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A plugin API for Minecraft: Java Edition
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api;
import org.spongepowered.api.client.LocalServer;
import org.spongepowered.api.entity.living.player.client.ClientPlayer;
import org.spongepowered.api.entity.living.player.client.LocalPlayer;
import org.spongepowered.api.network.ClientSideConnection;
import org.spongepowered.api.util.locale.LocaleSource;
import org.spongepowered.api.world.client.ClientWorld;
import java.util.Optional;
/**
* Represents a typical Minecraft Client.
*/
public interface Client extends Engine, LocaleSource {
/**
* Gets the {@link ClientPlayer player} responsible
* for controlling this client.
*
*
* A client may not always have a local player if browsing menus prior to joining a
* world or server.
*
*
* @return The local player or {@link Optional#empty()} if it is not found
*/
Optional player();
/**
* Gets the {@link LocalServer server} that powers a local SinglePlayer game instance
* of a typical Minecraft client.
*
*
* A client will not have a local server if it is outside of SinglePlayer
*
*
* @return The local server or {@link Optional#empty()} if it is not found
*/
Optional server();
/**
* Gets the {@link ClientWorld world} that a typical Minecraft client will be viewing
* while in some game instance (local or remote).
*
*
* A client will not have a client world if it is browsing the main menus
*
*
* @return The client world or {@link Optional#empty()}} if it is not found
*/
Optional world();
/**
* Gets the {@link ClientSideConnection} that is currently active, this is only the case
* if the client is connected to a server.
*
* @return The client side connection, if present
*/
Optional connection();
}