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{#==========================================
Docs : "WebSockets"
==========================================#}

WebSockets

WebSockets allow you to establish a permanent connection between your application and your users. Doing so, you can receive messages from them, but you can also send messages to them, at any time. This is very different than standard HTTP which is: one request by the user => one response by the application.

WebSockets are mostly used when...

  • You want your application to be able to push messages to the connected users, without waiting for them to make requests.
  • You need your application to be the central point where multiple users can share real-time data. The classic example is a chat room: when a user sends a message, your application echoes that message back to the other Peers.

WebSockets's terminology is quite simple: an Endpoint is a group of Peers (users) connected together and that your application manages. A WebSocket Endpoint can receive and send text messages and binary messages from and to the Peers.

Your application can manage multiple Endpoints, each of them with its own set of Peers. Grouping Peers into separate Endpoints can be useful so you can easily send a specific message to a specific group of Peers only. Also, each Endpoint may have some different level of security associated with it: some users may be allowed to connect to some Endpoints, but not to some others.

{#========================================== Quick Example ==========================================#}

Quick Example

Here's a quick example on how to use WebSockets. Each part of this example will be explained in more details in following sections. You can try this example live on the WebSockets demo page.

The source code for this example is:

First, we define a WebSocket Route:

router.websocket("/chat").handle(chatWebsocketController);

The "chatWebsocketController" is an instance of a class that implements the WebsocketController interface. This component is responsible for handling all the WebSocket events:

public class ChatWebsocketController 
        implements WebsocketController<DefaultRequestContext, DefaultWebsocketContext> {

    private WebsocketEndpointManager endpointManager;

    protected WebsocketEndpointManager getEndpointManager() {
        return this.endpointManager;
    }

    @Override
    public WebsocketConnectionConfig onPeerPreConnect(DefaultRequestContext context) {
        
        return new WebsocketConnectionConfig() {

            @Override
            public String getEndpointId() {
                return "chatEndpoint";
            }

            @Override
            public String getPeerId() {
                return "peer_" + UUID.randomUUID().toString();
            }
        };
    }

    @Override
    public void onEndpointReady(WebsocketEndpointManager endpointManager) {
        this.endpointManager = endpointManager;
    }
    
    @Override
    public void onPeerConnected(DefaultWebsocketContext context) {
        context.sendMessageToCurrentPeer("Your peer id is " + context.getPeerId());
    }
    
    @Override
    public void onPeerMessage(DefaultWebsocketContext context, String message) {
        getEndpointManager().sendMessage("Peer '" + context.getPeerId() + 
                "' sent a message: " + message);
    }

    @Override
    public void onPeerMessage(DefaultWebsocketContext context, byte[] message) {
    }

    @Override
    public void onPeerClosed(DefaultWebsocketContext context) {
    }

    @Override
    public void onEndpointClosed(String endpointId) {
    }
}

Explanation :

  • 10-25 : Without going into too many details (we will do that in the following sections), onPeerPreConnect(...) is a method called before a new user is connected. In this example, we specify that this user should connect to the "chatEndpoint" Endpoint and that its Peer id will be "peer_" followed by a random String.
  • 27-30 : When a WebSocket Endpoint is ready to receive and send messages, the onEndpointReady(...) method is called and gives us access to an Endpoint Manager. We keep a reference to this manager since we are going to use it to send messages.
  • 32-35 : When the connection with a new Peer is established, the onPeerConnected(...) method is called. In this example, as soon as the Peer is connected, we send him a message containing his Peer id.
  • 37-40 : When a Peer sends a message, the onPeerMessage(...) method is called. In this example, we use the Endpoint Manager (which was received in the onEndpointReady(...) method [27-30]) and we broadcast this message to all the Peers of the Endpoint.

