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A plugin API for Minecraft: Java Edition
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.entity;
import org.spongepowered.api.block.BlockState;
import org.spongepowered.api.data.Keys;
import org.spongepowered.api.data.value.Value;
import org.spongepowered.api.util.Ticks;
/**
* Represents a falling block. A falling block may harm entities where it lands,
* and, optionally, may place a block, or drop an item.
*/
public interface FallingBlock extends Entity {
/**
* {@link Keys#BLOCK_STATE}
*
* @return The block state of the falling block
*/
default Value.Mutable blockState() {
return this.requireValue(Keys.BLOCK_STATE).asMutable();
}
/**
* {@link Keys#DAMAGE_PER_BLOCK}
*
* @return The rate of damage increase per block fallen
*/
default Value.Mutable damagePerBlock() {
return this.requireValue(Keys.DAMAGE_PER_BLOCK).asMutable();
}
/**
* {@link Keys#MAX_FALL_DAMAGE}
*
* @return The maximum fall damage
*/
default Value.Mutable maxFallDamage() {
return this.requireValue(Keys.MAX_FALL_DAMAGE).asMutable();
}
/**
* {@link Keys#CAN_PLACE_AS_BLOCK}
*
* @return Whether this can place a block on landing or not
*/
default Value.Mutable placeAsBlock() {
return this.requireValue(Keys.CAN_PLACE_AS_BLOCK).asMutable();
}
/**
* {@link Keys#CAN_DROP_AS_ITEM}
*
* @return Whether this will drop as an item or not
*/
default Value.Mutable dropAsItem() {
return this.requireValue(Keys.CAN_DROP_AS_ITEM).asMutable();
}
/**
* {@link Keys#FALL_TIME}
*
* @return The fall time
*/
default Value.Mutable fallTime() {
return this.requireValue(Keys.FALL_TIME).asMutable();
}
/**
* {@link Keys#CAN_HURT_ENTITIES}
*
* @return Whether this block will hurt entities on it's way down
*/
default Value.Mutable hurtEntities() {
return this.requireValue(Keys.CAN_HURT_ENTITIES).asMutable();
}
}