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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
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 * The above copyright notice and this permission notice shall be included in
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package org.spongepowered.api.command.registrar.tree;

import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.command.Command;
import org.spongepowered.api.command.CommandCause;
import org.spongepowered.api.command.registrar.CommandRegistrar;
import org.spongepowered.api.registry.DefaultedRegistryReference;

import java.util.Objects;
import java.util.function.Consumer;
import java.util.function.Predicate;

/**
 * Builds a tree of command parameters for sending to clients. For use with
 * custom {@link CommandRegistrar}s and {@link Command.Raw}.
 */
public interface CommandTreeNode> {

    /**
     * Creates a root node for the tree.
     *
     * 

The return value is in an 'intermediate' state, where it must have * additional information supplied to become a useful part of the * command tree. The node should be at least one of {@link #executable()} * or {@link #child(String, Argument) taking an argument}, and may have * other attributes applied.

* * @return The root node. */ static CommandTreeNode root() { return Sponge.game().factoryProvider().provide(NodeFactory.class).createRoot(); } /** * Creates a node that uses its key as a literal. * *

The return value is in an 'intermediate' state, where it must have * additional information supplied to become a useful part of the * command tree. The node should be at least one of {@link #executable()} * or {@link #child(String, Argument) taking an argument}, and may have * other attributes applied.

* * @return The literal. */ static CommandTreeNode literal() { return Sponge.game().factoryProvider().provide(NodeFactory.class).createLiteral(); } /** * Creates a child of this node with the given key that accepts a * non-literal argument. * *

The builder returned by this method is the same builder as that * invoked on. The child builder is provided in the {@code childNode} * node.

* * @param key The name of the child node * @param childNode The child node * @return This, for chaining. * @see CommandTreeNodeTypes for the node types that can be created */ T child(final String key, final CommandTreeNode.Argument<@NonNull ?> childNode); /** * Creates a child of this node with the given key that accepts a * non-literal argument. * *

The builder returned by this method is the same builder as that * invoked on. The child builder is provided in the {@code childNode} * node.

* *

This variant will create a new node based on the provided key and * allow for processing before adding the node as a child

* * @param The type of {@link CommandTreeNode.Argument} to be created * @param key The name of the child node * @param type the type of argument to use in the child node * @param processor A callback that will receive the created child node * @return This, for chaining. * @see CommandTreeNodeTypes for the node types that can be created */ default > T child( final String key, final DefaultedRegistryReference> type, final Consumer processor ) { return this.child(key, Objects.requireNonNull(type, "type").get(), processor); } /** * Creates a child of this node with the given key that accepts a * non-literal argument. * *

The builder returned by this method is the same builder as that * invoked on. The child builder is provided in the {@code childNode} * node.

* *

This variant will create a new node based on the provided key and * allow for processing before adding the node as a child

* * @param The type of {@link CommandTreeNode.Argument} to be created * @param key The name of the child node * @param type the type of argument to use in the child node * @param processor A callback that will receive the created child node * @return This, for chaining. * @see CommandTreeNodeTypes for the node types that can be created */ default > T child(final String key, final CommandTreeNodeType type, final Consumer processor) { Objects.requireNonNull(type, "type"); Objects.requireNonNull(processor, "processor"); final C child = type.createNode(); processor.accept(child); return this.child(key, child); } /** * Declares that this element will redirect processing to the given node * in this tree after this node has been processed. * *

The node that is provided here will not be executed and will not * be checked to see if its requirements are met. This node will act as * if its has the target node's children.

* * @param redirectTarget The node to redirect to * @return This, for chaining */ T redirect(CommandTreeNode<@NonNull ?> redirectTarget); /** * Declares that this element can only be parsed by those with the given * requirement. * * @param requirement The requirement * @return This, for chaining */ T requires(@Nullable Predicate requirement); /** * Declares that the node this {@link CommandTreeNode} represents is * executable, meaning that a command string that stops here is considered * complete. * * @return This, for chaining */ T executable(); /** * Declares that the node should use the provided * {@link CommandCompletionProvider} for generating completions on the * client. * *

This overrides {@link #customCompletions()}.

* * @param completionProvider The provider this node should use * @return This, for chaining */ default T completions(@Nullable final DefaultedRegistryReference completionProvider) { if (completionProvider == null) { return this.completions((CommandCompletionProvider) null); } return this.completions(completionProvider.get()); } /** * Declares that the node should use the provided * {@link CommandCompletionProvider} for generating completions on the * client. * *

This overrides {@link #customCompletions()}.

* * @param completionProvider The provider this node should use * @return This, for chaining */ T completions(@Nullable CommandCompletionProvider completionProvider); /** * Declares that this node uses custom completions and, as such, tab * completions should query the server. * *

This overrides {@link #completions(CommandCompletionProvider)}.

* * @return This, for chaining. */ T customCompletions(); /** * A {@link CommandTreeNode} that acts as the root of a command. */ interface Root extends CommandTreeNode { } /** * A {@link CommandTreeNode} that can be used as a child. * * @param The type of {@link CommandTreeNode}. */ interface Argument> extends CommandTreeNode { } /** * A {@link CommandTreeNode} with no known properties to set. */ interface Basic extends CommandTreeNode.Argument { } /** * A {@link CommandTreeNode} that allows for a min-max range to be set. */ interface Range extends CommandTreeNode.Argument> { /** * Sets the minimum {@link S} acceptable for this parameter. * * @param min The minimum, or {@code null} if there is no minimum * @return This, for chaining */ Range min(@Nullable S min); /** * Sets the maximum {@link S} acceptable for this parameter. * * @param max The maximum, or {@code null} if there is no maximum * @return This, for chaining */ Range max(@Nullable S max); } /** * A {@link CommandTreeNode} that controls whether multiple entries * can be parsed. */ interface Amount extends CommandTreeNode.Argument { /** * Indicates that only one object can be selected by this parameter. * If this is not called, this element will default to allowing the * selection of multiple objects. * * @return This, for chaining. */ Amount single(); } /** * A {@link CommandTreeNode} that augments entity based parameters. */ interface EntitySelection extends CommandTreeNode.Argument { /** * Indicates that only players can be selected. If not called, all * entities may selected by this element. * * @return This, for chaining. */ EntitySelection playersOnly(); /** * Indicates that only one entity can be selected by this parameter. * If this is not called, this element will default to allowing the * selection of multiple entities. * * @return This, for chaining. */ EntitySelection single(); } /** * A {@link CommandTreeNode} that allows for the setting of how a string * based parser will behave. By default, this parser will parse the next * word, or, if quoted, the quoted string. */ interface StringParser extends CommandTreeNode.Argument { /** * Causes this string parser to only parse the next word. * * @return This, for chaining. */ StringParser word(); /** * Causes this string parser to parse the rest of the supplied string. * * @return This, for chaining. */ StringParser greedy(); } /** * Factory to create a root node. */ interface NodeFactory { /** * Creates a root {@link CommandTreeNode}. * * @return The node */ CommandTreeNode createRoot(); /** * Creates a literal {@link CommandTreeNode} * * @return The node */ CommandTreeNode createLiteral(); } }