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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
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 * Copyright (c) SpongePowered 
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 * The above copyright notice and this permission notice shall be included in
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package org.spongepowered.api.command;

import net.kyori.adventure.audience.Audience;
import net.kyori.adventure.identity.Identified;
import net.kyori.adventure.identity.Identity;
import net.kyori.adventure.text.Component;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.SystemSubject;
import org.spongepowered.api.block.BlockSnapshot;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.event.Cause;
import org.spongepowered.api.event.CauseStackManager;
import org.spongepowered.api.event.EventContext;
import org.spongepowered.api.event.EventContextKeys;
import org.spongepowered.api.service.permission.Subject;
import org.spongepowered.api.service.permission.SubjectProxy;
import org.spongepowered.api.util.annotation.DoNotStore;
import org.spongepowered.api.world.server.ServerLocation;
import org.spongepowered.math.vector.Vector3d;
import org.spongepowered.plugin.PluginContainer;

import java.util.List;
import java.util.Optional;

/**
 * The {@link CommandCause} represents the {@link Cause} of a command, and
 * also contains utility methods to obtain key information about said cause.
 *
 * 

In line with causes used in events, you may assume that the * {@link Cause#root()} (from {@link CommandCause#cause()}) is the direct * invoker of the command, though it should also be noted that the invoker * and intended target of a command may be different, which * will be indicated by entries in the {@link Cause#context()}

* *

It is very important to note that no object in the {@link Cause} * is guaranteed to be a traditional "command source" - a plugin may invoke a * command without pushing anything to the cause stack and thus the * {@link PluginContainer} of the plugin in question will be the root of the * cause.

* *

In the case of a command being executed as a "proxy", such as a command * block executing a command by virtue of an entity stepping on a pressure * plate, the direct cause will be the command block. However, the player * in question will also be present in the cause stack, allowing command * providers to obtain richer information about the invocation of their command. * This is inline with how {@link Cause}s work in Sponge and its events, for * more information about how Causes work, see the {@link Cause} and * {@link CauseStackManager} javadocs and associated documentation. *

* *

The {@link EventContext} that is attached to {@link Cause#context()} * may offer other indications as to how the command should * be handled, in addition to using the provided cause stack:

* *
    *
  • {@link EventContextKeys#AUDIENCE}, which indicates the * where messages that should be sent back to the invoker should be sent * to (typically messages indicating the status of the command execution); *
  • *
  • {@link EventContextKeys#SUBJECT}, which indicates the subject that * should be subjected to any permission checks;
  • *
  • {@link EventContextKeys#LOCATION}, which indicates the location that * the command should be assumed to be executed around; *
  • {@link EventContextKeys#ROTATION}, which indicates the rotation that * the command should assume the target has; and
  • *
  • {@link EventContextKeys#BLOCK_TARGET}, which indicates the block that * the command should take into account when executing.
  • *
* *

This object acts as a {@link Subject}, and simply redirects all calls * inherited by this interface to the subject returned by {@link #subject()}. *

* *

There are utility methods on this interface that provide hints as to what * the implementation will select for different tasks, for example, the * implementation will use the result of {@link #subject()} for permission * checks. Third party command consumers are under no obligation to use these * utility methods as all methods obtain their information from the * {@link Cause}.

* *

No method on this interface, apart from {@link #cause()}, should * be taken a guarantee of what may be present, however, they indicate what * typically would be of interest to command API consumers.

