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A plugin API for Minecraft: Java Edition
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.adventure;
import net.kyori.adventure.translation.GlobalTranslator;
import org.spongepowered.api.ResourceKey;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.registry.DefaultedRegistryReference;
import org.spongepowered.api.registry.Registry;
import org.spongepowered.api.registry.RegistryKey;
import org.spongepowered.api.registry.RegistryScope;
import org.spongepowered.api.registry.RegistryScopes;
import org.spongepowered.api.registry.RegistryTypes;
/**
* Types of rendering that can be applied to components.
*/
@RegistryScopes(scopes = RegistryScope.GAME)
public class ResolveOperations {
// @formatter:off
// SORTFIELDS:ON
/**
* Resolve contextual components.
*
* Some components (Selectors, NBT, and Score) must be resolved based on
* server information before being sent to the client. This performs that
* resolution.
*/
public static final DefaultedRegistryReference CONTEXTUAL_COMPONENTS = ResolveOperations.key(ResourceKey.sponge("contextual_components"));
/**
* Apply custom translations.
*
* These are translations registered by plugins, not Vanilla or
* resource pack-provided translations. Those translations are already
* resolved clientside, so the information is not loaded on the server.
*
* In normal message sending to players and consoles, custom translations
* are automatically resolved. This resolution operation is primarily
* intended for performing analysis of components
* before (or without) sending.
*
* @see GlobalTranslator to register translations
*/
public static final DefaultedRegistryReference CUSTOM_TRANSLATIONS = ResolveOperations.key(ResourceKey.sponge("custom_translations"));
// SORTFIELDS:OFF
// @formatter:ON
private ResolveOperations() {
}
public static Registry registry() {
return Sponge.game().registry(RegistryTypes.RESOLVE_OPERATION);
}
private static DefaultedRegistryReference key(final ResourceKey location) {
return RegistryKey.of(RegistryTypes.RESOLVE_OPERATION, location).asDefaultedReference(Sponge::game);
}
}