Here's a quick client-side HTML/javascript code example, for a user to connect to this Endpoint:

<script>
    var app = app || {};
    
    app.showcaseInit = function() {
        
        if(!window.WebSocket) {
            alert("Your browser does not support WebSockets.");
            return;
        }

        // Use "ws://" instead of "wss://" for an insecure 
        // connection, without SSL.
        app.showcaseWebsocket = new WebSocket("wss://" + location.host + "/chat");
        
        app.showcaseWebsocket.onopen = function(event) {
            console.log("WebSocket connection established!"); 
        };
        
        app.showcaseWebsocket.onclose = function(event) {
            console.log("WebSocket connection closed."); 
        };
        
        app.showcaseWebsocket.onmessage = function(event) {
            console.log(event.data); 
        };   
    };
    
    app.sendWebsocketMessage = function sendWebsocketMessage(message) {
        
        if(!window.WebSocket) {
            return;
        }
        if(app.showcaseWebsocket.readyState != WebSocket.OPEN) {
            console.log("The WebSocket connection is not open."); 
            return;
        }
        
        app.showcaseWebsocket.send(message);
    };
    
    app.showcaseInit();
    
</script>

<form onsubmit="return false;">
    <input type="text" name="message" value="hi!"/>
    <input type="button" value="send" 
           onclick="app.sendWebsocketMessage(this.form.message.value)"/>
</form>

{#========================================== WebSocket Routing ==========================================#}

WebSocket Routing

The WebSocketRroutes are defined similarly to regular Routes, using Spincast's Router. But, instead of beginning the creation of the Route with the HTTP method, like GET(...) or POST(...), you use websocket(...):

router.websocket("/chat") ...

There are fewer options available when creating a WebSocket Route compared to a regular HTTP Route. Here are the available ones...

You can set an id for the Route. This allows you to identify the Route so you can refer to it later on, delete it, etc:

router.websocket("/chat")
      .id("chat-endpoint") ...

You can also add "before" Filters, inline. Note that you can not add "after" Filters to a WebSocket Route because, as soon as the WebSocket connection is established, the HTTP request is over. But "before" Filters are perfectly fine since they applied to the HTTP request before it is upgraded to a WebSocket connection. For the same reason, global "before" Filters (defined using something like router.ALL(...).pos(-10)) will be applied during a WebSocket Route processing, but not the global "after" Filters (defined using a position greater than "0").

Here's an example of inline "before" Filters, on a WebSocket Route:

router.websocket("/chat")
      .id("chat-endpoint")
      .before(beforeFilter1) 
      .before(beforeFilter2) ...

Finally, like you do during the creating of a regular Route, you save the WebSocket Route. The handle(...) method for a WebSocket Route takes a WebSocket Controller, not a Route Handler as regular HTTP Routes do.

router.websocket("/chat")
      .id("chat-endpoint")
      .before(beforeFilter1) 
      .before(beforeFilter2)
      .handle(chatWebsocketController);

{#========================================== WebSocket Controllers ==========================================#}

WebSocket Controllers

WebSocket Routes require a dedicated Controller as an handler. This Controller is responsible for receiving the various WebSocket events occurring during the connection.

You create a WebSocket Controller by implementing the WebsocketController interface.

The WebSocket events

Here are the methods a WebSocket Controller must implement, each of them associated with a specific WebSocket event:

  • WebsocketConnectionConfig onPeerPreConnect(R context)
    Called when a user requests a WebSocket connection. At this moment, the connection is not yet established and you can allow or deny the request. You can also decide on which Endpoint to connect the user to, and which Peer id to assign him.
    @param context the request context of the initial HTTP request. Remember that the WebSocket connection is not established yet!
  • void onEndpointReady(WebsocketEndpointManager endpointManager)
    Called when a new Endpoint is created within your application. The Endpoint Manager is passed as a parameter on your should keep a reference to it. You'll use this Manager to send messages, to close the connection with some Peers, etc.

