simplex3d.engine.scene.ManagedScene.scala Maven / Gradle / Ivy
/*
* Simplex3dEngine - Core Module
* Copyright (C) 2011, Aleksey Nikiforov
*
* This file is part of Simplex3dEngine.
*
* Simplex3dEngine is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Simplex3dEngine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
package simplex3d.engine
package scene
import scala.collection.mutable.ArrayBuffer
import simplex3d.engine.util._
import simplex3d.engine.graphics._
// XXX Redo integration after PassManager, and rename.
abstract class ManagedScene[G <: GraphicsContext](name: String) extends Scene[G](name) { self =>
private[engine] final def ac_buildRenderArray(pass: Pass, time: TimeStamp, result: SortBuffer[AbstractMesh]) =
buildRenderArray(pass, time, result)
private[engine] final def ac_camera = camera
protected val camera: AbstractCamera
protected val techniqueManager: TechniqueManager[G]
/** Update and combine environmental effects while culling.
*/
protected def buildRenderArray(pass: Pass, time: TimeStamp, result: SortBuffer[AbstractMesh]) :Unit
protected def render(renderManager: RenderManager, time: TimeStamp) {
techniqueManager.passManager.render(renderManager, time, this)
}
}
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