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/*
 * Copyright 2014 The Apache Software Foundation.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.sejda.sambox.pdmodel.graphics.shading;

import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.List;

/**
 * Patch is extended by CoonsPatch and TensorPatch. This was done as part of GSoC2014, Tilman
 * Hausherr is the mentor.
 *
 * @author Shaola Ren
 */
abstract class Patch
{
    protected Point2D[][] controlPoints;
    protected float[][] cornerColor;

    /*
     level = {levelU, levelV}, levelU defines the patch's u direction edges should be 
     divided into 2^levelU parts, level V defines the patch's v direction edges should
     be divided into 2^levelV parts
     */
    protected int[] level;
    protected List listOfTriangles;

    /**
     * Constructor of Patch.
     *
     * @param color 4 corner's colors
     */
    Patch(float[][] color)
    {
        cornerColor = color.clone();
    }

    /**
     * Get the implicit edge for flag = 1.
     *
     * @return implicit control points
     */
    protected abstract Point2D[] getFlag1Edge();

    /**
     * Get the implicit edge for flag = 2.
     *
     * @return implicit control points
     */
    protected abstract Point2D[] getFlag2Edge();

    /**
     * Get the implicit edge for flag = 3.
     *
     * @return implicit control points
     */
    protected abstract Point2D[] getFlag3Edge();

    /**
     * Get the implicit color for flag = 1.
     *
     * @return color
     */
    protected float[][] getFlag1Color()
    {
        int numberOfColorComponents = cornerColor[0].length;
        float[][] implicitCornerColor = new float[2][numberOfColorComponents];
        for (int i = 0; i < numberOfColorComponents; i++)
        {
            implicitCornerColor[0][i] = cornerColor[1][i];
            implicitCornerColor[1][i] = cornerColor[2][i];
        }
        return implicitCornerColor;
    }

    /**
     * Get implicit color for flag = 2.
     *
     * @return color
     */
    protected float[][] getFlag2Color()
    {
        int numberOfColorComponents = cornerColor[0].length;
        float[][] implicitCornerColor = new float[2][numberOfColorComponents];
        for (int i = 0; i < numberOfColorComponents; i++)
        {
            implicitCornerColor[0][i] = cornerColor[2][i];
            implicitCornerColor[1][i] = cornerColor[3][i];
        }
        return implicitCornerColor;
    }

    /**
     * Get implicit color for flag = 3.
     *
     * @return color
     */
    protected float[][] getFlag3Color()
    {
        int numberOfColorComponents = cornerColor[0].length;
        float[][] implicitCornerColor = new float[2][numberOfColorComponents];
        for (int i = 0; i < numberOfColorComponents; i++)
        {
            implicitCornerColor[0][i] = cornerColor[3][i];
            implicitCornerColor[1][i] = cornerColor[0][i];
        }
        return implicitCornerColor;
    }

    /**
     * Calculate the distance from point ps to point pe.
     *
     * @param ps one end of a line
     * @param pe the other end of the line
     * @return length of the line
     */
    protected double getLen(Point2D ps, Point2D pe)
    {
        double x = pe.getX() - ps.getX();
        double y = pe.getY() - ps.getY();
        return Math.sqrt(x * x + y * y);
    }

    /**
     * Whether the for control points are on a line.
     *
     * @param ctl an edge's control points, the size of ctl is 4
     * @return true when 4 control points are on a line, otherwise false
     */
    protected boolean isEdgeALine(Point2D[] ctl)
    {
        double ctl1 = Math.abs(edgeEquationValue(ctl[1], ctl[0], ctl[3]));
        double ctl2 = Math.abs(edgeEquationValue(ctl[2], ctl[0], ctl[3]));
        double x = Math.abs(ctl[0].getX() - ctl[3].getX());
        double y = Math.abs(ctl[0].getY() - ctl[3].getY());
        return (ctl1 <= x && ctl2 <= x) || (ctl1 <= y && ctl2 <= y);
    }

    /**
     * A line from point p1 to point p2 defines an equation, adjust the form of the equation to let
     * the rhs equals 0, then calculate the lhs value by plugging the coordinate of p in the lhs
     * expression.
     *
     * @param p  target point
     * @param p1 one end of a line
     * @param p2 the other end of a line
     * @return calculated value
     */
    protected double edgeEquationValue(Point2D p, Point2D p1, Point2D p2)
    {
        return (p2.getY() - p1.getY()) * (p.getX() - p1.getX()) - (p2.getX() - p1.getX()) * (
                p.getY() - p1.getY());
    }

    /**
     * An assistant method to accomplish type 6 and type 7 shading.
     *
     * @param patchCC all the crossing point coordinates and color of a grid
     * @return a ShadedTriangle list which can compose the grid patch
     */
    protected List getShadedTriangles(CoordinateColorPair[][] patchCC)
    {
        List list = new ArrayList<>();
        int szV = patchCC.length;
        int szU = patchCC[0].length;
        for (int i = 1; i < szV; i++)
        {
            for (int j = 1; j < szU; j++)
            {
                Point2D p0 = patchCC[i - 1][j - 1].coordinate;
                Point2D p1 = patchCC[i - 1][j].coordinate;
                Point2D p2 = patchCC[i][j].coordinate;
                Point2D p3 = patchCC[i][j - 1].coordinate;
                boolean ll = true;
                if (overlaps(p0, p1) || overlaps(p0, p3))
                {
                    ll = false;
                }
                else
                {
                    // p0, p1 and p3 are in counter clock wise order, p1 has priority over p0, p3 has priority over p1
                    Point2D[] llCorner = { p0, p1, p3 };
                    float[][] llColor = { patchCC[i - 1][j - 1].color, patchCC[i - 1][j].color,
                            patchCC[i][j - 1].color };
                    ShadedTriangle tmpll = new ShadedTriangle(llCorner,
                            llColor); // lower left triangle
                    list.add(tmpll);
                }
                if (ll && (overlaps(p2, p1) || overlaps(p2, p3)))
                {
                }
                else
                {
                    // p3, p1 and p2 are in counter clock wise order, p1 has priority over p3, p2 has priority over p1
                    Point2D[] urCorner = { p3, p1, p2 };
                    float[][] urColor = { patchCC[i][j - 1].color, patchCC[i - 1][j].color,
                            patchCC[i][j].color };
                    ShadedTriangle tmpur = new ShadedTriangle(urCorner,
                            urColor); // upper right triangle
                    list.add(tmpur);
                }
            }
        }
        return list;
    }

    // whether two points p0 and p1 are degenerated into one point within the coordinates' accuracy 0.001
    private boolean overlaps(Point2D p0, Point2D p1)
    {
        return Math.abs(p0.getX() - p1.getX()) < 0.001 && Math.abs(p0.getY() - p1.getY()) < 0.001;
    }
}




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