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Intersection and Collision Algorithms.
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/*
* Simplex3dAlgorithm - Intersection Module
* Copyright (C) 2011, Aleksey Nikiforov
*
* This file is part of Simplex3dAlgorithm.
*
* Simplex3dAlgorithm is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Simplex3dAlgorithm is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
package simplex3d.algorithm.intersection
import simplex3d.math._
import simplex3d.math.double._
import simplex3d.math.double.functions._
/** Axis aligned bounding box. 2d case Axis alingned bounding rectangle (Aabr).
*
* @author Aleksey Nikiforov (lex)
*/
class Aabr(val min: Vec2, val max: Vec2)
object Aabr {
/** Intersect dynamic bounding rectangle (dmin, dmax) with a static bounding rectangle (smin, smax).
* The result is a vector by which the dynamic rectangle has to be displaced to resolve the collision.
*
*/
def intersectAabr(dmin: inVec2, dmax: inVec2)(smin: inVec2, smax: inVec2) :Vec2 = {
val tx = Util.axisAlignedComponentTest(dmin.x, dmax.x, smin.x, smax.x); if (tx == 0) return Vec2(0)
val ty = Util.axisAlignedComponentTest(dmin.y, dmax.y, smin.y, smax.y); if (ty == 0) return Vec2(0)
if (abs(tx) < abs(ty)) Vec2(tx, 0) else Vec2(0, ty)
}
}
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