org.newdawn.slick.ScalableGame Maven / Gradle / Ivy
package org.newdawn.slick;
import org.newdawn.slick.opengl.SlickCallable;
import org.newdawn.slick.opengl.renderer.Renderer;
import org.newdawn.slick.opengl.renderer.SGL;
/**
* A wrapper to allow any game to be scalable. This relies on knowing the
* normal width/height of the game - i.e. the dimensions that the game is
* expecting to be run at. The wrapper then takes the size of the container
* and scales rendering and input based on the ratio.
*
* Note: Using OpenGL directly within a ScalableGame can break it
*
* @author kevin
*/
public class ScalableGame implements Game {
/** The renderer to use for all GL operations */
private static SGL GL = Renderer.get();
/** The normal or native width of the game */
private float normalWidth;
/** The normal or native height of the game */
private float normalHeight;
/** The game that is being wrapped */
private Game held;
/** True if we should maintain the aspect ratio */
private boolean maintainAspect;
/** The target width */
private int targetWidth;
/** The target height */
private int targetHeight;
/** The game container wrapped */
private GameContainer container;
/**
* Create a new scalable game wrapper
*
* @param held The game to be wrapper and displayed at a different resolution
* @param normalWidth The normal width of the game
* @param normalHeight The noral height of the game
*/
public ScalableGame(Game held, int normalWidth, int normalHeight) {
this(held, normalWidth, normalHeight, false);
}
/**
* Create a new scalable game wrapper
*
* @param held The game to be wrapper and displayed at a different resolution
* @param normalWidth The normal width of the game
* @param normalHeight The noral height of the game
* @param maintainAspect True if we should maintain the aspect ratio
*/
public ScalableGame(Game held, int normalWidth, int normalHeight, boolean maintainAspect) {
this.held = held;
this.normalWidth = normalWidth;
this.normalHeight = normalHeight;
this.maintainAspect = maintainAspect;
}
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
recalculateScale();
held.init(container);
}
/**
* Recalculate the scale of the game
*
* @throws SlickException Indicates a failure to reinit the game
*/
public void recalculateScale() throws SlickException {
targetWidth = container.getWidth();
targetHeight = container.getHeight();
if (maintainAspect) {
boolean normalIsWide = (normalWidth / normalHeight > 1.6 ? true : false);
boolean containerIsWide = ((float) targetWidth / (float) targetHeight > 1.6 ? true : false);
float wScale = targetWidth / normalWidth;
float hScale = targetHeight / normalHeight;
if (normalIsWide & containerIsWide) {
float scale = (wScale < hScale ? wScale : hScale);
targetWidth = (int) (normalWidth * scale);
targetHeight = (int) (normalHeight * scale);
} else if (normalIsWide & !containerIsWide) {
targetWidth = (int) (normalWidth * wScale);
targetHeight = (int) (normalHeight * wScale);
} else if (!normalIsWide & containerIsWide) {
targetWidth = (int) (normalWidth * hScale);
targetHeight = (int) (normalHeight * hScale);
} else {
float scale = (wScale < hScale ? wScale : hScale);
targetWidth = (int) (normalWidth * scale);
targetHeight = (int) (normalHeight * scale);
}
}
if (held instanceof InputListener) {
container.getInput().addListener((InputListener) held);
}
container.getInput().setScale(normalWidth / targetWidth,
normalHeight / targetHeight);
int yoffset = 0;
int xoffset = 0;
if (targetHeight < container.getHeight()) {
yoffset = (container.getHeight() - targetHeight) / 2;
}
if (targetWidth < container.getWidth()) {
xoffset = (container.getWidth() - targetWidth) / 2;
}
container.getInput().setOffset(-xoffset / (targetWidth / normalWidth),
-yoffset / (targetHeight / normalHeight));
}
/**
* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
*/
public void update(GameContainer container, int delta) throws SlickException {
if ((targetHeight != container.getHeight()) ||
(targetWidth != container.getWidth())) {
recalculateScale();
}
held.update(container, delta);
}
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public final void render(GameContainer container, Graphics g)
throws SlickException {
int yoffset = 0;
int xoffset = 0;
if (targetHeight < container.getHeight()) {
yoffset = (container.getHeight() - targetHeight) / 2;
}
if (targetWidth < container.getWidth()) {
xoffset = (container.getWidth() - targetWidth) / 2;
}
SlickCallable.enterSafeBlock();
g.setClip(xoffset, yoffset, targetWidth, targetHeight);
GL.glTranslatef(xoffset, yoffset, 0);
g.scale(targetWidth / normalWidth, targetHeight / normalHeight);
GL.glPushMatrix();
held.render(container, g);
GL.glPopMatrix();
g.clearClip();
SlickCallable.leaveSafeBlock();
renderOverlay(container, g);
}
/**
* Render the overlay that will sit over the scaled screen
*
* @param container The container holding the game being render
* @param g Graphics context on which to render
*/
protected void renderOverlay(GameContainer container, Graphics g) {
}
/**
* @see org.newdawn.slick.Game#closeRequested()
*/
public boolean closeRequested() {
return held.closeRequested();
}
/**
* @see org.newdawn.slick.Game#getTitle()
*/
public String getTitle() {
return held.getTitle();
}
}