org.spongepowered.api.fluid.FluidState Maven / Gradle / Ivy
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.fluid;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.block.BlockState;
import org.spongepowered.api.block.BlockType;
import org.spongepowered.api.data.DataManipulator;
import org.spongepowered.api.state.State;
import org.spongepowered.api.world.World;
import org.spongepowered.api.world.schematic.Schematic;
import org.spongepowered.api.world.server.ServerLocation;
import java.util.Objects;
import java.util.function.Supplier;
/**
* Represents a particular "state" that can exist at a {@link ServerLocation} with
* a particular {@link BlockType} and various {@link org.spongepowered.api.data.value.Value.Immutable}s defining
* the information for the "block". Note that normally, there may exist only
* a single instance of a particular {@link FluidState} as they are immutable,
* a particular instance may be cached for various uses.
*/
public interface FluidState extends State {
/**
* Creates a new {@link Builder} for building {@link FluidState}s.
*
* @return The builder
*/
static Builder builder() {
return Sponge.game().builderProvider().provide(Builder.class);
}
static FluidState fromString(final String id) {
Objects.requireNonNull(id);
return Sponge.game().builderProvider().provide(FluidState.Builder.class).fromString(id).build();
}
/**
* Gets the {@link BlockState} that best represents this {@link FluidState}.
*
* The type does not include location based information such as tanks
* or inventories. This is simply a block state that can be used for volumes
* such as {@link Schematic}s or {@link World}s that are serialized and
* deserialized.
*
* @return The type of block
*/
BlockState block();
/**
* Gets the parent {@link FluidType} that this state is based on. Much
* like {@link BlockType} versus {@link BlockState}s, there can be
* many to one relationships between the two.
*
* @return The fluid type
*/
FluidType type();
boolean isEmpty();
/**
* An {@link org.spongepowered.api.data.DataHolderBuilder.Immutable} for a {@link FluidState}. Just like the
* {@link org.spongepowered.api.data.DataHolderBuilder.Immutable}, the {@link DataManipulator}s passed in to
* create a {@link FluidState} are copied on creation.
*
* Note that upon creation, the {@link FluidType} must be set for validation
* of {@link DataManipulator}s, otherwise exceptions may be thrown.
*/
interface Builder extends State.Builder {
/**
* Sets the {@link FluidType} for the {@link FluidState} to build.
*
* @param fluidType The fluid type
* @return This builder, for chaining
*/
default Builder fluid(Supplier extends FluidType> fluidType) {
return this.fluid(fluidType.get());
}
/**
* Sets the {@link FluidType} for the {@link FluidState} to build.
*
* @param fluidType The fluid type
* @return This builder, for chaining
*/
Builder fluid(FluidType fluidType);
}
}
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