Gabriel Selzer
*/
public class Rotations {
/**
* @input inVector
* @input quaternion
* @container vDot
* @implNote op names='linalg.rotate'
*/
public final Computers.Arity2 rotate3d = (v,
q, vDot) -> {
vDot.set(v);
vDot.rotate(q);
};
/**
* @input inVector
* @input axisAngle
* @container vDot
* @implNote op names='linalg.rotate'
*/
public final Computers.Arity2 rotate3dAxisAngle =
(v, aa, vDot) -> rotate3d.compute(v, new Quaterniond(aa), vDot);
/**
* @input inVector
* @input quaternion
* @container vDot
* @implNote op names='linalg.rotate'
*/
public final Computers.Arity2 rotate3f = (v,
q, vDot) -> {
vDot.set(v);
vDot.rotate(q);
};
/**
* @input inVector
* @input axisAngle
* @container vDot
* @implNote op names='linalg.rotate'
*/
public final Computers.Arity2 rotate3fAxisAngle =
(v, aa, vDot) -> rotate3f.compute(v, new Quaternionf(aa), vDot);
}
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