simplex3d.engine.graphics.Shader.scala Maven / Gradle / Ivy
/*
* Simplex3dEngine - Core Module
* Copyright (C) 2011, Aleksey Nikiforov
*
* This file is part of Simplex3dEngine.
*
* Simplex3dEngine is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Simplex3dEngine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
package simplex3d.engine
package graphics
import scala.collection._
import simplex3d.engine.util._
/** Uniforms names must be distinct from geometry, material, environment, and predefined properties.
*/
class Shader(
val shaderType: Shader.type#Value,
val src: String,
val uniforms: immutable.Map[String, util.Value[UncheckedBinding]] = immutable.Map()
) extends EngineInfoRef
object Shader extends Enumeration {
val Vertex, Fragment = Value
}
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