    Note that this method should not block! More details below...
    @param endpointManager the Endpoint Manager.
  • void onPeerConnected(W context)
    Called when a new Peer is connected. At this point, the WebSocket connection is established with the Peer and you can send him messages.
    @param context the WebSocket context
  • void onPeerMessage(W context, String message)
    Called when a Peer sends a text message.
    @param context the WebSocket context
    @param message the text message sent by the Peer
  • void onPeerMessage(W context, byte[] message)
    Called when a Peer sends a binary message.
    @param context the WebSocket context
    @param message the binary message sent by the Peer
  • void onPeerClosed(W context)
    Called when the connection with a Peer is closed.
    @param context the WebSocket context
  • void onEndpointClosed(String endpointId)
    Called when the whole Endpoint is closed.
    @param endpointId the id of the closed Endpoint

The onPeerPreConnect(...) event

The onPeerPreConnect(...) is called before the WebSocket connection is actually established with the user. The request, here, is still the original HTTP one, so you receive a request context as regular Route Handlers do.

In that method, you have access to the user's cookies and to all the information about the initial HTTP request. This is a perfect place to decide if the requesting user should be allowed to connect to a WebSocket Endpoint or not. You may check if he is authenticated, if he has enough rights, etc.

If you return null from this method, the WebSocket connection process will be cancelled, and you are responsible for sending a response that makes sense to the user.

For example:

public WebsocketConnectionConfig onPeerPreConnect(DefaultRequestContext context) {

    String sessionId = context.request().getCookie("sessionId");
    if(sessionId == null || !canUserAccessWebsocketEndpoint(sessionId)) {
        context.response().setStatusCode(HttpStatus.SC_FORBIDDEN);
        return null;
    }

    return new WebsocketConnectionConfig() {

        @Override
        public String getEndpointId() {
            return "someEndpoint";
        }

        @Override
        public String getPeerId() {
            return "peer_" + encrypt(sessionIdCookie.getValue());
        }
    };
}

Explanation :

  • 1 : When a user requests a WebSocket connection, the onPeerPreConnect(...) method of the associated Controller is called. Note that here we receive the default DefaultRequestContext request context, but if you are using a custom request context type, you would receive an object of your custom type (AppRequestContext, for example).
  • 3 : We get the session id of the current user using a "sessionId" cookie (or any other way).
  • 4-7 : If the "sessionId" cookie is not found or if the user associated with this session doesn't have enough rights to access a WebSocket Endpoint, we set the response status as Forbidden and we return null. By returning null, the WebSocket connection process is cancelled and the HTTP response is sent as is.
  • 9-20 : If the user is allowed to access a WebSocket Endpoint, we return the information required for that connection. We'll look at that WebsocketConnectionConfig object in the next section.

The WebsocketConnectionConfig(...) object

Once you decided that a user can connect to a WebSocket Endpoint, you return an instance of WebsocketConnectionConfig from the onPeerPreConnect(...) method.

In this object, you have to specify two things:

  • The Endpoint id to which the user should be connected to. Note that you can't use the id of an Endpoint that is already managed by another Controller, otherwise an exception is thrown. If you use null here, a random Endpoint id will be generated.
  • The Peer id to assign to the user. Each Peer id must be unique inside a given Endpoint, otherwise an exception is thrown. If you return null here, a random id will be generated.

Multiple Endpoints

Note that a single WebSocket Controller can manage multiple Endpoints. The Endpoints are not hardcoded when the application starts, you dynamically create them, on demand. Simply by connecting a first Peer using a new Endpoint id, you create the required Endpoint. This allows your Controller to "group" some Peers together, for any reason you may find useful. For example, you may have a chat application with multiple "rooms": each room would be a specific Endpoint, with a set of Peers connected to it.

If the Endpoint id you return in the WebsocketConnectionConfig object is the one of an existing Endpoint, the user will be connected to it. Next time you send a message using the associated Manager, this new Peer will receive it.

If your Controller creates more than one Endpoint, you have to keep the Managers for each of those Endpoints!

