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A plugin API for Minecraft: Java Edition
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.projectile.source;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.entity.EntityType;
import org.spongepowered.api.entity.projectile.Projectile;
import org.spongepowered.math.vector.Vector3d;
import java.util.Optional;
import java.util.function.Supplier;
/**
* Represents a valid source of a projectile.
*/
public interface ProjectileSource {
/**
* Launches a {@link Projectile} from this projectile source.
*
* @param projectileType The type of the projectile
* @param The Type of Projectile
* @return The projectile instance if it was launched, or absent
*/
Optional launchProjectile(EntityType projectileType);
/**
* Launches a {@link Projectile} from this projectile source.
*
* @param projectileType The type of the projectile
* @param The Type of Projectile
* @return The projectile instance if it was launched, or absent
*/
default Optional launchProjectile(final Supplier> projectileType) {
return this.launchProjectile(projectileType.get());
}
/**
* Launches a {@link Projectile} from this projectile source.
*
* @param projectileType The type of the projectile
* @param velocity The velocity to launch the projectile
* @param The Type of Projectile
* @return The projectile instance if it was launched, or absent
*/
Optional launchProjectile(EntityType projectileType, Vector3d velocity);
/**
* Launches a {@link Projectile} from this projectile source.
*
* @param projectileType The type of the projectile
* @param velocity The velocity to launch the projectile
* @param The Type of Projectile
* @return The projectile instance if it was launched, or absent
*/
default Optional launchProjectile(final Supplier> projectileType, final Vector3d velocity) {
return this.launchProjectile(projectileType.get(), velocity);
}
/**
* Launches a new {@link Projectile} from this projectile source.
*
* @param projectileType The type of the projectile
* @param target the target to launch the projectile at
* @param The Type of Projectile
* @return the projectile if successfully launched, {@link Optional#empty()} otherwise
*/
Optional launchProjectileTo(EntityType projectileType, Entity target);
/**
* Launches a new {@link Projectile} from this projectile source.
*
* @param projectileType The type of the projectile
* @param target the target to launch the projectile at
* @param The Type of Projectile
* @return the projectile if successfully launched, {@link Optional#empty()} otherwise
*/
default Optional launchProjectileTo(final Supplier> projectileType, final Entity target) {
return this.launchProjectileTo(projectileType.get(), target);
}
}