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A framework that designed to help you build a Java Game Server quickly
/*
* Copyright (c) 2016-present The Limitart Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.slingerxv.limitart.net.binary.message;
import org.slingerxv.limitart.net.binary.handler.IHandler;
public class MessageHandlerWrapper {
private Message message;
private IHandler handler;
public MessageHandlerWrapper(Message message, IHandler handler) {
this.message = message;
this.handler = handler;
}
public void handle() {
handler.handle(message);
}
public Message getMessage() {
return message;
}
public IHandler getHandler() {
return handler;
}
}