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A plugin API for Minecraft: Java Edition
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.raid;
import net.kyori.adventure.bossbar.BossBar;
import org.spongepowered.api.data.type.RaidStatus;
import org.spongepowered.api.entity.living.Living;
import org.spongepowered.api.entity.living.monster.raider.Raider;
import org.spongepowered.api.world.difficulty.Difficulties;
import org.spongepowered.api.world.server.ServerWorld;
import java.util.List;
import java.util.Optional;
public interface Raid {
/**
* Gets the {@link ServerWorld} this raid is taking place in.
*
* @return The world
*/
ServerWorld world();
/**
* Gets the {@link BossBar} being displayed to clients of this raid.
*
* @return The boss bar
*/
BossBar bossBar();
/**
* Sets the {@link BossBar} being displayed to clients of this raid.
*
* @param bossBar The boss bar
*/
void setBossBar(BossBar bossBar);
/**
* Gets the {@link RaidStatus} of this raid.
*
* @return The raid status
*/
RaidStatus status();
/**
* Gets the current {@link RaidWave} of this raid.
*
* @return The current wave or {@link Optional#empty()} if no waves are currently running
*/
Optional currentWave();
/**
* Gets all of the {@link RaidWave waves} that have occurred or are occurring in this raid.
*
* @return The waves
*/
List waves();
/**
* Gets the amount of {@link RaidWave waves} this raid plans to execute.
*
*
* In vanilla, a raid determines wave amounts based on difficulty:
*
* - {@link Difficulties#EASY}: 3
* - {@link Difficulties#NORMAL}: 5
* - {@link Difficulties#HARD}: 7
*
* Keep in mind that wave amount will be affected by waves added by plugins
* @return The total wave amount
*/
int totalWaveAmount();
/**
* Gets the health of this raid. Health is calculated by the sum of all of the {@link Raider Raider's}
* {@link Living#health()}. As long as the raider was added to a {@link RaidWave} as part of the health.
*
* @return The health
*/
double health();
}