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A plugin API for Minecraft: Java Edition
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.event.entity;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.entity.living.player.server.ServerPlayer;
import org.spongepowered.api.event.Cancellable;
import org.spongepowered.api.event.Event;
import org.spongepowered.api.util.annotation.eventgen.AbsoluteSortPosition;
import org.spongepowered.api.world.server.ServerWorld;
/**
* Called when an {@link Entity} is changing {@link ServerWorld worlds}.
*/
public interface ChangeEntityWorldEvent extends Event {
/**
* Gets the {@link Entity}.
*
* @return The entity
*/
@AbsoluteSortPosition(1)
Entity entity();
/**
* Gets the {@link ServerWorld world} the {@link Entity} is coming from.
*
* One thing to keep in mind is that an implementation may choose to unload worlds, for any reason.
* Our API guarantees that the destination world will be loaded but we give no guarantee that the
* origin world is. With that in mind, we highly recommend you check {@link ServerWorld#isLoaded()} before
* interacting with this world in any manner.
*
* @return The world
*/
@AbsoluteSortPosition(2)
ServerWorld originalWorld();
/**
* Gets the {@link ServerWorld world} the {@link Entity} originally was going to.
*
* @return The world
*/
@AbsoluteSortPosition(3)
ServerWorld originalDestinationWorld();
/**
* Gets the {@link ServerWorld world} the {@link Entity} will be going to.
*
* @return The world
*/
@AbsoluteSortPosition(4)
ServerWorld destinationWorld();
interface Pre extends ChangeEntityWorldEvent, Cancellable {
/**
* Sets the {@link ServerWorld world} this {@link Entity} will go to.
*
* @param world The world
*/
void setDestinationWorld(ServerWorld world);
}
interface Reposition extends ChangeEntityWorldEvent, MoveEntityEvent {}
interface Post extends ChangeEntityWorldEvent {}
}