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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered 
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spongepowered.api.command;

import net.kyori.adventure.text.Component;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.spongepowered.api.Sponge;

import java.util.Optional;

/**
 * Represents the result of a command in Sponge.
 */
public interface CommandResult {

    /**
     * Creates a builder that creates {@link CommandResult}s.
     *
     * @return The {@link Builder}
     */
    static Builder builder() {
        return Sponge.game().builderProvider().provide(Builder.class);
    }

    /**
     * Builds a result that indicates success (where {@link Builder#result(int)}
     * is set to 1.
     *
     * 

Note that a successful result is one where the command has done what * is expected of it. This should be used in place of "empty" from previous * API iterations. If an error condition should be reported, use * {@link #error(Component)} instead, which will allow the system to react * accordingly.

* * @return The {@link CommandResult} */ static CommandResult success() { return Sponge.game().factoryProvider().provide(Factory.class).success(); } /** * Builds an empty result that will prompt the command manager to send an * error message without throwing an exception. * * @param errorMessage The error message to send * @return The {@link CommandResult} */ static CommandResult error(final Component errorMessage) { return CommandResult.builder().error(errorMessage).build(); } /** * Gets whether the command executed successfully. * * @return {@code true} if so. */ boolean isSuccess(); /** * Gets the integer result returned by the command that executed. * * @return The result. */ int result(); /** * If present, returns the error message associated with this result. * * @return The error {@link Component} */ Optional errorMessage(); /** * Builds {@link CommandResult}s. */ interface Builder extends org.spongepowered.api.util.Builder { /** * Sets an integer value that indicates the states of the * command. * *
    *
  • A positive value indicates successful execution,
  • *
  • Zero (generally) indicates the command didn't fulfil its * task, though that is not necessarily an error condition.
  • *
  • A negative value is undefined in the API, if returned, the * effects are implementation specific.
  • *
* * @param result The integer result to set * @return This builder, for chaining */ Builder result(int result); /** * Sets the built result to report an error, with an optional error * message. * *

If this is set, then the command parser will send this message to * the command invoker. Otherwise, the parser will report an unknown * exception.

* * @param errorMessage The message to send to the user. * @return This builder, for chaining */ Builder error(@Nullable Component errorMessage); /** * Builds the {@link CommandResult}. * * @return A CommandResult with the specified settings */ @Override CommandResult build(); } interface Factory { CommandResult success(); } }




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