For example:

public class MyWebsocketController 
        implements WebsocketController<DefaultRequestContext, DefaultWebsocketContext> {

    private final Map<String, WebsocketEndpointManager> 
            endpointManagers = new HashMap<String, WebsocketEndpointManager>();

    protected Map<String, WebsocketEndpointManager> getEndpointManagers() {
        return this.endpointManagers;
    }

    protected WebsocketEndpointManager getEndpointManager(String endpointId) {
        return getEndpointManagers().get(endpointId);
    }

    @Override
    public WebsocketConnectionConfig onPeerPreConnect(DefaultRequestContext context) {
        
        return new WebsocketConnectionConfig() {

            @Override
            public String getEndpointId() {
                return "endpoint_" + RandomUtils.nextInt(1, 11);
            }

            @Override
            public String getPeerId() {
                return null;
            }
        };
    }

    @Override
    public void onEndpointReady(WebsocketEndpointManager endpointManager) {
        getEndpointManagers().set(endpointManager.getEndpointId(), endpointManager);
    }

    @Override
    public void onPeerMessage(DefaultWebsocketContext context, String message) {
        getEndpointManager(context.getEndpointId()).sendMessage(message);
    }
    
    @Override
    public void onEndpointClosed(String endpointId) {
        getEndpointManagers().remove(endpointId);
    }

    @Override
    public void onPeerConnected(DefaultWebsocketContext context) {
    }

    @Override
    public void onPeerMessage(DefaultWebsocketContext context, byte[] message) {
    }

    @Override
    public void onPeerClosed(DefaultWebsocketContext context) {
    }
}

Explanation :

  • 4-5 : Here, our Controller will manage more than one Endpoints, so we create a Map to keep the association between each Endpoint and its WebSocket Manager.
  • 20-23 : As the Endpoint id to use, this example returns a random id between 10 different possibilities, randomly distributed to the connecting Peers. In other words, our Controller is going to manage up to 10 Endpoints, from "endpoint_1" to "endpoint_10".
  • 25-28 : By returning null as the Peer id, a random id will be generated.
  • 32-35 : When an Endpoint is created, we receive its Manager and we add it to our endpointManagers map, using the Endpoint id as the key. Our onEndpointReady method may be called up to 10 times, one time for each Endpoint our Controller may create.
  • 37-40 : Since we manage more than one Endpoints, we have to use the right Manager when sending a message! Here, we echo back any message received by a Peer, to all Peers connected to the same Endpoint.
  • 42-45 : When an Endpoint is closed, we don't need its Manager anymore so we remove it from our endpointManagers map.

Finally, note that a Controller can manage multiple WebSocket Endpoints, but only one Controller can create and manage a given WebSocket Endpoint! If a Controller tries to connect a Peer to an Endpoint that is already managed by another Controller, an exception is thrown.

The onEndpointReady(...) method should not block

It's important to know that the onEndpointReady(...) method is called synchronously by Spincast, when the connection with the very first Peer is being established. This means that this method should not block or the connection with the first Peer will never succeed!

Spincast calls onEndpointReady(...) synchronously to make sure you have access to the Endpoint Manager before the first Peer is connected and therefore before you start receiving events from him.

You may be tempted to start some kind of loop in this onEndpointReady(...) method, to send messages to the connected Peers, at some interval. Instead, start a new Thread to run the loop, and let the current thread continue.

In the following example, we will send the current time to all Peers connected to the Endpoint, every second. We do so without blocking the onEndpointReady(...) method :

public void onEndpointReady(WebsocketEndpointManager endpointManager) {

    getEndpointManagers().set(endpointManager.getEndpointId(), endpointManager);

    final String endpointId = endpointManager.getEndpointId();

    Thread sendMessageThread = new Thread(new Runnable() {

        @Override
        public void run() {

            while(true) {
            
                WebsocketEndpointManager manager = getEndpointManager(endpointId);
                if(manager == null) {
                    break;
                }

                manager.sendMessage("Time: " + new Date().toString());

                try {
                    Thread.sleep(1000);
                } catch(InterruptedException e) {
                    break;
                }
            }
        }
    });
    sendMessageThread.start();
    
}

Automatic pings and other configurations

By default, pings are automatically sent to each Peer every 20 seconds or so. This validates that the Peers are still connected. When those pings find that a connection has been closed, onPeerClosed(...) is called on the WebSocket Controller.

