simplex3d.engine.graphics.FullscreenEffect.scala Maven / Gradle / Ivy
/*
* Simplex3dEngine - Core Module
* Copyright (C) 2011, Aleksey Nikiforov
*
* This file is part of Simplex3dEngine.
*
* Simplex3dEngine is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Simplex3dEngine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
package simplex3d.engine
package graphics
import simplex3d.math.types._
import simplex3d.math._
import simplex3d.math.double._
import simplex3d.math.double.functions._
import simplex3d.data._
import simplex3d.data.double._
import simplex3d.engine.scene._
import simplex3d.engine.util._
import simplex3d.engine.graphics.prototype._
abstract class FullscreenEffect(name: String) extends Scene[GraphicsContext](name) { effect =>
protected val fragmentShader: String
private val vertexShader = new Shader(Shader.Vertex,
"""
attribute vec3 vertices;
void main() {
gl_Position = vec4(vertices, 1.0);
}
"""
)
private val renderArray = new SortBuffer[AbstractMesh](1)
private def mkMesh() = new BaseMesh(effect.name + " Canvas") { self =>
geometry.vertices := Attributes.fromData(DataBuffer[Vec3, RFloat](
Vec3(-1, -1, 0), Vec3(1, 1, 0), Vec3(-1, 1, 0),
Vec3(-1, -1, 0), Vec3(1, -1, 0), Vec3(1, 1, 0)
))
{
val (names, props) = JavaReflection.valueMap(
effect, classOf[Value[_ <: Binding]], JavaReflection.BindingFilter, Nil)
val shaderUniforms = Map((names zip props): _*).asInstanceOf[Map[String, Value[UncheckedBinding]]]
val fs = new Shader(Shader.Fragment, fragmentShader, shaderUniforms)
this.technique := new Technique(MinimalGraphicsContext, Set(vertexShader, fs))//XXX implicit doesnt work. why?
}
}
protected def render(renderManager: RenderManager, time: TimeStamp) {
if (renderArray.isEmpty) renderArray += mkMesh()
renderManager.render(time, IdentityCamera, renderArray)
}
protected def preload(context: RenderContext, frameTimer: FrameTimer, timeSlice: Double) :Double = 1.0
protected def update(time: TimeStamp) {}
protected def manage(context: RenderContext, frameTimer: FrameTimer, timeSlice: Double) {}
protected def cleanup(context: RenderContext) {}
}
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