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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
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 * The above copyright notice and this permission notice shall be included in
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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package org.spongepowered.api.event.server;

import net.kyori.adventure.text.Component;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.spongepowered.api.event.Cancellable;
import org.spongepowered.api.event.Event;
import org.spongepowered.api.network.status.Favicon;
import org.spongepowered.api.network.status.StatusClient;
import org.spongepowered.api.network.status.StatusResponse;
import org.spongepowered.api.profile.GameProfile;
import org.spongepowered.api.util.annotation.eventgen.GenerateFactoryMethod;
import org.spongepowered.api.util.annotation.eventgen.NoFactoryMethod;

import java.util.List;
import java.util.Optional;

/**
 * Called when a client pings the server from the server list.
 * 

* If this event gets cancelled, it will close the client connection without * sending any response. *

*/ @GenerateFactoryMethod public interface ClientPingServerEvent extends Event, Cancellable { /** * Gets the client pinging the server. * * @return The client of the status request */ StatusClient client(); /** * Gets the response that is about to be sent to the client. * * @return The response to the status request */ Response response(); /** * Represents a mutable response to a status request. */ interface Response extends StatusResponse { /** * Sets the description (MOTD) of the status response. * * @param description The description to display */ void setDescription(Component description); @Override Optional players(); /** * Sets whether the player count and the list of players on this server * is hidden and doesn't get sent to the client. This will restore * {@link #players()} if the players were previously hidden. * *

Use {@link #players()}.{@link Optional#isPresent() isPresent()} to * check if the players are already hidden.

* *

In Vanilla, this will display {@code ???} instead of the player * count in the server list.

* * @param hide {@code True} if the players should be hidden */ void setHidePlayers(boolean hide); /** * Sets the {@link Favicon} to display on the client. * * @param favicon The favicon, or {@code null} for none */ void setFavicon(@Nullable Favicon favicon); /** * Represents the information about the players on the server, sent * after the {@link ClientPingServerEvent}. */ @NoFactoryMethod interface Players extends StatusResponse.Players { /** * Sets the amount of online players to display on the client. * * @param online The amount of online players */ void setOnline(int online); /** * Sets the maximum amount of allowed players to display on the * client. * * @param max The maximum amount of players */ void setMax(int max); /** * Gets an mutable list of online players on the server to display * on the client. * * @return A mutable list of online players */ @Override List profiles(); } } }




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