simplex3d.data.float.Vec4fSeqImpl.scala Maven / Gradle / Ivy
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Data Binding API, Float Module.
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/*
* Simplex3dData - Float Module
* Copyright (C) 2010-2011, Aleksey Nikiforov
*
* This file is part of Simplex3dData.
*
* Simplex3dData is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Simplex3dData is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
package simplex3d.data.float
import java.nio._
import simplex3d.math.floatx._
import simplex3d.data._
/**
* @author Aleksey Nikiforov (lex)
*/
// Vec4f RFloat
private[data] final class ArrayVec4fRFloat(
prim: ArrayRFloatRFloat
) extends BaseVec4f[RFloat](prim, 0, 4) with DataArray[Vec4f, RFloat] {
type Read = ReadDataArray[Vec4f, RFloat]
def apply(i: Int) :ConstVec4f = {
val j = i*4
ConstVec4f(
prim(j),
prim(j + 1),
prim(j + 2),
prim(j + 3)
)
}
def update(i: Int, v: ReadVec4f) {
val j = i*4
prim(j) = v.x
prim(j + 1) = v.y
prim(j + 2) = v.z
prim(j + 3) = v.w
}
}
private[data] final class BufferVec4fRFloat(
prim: BufferRFloatRFloat
) extends BaseVec4f[RFloat](prim, 0, 4) with DataBuffer[Vec4f, RFloat] {
type Read = ReadDataBuffer[Vec4f, RFloat]
def apply(i: Int) :ConstVec4f = {
val j = i*4
ConstVec4f(
prim(j),
prim(j + 1),
prim(j + 2),
prim(j + 3)
)
}
def update(i: Int, v: ReadVec4f) {
val j = i*4
prim(j) = v.x
prim(j + 1) = v.y
prim(j + 2) = v.z
prim(j + 3) = v.w
}
}
private[data] final class ViewVec4fRFloat(
prim: BufferRFloatRFloat, off: Int, str: Int
) extends BaseVec4f[RFloat](prim, off, str) with DataView[Vec4f, RFloat] {
type Read = ReadDataView[Vec4f, RFloat]
def apply(i: Int) :ConstVec4f = {
val j = offset + i*stride
ConstVec4f(
prim(j),
prim(j + 1),
prim(j + 2),
prim(j + 3)
)
}
def update(i: Int, v: ReadVec4f) {
val j = offset + i*stride
prim(j) = v.x
prim(j + 1) = v.y
prim(j + 2) = v.z
prim(j + 3) = v.w
}
}
// Vec4f UByte
private[data] final class ArrayVec4fUByte(
prim: ArrayRFloatUByte
) extends BaseVec4f[UByte](prim, 0, 4) with DataArray[Vec4f, UByte] {
type Read = ReadDataArray[Vec4f, UByte]
def apply(i: Int) :ConstVec4f = {
val j = i*4
ConstVec4f(
prim(j),
prim(j + 1),
prim(j + 2),
prim(j + 3)
)
}
def update(i: Int, v: ReadVec4f) {
val j = i*4
prim(j) = v.x
prim(j + 1) = v.y
prim(j + 2) = v.z
prim(j + 3) = v.w
}
}
private[data] final class BufferVec4fUByte(
prim: BufferRFloatUByte
) extends BaseVec4f[UByte](prim, 0, 4) with DataBuffer[Vec4f, UByte] {
type Read = ReadDataBuffer[Vec4f, UByte]
def apply(i: Int) :ConstVec4f = {
val j = i*4
ConstVec4f(
prim(j),
prim(j + 1),
prim(j + 2),
prim(j + 3)
)
}
def update(i: Int, v: ReadVec4f) {
val j = i*4
prim(j) = v.x
prim(j + 1) = v.y
prim(j + 2) = v.z
prim(j + 3) = v.w
}
}
private[data] final class ViewVec4fUByte(
prim: BufferRFloatUByte, off: Int, str: Int
) extends BaseVec4f[UByte](prim, off, str) with DataView[Vec4f, UByte] {
type Read = ReadDataView[Vec4f, UByte]
def apply(i: Int) :ConstVec4f = {
val j = offset + i*stride
ConstVec4f(
prim(j),
prim(j + 1),
prim(j + 2),
prim(j + 3)
)
}
def update(i: Int, v: ReadVec4f) {
val j = offset + i*stride
prim(j) = v.x
prim(j + 1) = v.y
prim(j + 2) = v.z
prim(j + 3) = v.w
}
}
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