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A continuously growing collection of utilities to measure performance, get better diagnostics,
improve performance, or do things more reliably, faster that other open source libraries...
/*
* Copyright (c) 2001-2017, Zoltan Farkas All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Additionally licensed with:
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.spf4j.base;
import javax.annotation.concurrent.NotThreadSafe;
import javax.annotation.concurrent.ThreadSafe;
/**
* @author zoly
*/
public final class IntMath {
private IntMath() { }
public static int closestPowerOf2(final int number) {
return number == 0 ? 0 : 32 - Integer.numberOfLeadingZeros(number - 1);
}
public static int closestPowerOf2Number(final int number) {
return number == 0 ? 0 : 1 << (32 - Integer.numberOfLeadingZeros(number - 1));
}
/**
* A very fast Pseudo random generator.
* use of this random is appropriate when you need the fastest random that you plan to use in a single
* thread.
* If you need a thread-safe random, please use JDK ThreadLocalRandom, which will be your best option.
*/
@NotThreadSafe
public static final class XorShift32 implements IntSequence {
// XorShift128 PRNG with a 2^32-1 period.
private int x;
public XorShift32() {
x = (int) System.currentTimeMillis();
while (x == 0) {
x = (int) System.currentTimeMillis();
}
}
@Override
public int nextInt() {
x ^= (x << 6);
x ^= (x >>> 21);
return x ^ (x << 7);
}
}
/**
* @deprecated please use JDK java.util.concurrent.ThreadLocalRandom instead.
* The JDK implementation uses local fields in the Thread class instead of a classic ThreadLocal,
* which makes it faster...
*/
@ThreadSafe
@Deprecated
public static final class XorShift32ThreadSafe implements IntSequence {
private final ThreadLocal rnd = new ThreadLocalRandom();
public static final class Singleton {
public static final XorShift32ThreadSafe INSTANCE = new XorShift32ThreadSafe();
}
@Override
public int nextInt() {
return rnd.get().nextInt();
}
private static class ThreadLocalRandom extends ThreadLocal {
@Override
protected XorShift32 initialValue() {
return new XorShift32();
}
}
}
@NotThreadSafe
public static final class XorShift128 implements IntSequence {
// XorShift128 PRNG with a 2^128-1 period.
private int x = System.identityHashCode(this);
private int y = -938745813;
private int z = 452465366;
private int w = 1343246171;
@Override
public int nextInt() {
int t = x ^ (x << 15);
x = y; y = z; z = w;
w = (w ^ (w >>> 21)) ^ (t ^ (t >>> 4));
return w;
}
}
}
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