org.spongepowered.api.event.entity.InvokePortalEvent Maven / Gradle / Ivy
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
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* The above copyright notice and this permission notice shall be included in
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*
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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package org.spongepowered.api.event.entity;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.event.Cancellable;
import org.spongepowered.api.event.Event;
import org.spongepowered.api.util.annotation.eventgen.AbsoluteSortPosition;
import org.spongepowered.api.util.annotation.eventgen.NoFactoryMethod;
import org.spongepowered.api.world.portal.PortalLogic;
import org.spongepowered.math.vector.Vector3d;
import java.util.Optional;
/**
* Called when an {@link Entity} is using a {@link PortalLogic portal}.
*/
@NoFactoryMethod
public interface InvokePortalEvent extends Event {
/**
* Gets the {@link Entity}.
*
* @return The entity
*/
@AbsoluteSortPosition(1)
Entity entity();
/**
* Gets the {@link PortalLogic}.
*
* @return The portal logic
*/
PortalLogic portalLogic();
/**
* Called when entering a portal.
* Cancel to prevent portal effects.
*/
interface Enter extends InvokePortalEvent, Cancellable {
/**
* Gets the portal transition time in ticks.
*
* @return The portal transition time
*/
int portalTransitionTime();
/**
* Gets the custom portal transition time in ticks.
*
* @return The custom portal transition time
*/
Optional customPortalTransitionTime();
/**
* Sets the custom portal transition time in ticks.
*
* @param ticks The custom portal transition time
*/
void setCustomPortalTransitionTime(Integer ticks);
}
/**
* Called before calculating and finding or generating the portal exit.
* Canceling resets the portal transition time
* Setting custom portal logic can change the teleport behaviour.
*/
interface Prepare extends InvokePortalEvent, Cancellable {
/**
* Sets the {@link PortalLogic} to use.
*
* @param portal The portal logic
*/
void setPortalLogic(PortalLogic portal);
}
/**
* Called after a {@link PortalLogic} calculated and found or generated the portal exit.
* Note that {@link ChangeEntityWorldEvent} still fire after this.
*/
interface Execute extends InvokePortalEvent, ChangeEntityWorldEvent.Reposition, RotateEntityEvent {
/**
* Gets the exit speed.
*
* @return The exit speed
*/
Vector3d exitSpeed();
/**
* Sets the exit speed.
*
* @param speed The exit speed
*/
void setExitSpeed(Vector3d speed);
}
}
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