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A plugin API for Minecraft: Java Edition
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.entity.living;
import org.spongepowered.api.data.Keys;
import org.spongepowered.api.data.type.HandPreference;
import org.spongepowered.api.data.value.Value;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.entity.ai.goal.GoalExecutor;
import org.spongepowered.api.entity.ai.goal.GoalExecutorType;
import org.spongepowered.api.entity.ai.goal.builtin.creature.target.TargetGoal;
import org.spongepowered.api.item.inventory.ArmorEquipable;
import java.util.Optional;
/**
* An Agent represents a {@link Living} that has AI. In the future Sponge will
* allow for custom AIs, but for now vanilla behavior can only be disabled.
*/
public interface Agent extends Living, ArmorEquipable {
/**
* {@link Keys#TARGET_ENTITY}
*
* @return The targeted entity
* @see TargetGoal
*/
default Optional> targetEntity() {
return this.getValue(Keys.TARGET_ENTITY).map(Value::asMutable);
}
/**
* {@link Keys#IS_AI_ENABLED}
*
* @return Whether AI modules are enabled on this entity or it's a "dumb" entity
*/
default Value.Mutable aiEnabled() {
return this.requireValue(Keys.IS_AI_ENABLED).asMutable();
}
/**
* {@link Keys#DOMINANT_HAND}
*
* @return The dominant HandPreference of the agent
*/
default Value.Mutable dominantHand() {
return this.requireValue(Keys.DOMINANT_HAND).asMutable();
}
/**
* {@link Keys#IS_PERSISTENT}
*
* @return Whether the entity will be prevented from despawning
*/
default Value.Mutable persistent() {
return this.requireValue(Keys.IS_PERSISTENT).asMutable();
}
/**
* {@link Keys#LEASH_HOLDER}
*
* @return The holder of the leashed agent
*/
default Optional> leashHolder() {
return this.getValue(Keys.LEASH_HOLDER).map(Value::asMutable);
}
/**
* Gets a {@link GoalExecutor} based on the {@link GoalExecutorType}.
*
* @param type GoalType to lookup
* @param Inferred agent type
* @return The goal or {@link Optional#empty()} if not found.
*/
Optional> goal(GoalExecutorType type);
}