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Intersection and Collision Algorithms.
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/*
* Simplex3dAlgorithm - Intersection Module
* Copyright (C) 2011, Aleksey Nikiforov
*
* This file is part of Simplex3dAlgorithm.
*
* Simplex3dAlgorithm is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Simplex3dAlgorithm is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
package simplex3d.algorithm.intersection
import scala.annotation._
/** Collision values.
*
* @author Aleksey Nikiforov (lex)
*/
object Collision {
final val Outside = 0
final val Intersecting = 1
final val Inside = 2
def toString(collision: Int) :String = {
(collision: @switch) match {
case 0 => "Outside"
case 1 => "Intersecting"
case 2 => "Inside"
}
}
}
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