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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.world;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.math.vector.Vector3i;
/**
* In some particle implementations, they can "follow" a source that moves over
* several ticks such that a singular position is not enough information to follow.
*/
public interface PositionSource {
/**
* Creates {@link PositionSource} for provided position.
*
* @param position The position
* @return The position source
*/
static PositionSource of(Vector3i position) {
return Sponge.game().factoryProvider().provide(Factory.class).of(position);
}
/**
* Creates {@link PositionSource} for provided position.
*
* @param x The x position
* @param y The y position
* @param z The z position
* @return The position source
*/
static PositionSource of(int x, int y, int z) {
return Sponge.game().factoryProvider().provide(Factory.class).of(x, y, z);
}
/**
* Creates {@link PositionSource} for provided entity.
*
* @param entity The entity
* @return The position source
*/
static PositionSource of(Entity entity) {
return Sponge.game().factoryProvider().provide(Factory.class).of(entity);
}
/**
* Creates {@link PositionSource} for provided entity and vertical offset.
*
* @param entity The entity
* @param yOffset The vertical offset
* @return The position source
*/
static PositionSource of(Entity entity, double yOffset) {
return Sponge.game().factoryProvider().provide(Factory.class).of(entity, yOffset);
}
interface Factory {
PositionSource of(Vector3i position);
PositionSource of(int x, int y, int z);
PositionSource of(Entity entity);
PositionSource of(Entity entity, double yOffset);
}
}
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