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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered 
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spongepowered.api.adventure;

import net.kyori.adventure.translation.GlobalTranslator;
import org.spongepowered.api.ResourceKey;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.registry.DefaultedRegistryReference;
import org.spongepowered.api.registry.Registry;
import org.spongepowered.api.registry.RegistryKey;
import org.spongepowered.api.registry.RegistryScope;
import org.spongepowered.api.registry.RegistryScopes;
import org.spongepowered.api.registry.RegistryTypes;

/**
 * Types of rendering that can be applied to components.
 */
@RegistryScopes(scopes = RegistryScope.GAME)
public class ResolveOperations {

    // @formatter:off
    // SORTFIELDS:ON

    /**
     * Resolve contextual components.
     *
     * 

Some components (Selectors, NBT, and Score) must be resolved based on * server information before being sent to the client. This performs that * resolution.

*/ public static final DefaultedRegistryReference CONTEXTUAL_COMPONENTS = ResolveOperations.key(ResourceKey.sponge("contextual_components")); /** * Apply custom translations. * *

These are translations registered by plugins, not Vanilla or * resource pack-provided translations. Those translations are already * resolved clientside, so the information is not loaded on the server.

* *

In normal message sending to players and consoles, custom translations * are automatically resolved. This resolution operation is primarily * intended for performing analysis of components * before (or without) sending.

* * @see GlobalTranslator to register translations */ public static final DefaultedRegistryReference CUSTOM_TRANSLATIONS = ResolveOperations.key(ResourceKey.sponge("custom_translations")); // SORTFIELDS:OFF // @formatter:ON private ResolveOperations() { } public static Registry registry() { return Sponge.game().registry(RegistryTypes.RESOLVE_OPERATION); } private static DefaultedRegistryReference key(final ResourceKey location) { return RegistryKey.of(RegistryTypes.RESOLVE_OPERATION, location).asDefaultedReference(Sponge::game); } }




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