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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.block;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.block.entity.BlockEntity;
import org.spongepowered.api.data.DataManipulator;
import org.spongepowered.api.data.DirectionRelativeDataHolder;
import org.spongepowered.api.data.value.Value;
import org.spongepowered.api.fluid.FluidState;
import org.spongepowered.api.state.State;
import org.spongepowered.api.state.StateMatcher;
import org.spongepowered.api.util.mirror.Mirror;
import org.spongepowered.api.util.rotation.Rotation;
import org.spongepowered.api.world.server.ServerLocation;
import java.util.Objects;
import java.util.function.Supplier;
/**
* Represents a particular "state" that can exist at a {@link ServerLocation} with
* a particular {@link BlockType} and various {@link org.spongepowered.api.data.value.Value.Immutable}s defining
* the information for the "block". Note that normally, there may exist only
* a single instance of a particular {@link BlockState} as they are immutable,
* a particular instance may be cached for various uses.
*/
public interface BlockState extends State, DirectionRelativeDataHolder.Immutable {
/**
* Creates a new {@link Builder} for building {@link BlockState}s.
*
* @return The builder
*/
static Builder builder() {
return Sponge.game().builderProvider().provide(Builder.class);
}
static BlockState fromString(final String id) {
Objects.requireNonNull(id);
return Sponge.game().builderProvider().provide(Builder.class).fromString(id).build();
}
/**
* Constructs a new builder to construct a {@link StateMatcher}.
*
* @param type The block type
* @return The builder
*/
static StateMatcher.Builder matcher(final Supplier extends BlockType> type) {
return BlockState.matcher(type.get());
}
/**
* Constructs a new builder to construct a {@link StateMatcher}.
*
* @param type The block type
* @return The builder
*/
static StateMatcher.Builder matcher(final BlockType type) {
return StateMatcher.blockStateMatcherBuilder().type(type);
}
/**
* Gets the base type of block.
*
* The type does not include block data such as the contents of
* inventories.
*
* @return The type of block
*/
BlockType type();
/**
* Gets the associated {@link FluidState} for this block state.
* Depending on whether this block state is considered "waterlogged"
* or not, and with which fluid.
*
* @return The fluid state
*/
FluidState fluidState();
/**
* Creates a new {@link BlockSnapshot} with this current {@link BlockState}
* at the desired {@link ServerLocation}. If the {@link ServerLocation} has the same
* {@link BlockState}, and the {@link BlockType} can house a
* {@link BlockEntity}, the data from the block entity may be included in the
* returned {@link BlockSnapshot}.
*
* @param location The location for the snapshot
* @return The newly created snapshot
*/
BlockSnapshot snapshotFor(ServerLocation location);
/**
* Gets the appropriate {@link BlockState} for the desired {@link Rotation}. It may
* return the same state, but some states may have extra logic associated with rotating
* on its axis, much like mirroring.
*
* @param rotation The rotation
* @return The rotated state if not this state
*/
BlockState rotate(Rotation rotation);
/**
* Gets the appropriate {@link BlockState} for the desired {@link Rotation}. It may
* return the same state, but some states may have extra logic associated with rotating
* on its axis, much like mirroring.
*
* @param rotation The rotation
* @return The rotated state if not this state
*/
default BlockState rotate(final Supplier extends Rotation> rotation) {
return this.rotate(rotation.get());
}
/**
* Gets the appropriate {@link BlockState} for the desired {@link Mirror}. It may
* return the same state, but some states may have extra logic associated with mirroring
* on its axis, much like rotation.
*
* @param mirror The mirror
* @return The mirrored state if not this state
*/
BlockState mirror(Mirror mirror);
/**
* Gets the appropriate {@link BlockState} for the desired {@link Mirror}. It may
* return the same state, but some states may have extra logic associated with mirroring
* on its axis, much like rotation.
*
* @param mirror The mirror
* @return The mirrored state if not this state
*/
default BlockState mirror(final Supplier extends Mirror> mirror) {
return this.mirror(mirror.get());
}
/**
* Gets a string representation of this block state, including the block type and the properties.
* Do not confuse with {@link #toString} which is implementation specific.
*
* @return A string representation of this block state.
*/
String asString();
/**
* An {@link org.spongepowered.api.data.DataHolderBuilder.Immutable} for a {@link BlockState}. Just like the
* {@link org.spongepowered.api.data.DataHolderBuilder.Immutable}, the {@link Value}s passed in to
* create a {@link BlockState} are copied on creation.
*
* Note that upon creation, the {@link BlockType} must be set for validation
* of {@link DataManipulator}s, otherwise exceptions may be thrown.
*/
interface Builder extends State.Builder {
/**
* Sets the {@link BlockType} for the {@link BlockState} to build.
*
* The {@link BlockType} is used for some pre-validation on addition of
* {@link DataManipulator}s through {@link #add(DataManipulator)}. It is
* important to understand that not all manipulators are compatible with
* all {@link BlockType}s.
*
* @param blockType The block type
* @return This builder, for chaining
*/
default Builder blockType(final Supplier extends BlockType> blockType) {
return this.blockType(blockType.get());
}
/**
* Sets the {@link BlockType} for the {@link BlockState} to build.
*
* The {@link BlockType} is used for some pre-validation on addition of
* {@link DataManipulator}s through {@link #add(DataManipulator)}. It is
* important to understand that not all manipulators are compatible with
* all {@link BlockType}s.
*
* @param blockType The block type
* @return This builder, for chaining
*/
Builder blockType(BlockType blockType);
}
}