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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered 
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spongepowered.api.block.transaction;

import org.spongepowered.api.ResourceKey;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.registry.DefaultedRegistryReference;
import org.spongepowered.api.registry.Registry;
import org.spongepowered.api.registry.RegistryKey;
import org.spongepowered.api.registry.RegistryScope;
import org.spongepowered.api.registry.RegistryScopes;
import org.spongepowered.api.registry.RegistryTypes;

@SuppressWarnings("unused")
@RegistryScopes(scopes = RegistryScope.GAME)
public final class Operations {

    // @formatter:off

    // SORTFIELDS:ON
    /**
     * An {@link Operation} that signifies a {@link org.spongepowered.api.block.BlockState block} is either:
     * 
    *
  • Replacing {@link org.spongepowered.api.block.BlockTypes#AIR an air} block
  • *
  • A {@link org.spongepowered.api.block.BlockState} that is replaceable when moved, or an * {@link org.spongepowered.api.item.inventory.ItemStack} can replace it
  • *
*/ public static final DefaultedRegistryReference PLACE = Operations.key(ResourceKey.sponge("place")); /** * An {@link Operation} that signifies a non {@link org.spongepowered.api.block.BlockTypes#AIR air block} being * broken and replaced with {@link org.spongepowered.api.block.BlockTypes#AIR an air block}. */ public static final DefaultedRegistryReference BREAK = Operations.key(ResourceKey.sponge("break")); /** * An {@link Operation} that signifies the block change is particularly discernible as though the * {@link org.spongepowered.api.block.BlockState} may be different but the * {@link org.spongepowered.api.block.BlockType} may be the same. Or a congruency of changes that * result to a "similar enough" change that the blocks share a very unique common trait. */ public static final DefaultedRegistryReference MODIFY = Operations.key(ResourceKey.sponge("modify")); /** * An {@link Operation} that is considered specially during a plant based block to change into * potentially more blocks, occasionally either a combination of {@link #PLACE} and {@link #MODIFY} * but likewise commonly shared as a "root" plant or some kind. */ public static final DefaultedRegistryReference GROWTH = Operations.key(ResourceKey.sponge("growth")); public static final DefaultedRegistryReference DECAY = Operations.key(ResourceKey.sponge("decay")); public static final DefaultedRegistryReference LIQUID_SPREAD = Operations.key(ResourceKey.sponge("liquid_spread")); public static final DefaultedRegistryReference LIQUID_DECAY = Operations.key(ResourceKey.sponge("liquid_decay")); // SORTFIELDS:OFF // @formatter:on private Operations() { } public static Registry registry() { return Sponge.game().registry(RegistryTypes.OPERATION); } private static DefaultedRegistryReference key(final ResourceKey location) { return RegistryKey.of(RegistryTypes.OPERATION, location).asDefaultedReference(Sponge::game); } }




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