You can turn on/off those automatic pings and change other configurations, depending on the Server implementation you use. Here are the configurations available when using the default Server, Undertow.

{#========================================== WebSocket context ==========================================#}

The WebSocket context

Most methods of a WebSocket Controller receive a WebSocket context. This context object is similar to a Request Context received by a regular Route Handler : it gives access to information about the event (the Endpoint, the Peer, etc.) and also provides easy access to utility methods and add-ons.

WebSocket specific methods :

  • getEndpointId(): The id of the Endpoint the current Peer is connected to.
  • getPeerId(): The id of the current Peer.
  • sendMessageToCurrentPeer(String message): Sends a text message to the current Peer.
  • sendMessageToCurrentPeer(byte[] message): Sends a binary message to the current Peer.
  • closeConnectionWithCurrentPeer(): Closes the connection with the current Peer.

Utility methods and add-ons:

  • getLocaleToUse(): The best Locale to use for this Peer, as resolved during the initial HTTP request.
  • getTimeZoneToUse(): The best TimeZone to use for this Peer.
  • json(): Easy access to the JsonManager.
  • xml(): Easy access to the XMLManager.
  • templating(): Easy access to the TemplatingEngine.
  • guice(): Easy access to the application's Guice context.

{#========================================== Extending the WebSocket context ==========================================#}

Extending the WebSocket context

The same way you can extend the Request Context type, which is the object passed to your Route Handlers for regular HTTP requests, you can also extend the WebSocket Context type, passed to your WebSocket Controller, when an event occurs.

First, make sure you read the Extending the Request Context section : it contains more details and the process of extending the WebSocket Context is very similar!

The first thing to do is to create a custom interface for the new WebSocket Context type :

public interface AppWebsocketContext extends WebsocketContext<AppWebsocketContext> {
    public void customMethod(String message);
}

Explanation :

  • 1 : A custom WebSocket context type extends the base WebsocketContext interface and parameterizes it using its own type.

Then, we provide an implementation for that custom interface:

public class AppWebsocketContextDefault extends WebsocketContextBase<AppWebsocketContext>
                                                implements AppWebsocketContext {

    @AssistedInject
    public AppWebsocketContextDefault(@Assisted("endpointId") String endpointId,
                                      @Assisted("peerId") String peerId,
                                      @Assisted WebsocketPeerManager peerManager,
                                      WebsocketContextBaseDeps<AppWebsocketContext> deps) {
        super(endpointId,
              peerId,
              peerManager,
              deps);
    }

    @Override
    public void customMethod(String message) {
        sendMessageToCurrentPeer("customMethod: " + message);
    }
}

Explanation :

  • 1-2 : The implementation extends WebsocketContextBase so all the default methods/add-ons are kept. Of course, it also implements our custom AppWebsocketContext.
  • 4-13 : Don't worry about this scary constructor too much, just add it as such and it should work. For the curious, the annotations indicate that this object will be created using an assisted factory.
  • 15-18 : We implement our custom method. This dummy example simply sends a message to the current Peer, prefixed with "customMethod: ". Note that the sendMessageToCurrentPeer(...) method is inherited from WebsocketContextBase.

Finally, you must let Spincast know about your custom WebSocket Context type. This is done by using the websocketContextImplementationClass(...) of the Bootstrapper :

public static void main(String[] args) {

    Spincast.configure()
            .module(new AppModule())
            .requestContextImplementationClass(AppRequestContextDefault.class)
            .websocketContextImplementationClass(AppWebsocketContextDefault.class)
            .init(args);
    //....
}

If you both extended the Request Context type and the WebSocket Context type, the parameterized version of your Router would look like : Router<AppRequestContext, AppWebsocketContext>.

But you could also create an unparameterized version of it, for easier usage! :

public interface AppRouter extends Router<AppRequestContext, AppWebsocketContext> {
    // nothing required
}

Note that if you use the Quick Start to start your application, both the Request Context type and the WebSocket Context type have already been extended and the unparameterized routing components have already been created for you!





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