*/ @DoNotStore public interface CommandCause extends SubjectProxy { /** * Creates a {@link CommandCause} from the current {@link Cause}. * * @return The {@link CommandCause} */ static CommandCause create() { return Sponge.game().factoryProvider().provide(Factory.class).create(); } /** * Gets the {@link Cause} of the command invocation. * * @return The cause of the invocation. */ Cause cause(); @Override default Cause contextCause() { return this.cause(); } /** * @see Cause#context() * * @return The event context */ default EventContext context() { return this.cause().context(); } /** * @see Cause#root() * * @return The root object cause for this cause */ default Object root() { return this.cause().root(); } /** * @see Cause#first(Class) * * @param target The class of the target type * @param The type of object being queried for * @return The first element of the type, if available */ default Optional first(final Class target) { return this.cause().first(target); } /** * @see Cause#last(Class) * * @param target The class of the target type * @param The type of object being queried for * @return The last element of the type, if available */ default Optional last(final Class target) { return this.cause().last(target); } /** * @see Cause#before(Class) * * @param clazz The class of the object * @return The object */ default Optional before(final Class clazz) { return this.cause().before(clazz); } /** * @see Cause#after(Class) * * @param clazz The class to type check * @return The object after, if available */ default Optional after(final Class clazz) { return this.cause().after(clazz); } /** * @see Cause#contains(Object) * * @param target The object to check if it is contained * @return True if the object is contained within this cause */ default boolean containsType(final Class target) { return this.cause().containsType(target); } /** * @see Cause#contains(Object) * * @param object The object to check if it is contained * @return True if the object is contained within this cause */ default boolean contains(final Object object) { return this.cause().contains(object); } /** * @see Cause#allOf(Class) * * @param The type of objects to query for * @param target The class of the target type * @return An immutable list of the objects queried */ default List allOf(final Class target) { return this.cause().allOf(target); } /** * @see Cause#noneOf(Class) * * @param ignoredClass The class of object types to ignore * @return The list of objects not an instance of the provided class */ default List noneOf(final Class ignoredClass) { return this.cause().noneOf(ignoredClass); } /** * @see Cause#all() * * @return An immutable list of all the causes */ default List all() { return this.cause().all(); } /** * Get the {@link Subject} that will be selected for permission checks * during command execution (by default). * *

The {@link Subject} will be selected in the following way from the * {@link Cause} in {@link #cause()}:

* *
    *
  • The {@link EventContextKeys#SUBJECT}, if any
  • *
  • The first {@link Subject} in the {@link Cause} *
  • *
  • The {@link SystemSubject} if no subject exists within the cause *
  • *
* *

This subject may present a different view of default context than * calls to {@link Subject} methods directly on this cause.

* *

Note: while it might be tempting to use this as the * invoker of the command, the {@link Cause#root()} and this might be * different. Command executors should generally use the root of the * {@link Cause} as the target of their command.

* * @return The {@link Subject} responsible, if any. */ @Override Subject subject(); /** * Gets the {@link Audience} that should be the target for any * messages sent by the command (by default). * *

The {@link Audience} will be selected in the following way * from the {@link Cause} in {@link #cause()}:

* *
    *
  • The {@link EventContextKeys#AUDIENCE}, if any
  • *
  • An audience containing the first * {@link Audience} in the {@link Cause}
  • *
  • The SystemSubject {@link Audience}
  • *
* *

Note that this returns a {@link Audience} and it may not what * may be thought of as a traditional entity executing the command. * For the object that invoked the command, check the * {@link Cause#root()} of the {@link #cause()}.

* * @return The {@link Audience} to send any messages to. */ Audience audience(); /** * Gets the {@link ServerLocation} that this command is associated with. * *

The following are checked in order: * *

    *
  • The {@link EventContextKeys#LOCATION}, if any
  • *
  • {@link #targetBlock()}
  • *
  • the location of the first locatable in the {@link Cause}
  • *
* * @return The {@link ServerLocation}, if it exists */ Optional location(); /** * Gets the {@link Vector3d} rotation that this command is associated with. * *

The following are checked in order: * *

    *
  • The {@link EventContextKeys#ROTATION}, if any
  • *
  • the rotation of the first {@link Entity} in the {@link Cause}
  • *
* * @return The {@link Vector3d} rotation, if it exists */ Optional rotation(); /** * Returns the target block {@link ServerLocation}, if applicable. * *

The following are checked in order: * *

    *
  • The {@link EventContextKeys#BLOCK_TARGET}, if any
  • *
  • The first {@link BlockSnapshot} in the {@link Cause}
  • *
* * @return The {@link BlockSnapshot} if applicable, or an empty optional. */ Optional targetBlock(); /** * Sends a message to the {@link Audience} as given by * {@link #audience()}. * * @see Audience#sendMessage(Identified, Component) * * @param source The {@link Identified} to send a message from. * @param message The message to send. */ void sendMessage(final Identified source, final Component message); /** * Sends a message to the {@link Audience} as given by * {@link #audience()}. * * @see Audience#sendMessage(Identity, Component) * * @param source The {@link Identity} to send a message from. * @param message The message to send. */ void sendMessage(final Identity source, final Component message); /** * Creates instances of the {@link CommandCause}. */ interface Factory { /** * Creates the {@link CommandCause} from the current {@link Cause} * * @return The {@link CommandCause} */ CommandCause create(); } }