org.spongepowered.api.network.EngineConnectionState Maven / Gradle / Ivy
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
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* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* THE SOFTWARE.
*/
package org.spongepowered.api.network;
import org.spongepowered.api.entity.living.player.Player;
import org.spongepowered.api.profile.GameProfile;
/**
* Represents the current state of the connection
* on the server or client engine.
*/
public interface EngineConnectionState {
/**
* Gets whatever the connection was established because
* the client was transferred.
*
* @return {@code true} if the client was transferred.
*/
boolean transferred();
/**
* Represents the intent state of the connection
* on the server or client engine.
*/
interface Intent extends EngineConnectionState {
}
/**
* Represents the authenticated state of the connection
* on the server or client engine.
*/
interface Authenticated extends EngineConnectionState {
/**
* Gets the associated {@link GameProfile profile} for this connection state.
*
* @return The associated profile
*/
GameProfile profile();
}
/**
* Represents the login state of the connection
* on the server or client engine.
*/
interface Login extends Authenticated {
}
/**
* Represents the connection state of the connection
* on the server or client engine.
*/
interface Configuration extends Authenticated {
}
/**
* Represents the game state of the connection
* on the server or client engine.
*/
interface Game extends Authenticated {
/**
* Gets the associated {@link Player player} for this connection state.
*
* @return The associated player
*/
Player player();
}
}
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