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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.profile;
/**
* Manages {@link GameProfile} creation and data population.
*
* The manager may cache the data of a request for faster lookups. Note that
* the cached data may not always be up to date.
*/
public interface GameProfileManager extends GameProfileProvider {
/**
* Gets the {@link GameProfileCache} of this provider which will be
* used to cache game profiles.
*
* In vanilla, properties do not persist between restarts and profiles
* will expire after a month.
*
* @return The cache
*/
GameProfileCache cache();
/**
* Gets a {@link GameProfileProvider} which bypasses the
* {@link GameProfileCache}.
*
* @return The uncached game profile provider
*/
GameProfileProvider uncached();
}
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