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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered 
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spongepowered.api.effect.particle;

import org.spongepowered.api.ResourceKey;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.block.BlockState;
import org.spongepowered.api.effect.potion.PotionEffectType;
import org.spongepowered.api.item.inventory.ItemStackSnapshot;
import org.spongepowered.api.registry.DefaultedRegistryReference;
import org.spongepowered.api.registry.Registry;
import org.spongepowered.api.registry.RegistryKey;
import org.spongepowered.api.registry.RegistryScope;
import org.spongepowered.api.registry.RegistryScopes;
import org.spongepowered.api.registry.RegistryTypes;
import org.spongepowered.api.util.Color;
import org.spongepowered.api.util.Direction;
import org.spongepowered.math.vector.Vector3d;

/**
 * An enumeration of all possible {@link ParticleOption}s in vanilla minecraft.
 */
@SuppressWarnings("unused")
@RegistryScopes(scopes = RegistryScope.GAME)
public final class ParticleOptions {

    // @formatter:off

    // SORTFIELDS:ON

    /**
     * This option will affect the appearance of a particle. The only vanilla
     * {@link ParticleType}s that this option is applicable to are:
     *
     * 
    *
  • {@link ParticleTypes#BLOCK}
  • *
  • {@link ParticleTypes#FALLING_DUST}
  • *
  • {@link ParticleTypes#ITEM}
  • *
*/ public static final DefaultedRegistryReference> BLOCK_STATE = ParticleOptions.key(ResourceKey.sponge("block_state")); /** * This option will modify the color of a particle. The only vanilla * {@link ParticleType}s this option is applicable to are: * *
    *
  • {@link ParticleTypes#AMBIENT_ENTITY_EFFECT}
  • *
  • {@link ParticleTypes#ENTITY_EFFECT}
  • *
  • {@link ParticleTypes#DUST}
  • *
*/ public static final DefaultedRegistryReference> COLOR = ParticleOptions.key(ResourceKey.sponge("color")); /** * This option will change the direction of a particle. */ public static final DefaultedRegistryReference> DIRECTION = ParticleOptions.key(ResourceKey.sponge("direction")); // /** TODO // * This option will modify the color of a particle. The only vanilla // * {@link ParticleType}s this option is applicable to is // * {@link ParticleTypes#FIREWORKS}. // * // *

The {@link List} may never be empty. Or a {@link IllegalArgumentException} // * will be thrown when applying.

// */ // public static final Supplier>> FIREWORK_EFFECTS = Sponge.getRegistry().getCatalogRegistry().provideSupplier(ParticleOption.class, "firework_effects"); /** * This option will affect the appearance of a particle. The only vanilla * {@link ParticleType} this option is applicable to are: * *
    *
  • {@link ParticleTypes#BLOCK}
  • *
  • {@link ParticleTypes#FALLING_DUST}
  • *
  • {@link ParticleTypes#ITEM}
  • *
*/ public static final DefaultedRegistryReference> ITEM_STACK_SNAPSHOT = ParticleOptions.key(ResourceKey.sponge("item_stack_snapshot")); // /** TODO // * This option will affect the appearance of a particle. The only vanilla // * {@link ParticleType} this option is applicable to is // * {@link ParticleTypes#NOTE}. // */ // public static final Supplier> NOTE = Sponge.getRegistry().getCatalogRegistry().provideSupplier(ParticleOption.class, "note"); /** * This option will affect how all the particles are spread. */ public static final DefaultedRegistryReference> OFFSET = ParticleOptions.key(ResourceKey.sponge("offset")); /** * This option will change the potion type of a particle. The only vanilla * {@link ParticleType}s this option is applicable to is */ public static final DefaultedRegistryReference> POTION_EFFECT_TYPE = ParticleOptions.key(ResourceKey.sponge("potion_effect_type")); /** * This option will affect the amount of particles that are spawned. The * minimum amount of particles is 1. The only vanilla {@link ParticleType}s * this option isn't applicable to are: * *
    *
  • {@link ParticleTypes#BLOCK}
  • *
  • {@link ParticleTypes#FIREWORK}
  • *
* *

The quantity must be at least 1, or a {@link IllegalArgumentException} * will be thrown when applying.

*/ public static final DefaultedRegistryReference> QUANTITY = ParticleOptions.key(ResourceKey.sponge("quantity")); /** * This option will change the scale of a particle. The only * vanilla {@link ParticleType}s this option is applicable to is: * *
    *
  • {@link ParticleTypes#DUST}
  • *
* *

The scale may never be negative, or a {@link IllegalArgumentException} * will be thrown when applying.

*/ public static final DefaultedRegistryReference> SCALE = ParticleOptions.key(ResourceKey.sponge("scale")); // /** TODO // * This option will affect whether a particle type will have a lower // * velocity in the horizontal plane. The only vanilla {@link ParticleType}s // * that this option will affect are: // * // *
    // *
  • {@link ParticleTypes#EFFECT}
  • // *
  • {@link ParticleTypes#INSTANT_EFFECT}
  • // *
  • {@link ParticleTypes#WITCH_MAGIC}
  • // *
// * // *

These particle types don't have a configurable velocity (through // * {@link #VELOCITY}) in the horizontal plane.

// */ // public static final Supplier> SLOW_HORIZONTAL_VELOCITY = Sponge.getRegistry().getCatalogRegistry().provideSupplier(ParticleOption.class, "slow_horizontal_velocity"); /** * This option will affect how most particles are moving. */ public static final DefaultedRegistryReference> VELOCITY = ParticleOptions.key(ResourceKey.sponge("velocity")); // SORTFIELDS:OFF // @formatter:on private ParticleOptions() { } public static Registry> registry() { return Sponge.game().registry(RegistryTypes.PARTICLE_OPTION); } private static DefaultedRegistryReference> key(final ResourceKey location) { return RegistryKey.of(RegistryTypes.PARTICLE_OPTION, location).asDefaultedReference(Sponge::game); } }




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